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Chapter 7 Memory Management

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1 Chapter 7 Memory Management
Operating Systems: Internals and Design Principles, 6/E William Stallings Chapter 7 Memory Management Patricia Roy Manatee Community College, Venice, FL ©2008, Prentice Hall

2 Given Credit Where It is Due
Some of the lecture notes are borrowed from Dr. 柯皓仁 at National Chiao Tung University, Taiwan One slide is borrowed from Dr. Hugh C. Lauer at Worcester Polytechnic Institute I have modified them and added new slides

3 Memory Management Subdividing memory to accommodate multiple processes
Memory needs to be allocated to ensure a reasonable supply of ready processes to consume available processor time

4 Memory Management Requirements
Relocation Protection Sharing Logical organization Physical organization

5 Memory Management Requirements
Relocation Programmer does not know where the program will be placed in memory when it is executed While the program is executing, it may be swapped to disk and returned to main memory at a different location (relocated) Memory references must be translated in the code to actual physical memory address

6 Addressing Requirement
The processor hardware and operating system software must be able to translate the memory references found in the code of the program into actual physical memory addresses, reflecting the current location of the program in the main memory.

7 Background Program must be brought into memory and placed within a process for it to be executed Input (job) queue – collection of processes on the disk that are waiting to be brought into memory for execution User programs go through several steps before being executed

8 Steps for Loading a Process in Memory
System Library static linking The linker combines object modules into a single executable binary file (load module) The loader places the load module in physical memory Linking: combine all the object modules of a program into a binary program image System Library dynamic linking

9 The Linking Function Object Modules Load Module L-1 L-1 Module A
L-1 L-1 Module A CALL B Return Length L Module B CALL C Length M Module C Length N Module A JSR “L” Return Module B JSR “L+M” Module C L L+M-1 L+M L+M+N-1 Object Modules M-1 Load Module JSR: Jump to SubRoutine N-1

10 Address Binding – Mapping from one address space to another
Address representation Source program: symbolic (such as count) After compiling: re-locatable address 14 bytes from the beginning of this module After linkage editor, loader or run-time referring: absolute address Physical memory address 2014 2000 int I; goto p1; p1 2250 250 Symbolic Address Re-locatable Address Absolute Address (Physical Memory)

11 Address Binding (Cont.)
Address binding of instructions and data to physical memory addresses can happen at three different stages Compile time: If memory location known a priori, absolute code can be generated Must recompile code if starting location changes MS-DOS .COM-format program

12 Binding at Compile Time
Symbolic Addresses PROGRAM JUMP i LOAD j DATA i j Source Code Absolute Addresses (Physical Memory Addresses) 1024 JUMP 1424 LOAD 2224 1424 2224 Absolute Load Module Compile Link The CPU generates the absolute addresses

13 Binding at Compile Time (Cont.)
Absolute Addresses (Physical Memory Addresses) 1024 JUMP 1424 LOAD 2224 1424 2224 Process Image (Part) Load

14 Address Binding (Cont.)
Address binding of instructions and data to physical memory addresses can happen at three different stages Load time: Must generate re-locatable code if memory location is not known at compile time Physical memory address is fixed at load time Must reload if starting location changes

15 Binding at Loader Time Symbolic Addresses Source Code
PROGRAM JUMP i LOAD j DATA i j Source Code Relative (Relocatable) Addresses JUMP 400 LOAD 1200 400 1200 Relative Load Module Compile Link

16 Binding at Loader Time (Cont.)
Absolute Addresses (Physical Memory Addresses) 1024 JUMP 1424 LOAD 2224 1424 2224 Process Image (Part) Load The CPU generates the absolute addresses

17 Address Binding (Cont.)
Execution time: Binding delayed until run time The process can be moved during its execution from one memory segment to another The CPU generates the relative (virtual) addresses Need hardware support for address maps (e.g., base and limit registers) Most general-purpose OS use this method Swapping, Paging, Segmentation Relative (Relocatable) Addresses JUMP 400 LOAD 1200 400 1200 MAX =2000

18 Dynamic Relocation Using a Relocation Register
14000 to MAX Seen By Memory Unit Generated By CPU 0 to MAX Binding at execution time (when reference is made) Map LA to PA

19 Logical vs. Physical Address Space
The concept of binding a logical address space to a physical address space is central to proper memory management Logical address – generated by the CPU; also referred to as virtual address Physical address – address seen by the memory unit Logical and physical addresses are the same in compile-time and load-time address-binding schemes Logical and physical addresses differ in execution-time address-binding scheme

20 Memory-Management Unit (MMU)
Hardware device that maps virtual to physical address In MMU scheme, the value in the relocation register is added to every address generated by a user process (CPU) at the time it is sent to memory The user program deals with logical addresses; it never sees the real physical addresses

21 Static Linking and Loading
Printf.c Printf.o Static Library gcc ar Linker Memory HelloWorld.c HelloWorld.o Loader a.out (or name of your command) Unix: linker is inside gcc command Loader is part of exec system call

22 Dynamic Linking The linking of some external modules is done after the creation of the load module (executable file) Windows: external modules are .DLL files Unix: external modules are .SO files (shared library) The load module contains references to external modules which are resolved either at: Loading time (load-time dynamic linking) Run time: when a call is made to a procedure defined in the external module (run-time dynamic linking) OS finds the external module and links it to the load module Check to see if the external module has been loaded into memory Unix: linker is inside gcc command Loader is part of exec system call

23 Advantages of Dynamic Linking
The external module is often an OS utility. Executable files can use another version of the external module without the need of being modified Code sharing: the same external module needs to be loaded in main memory only once. Each process is linked to the same external module Saves memory and disk space

24 Memory Management Techniques
No OS Support: User-Managed Overlays Fixed Partitioning Dynamic Partitioning Simple Paging Simple Segmentation Virtual Memory Paging Virtual Memory Segmentation

25 Overlays Keep in memory only those instructions and data that are needed at any given time Needed when process is larger than amount of memory allocated to it Implemented by user, no special support needed from operating system, programming design of overlay structure is complex

26 Overlay (Cont.) Pass 1 70K Pass 2 80K Sym. Table 20K Common Rou. 30K
Assembler Total Memory Available = 150K

27 Fixed Partitioning Equal-size partitions
Any process whose size is less than or equal to the partition size can be loaded into an available partition If all partitions are full, the operating system can swap a process out of a partition Equal-size partitions was used in early IBM’s OS/MFT (Multiprogramming with a Fixed number of Tasks)

28 Fixed Partitioning Equal-size partitions
A program may not fit in a partition. The programmer must design the program with overlays Main memory use is inefficient. Any program, no matter how small, occupies an entire partition This is called internal fragmentation

29 Fixed Partitioning

30 Placement Algorithm Equal-size Unequal-size Placement it trivial
Can assign each process to the smallest partition within which it will fit Queue for each partition Processes are assigned in such a way as to minimize wasted memory within a partition

31 Fixed Partitioning

32 Fixed Partitioning

33 Fixed Partitioning Like equal-size partitions, unequal-size partitions still suffer the following problems: A program may not fit in a partition. The programmer must design the program with overlays Main memory use is inefficient. Any program, no matter how small, occupies an entire partition This is called internal fragmentation

34 Dynamic Partitioning Partitions are of variable length and number
Process is allocated exactly as much memory as required

35 Dynamic Partitioning

36 Dynamic Partitioning

37 Dynamic Partitioning Partitions are of variable length and number
Process is allocated exactly as much memory as required Eventually get holes in the memory. This is called external fragmentation

38 Dynamic Partitioning Must use compaction to shift processes so they are contiguous and all free memory is in one block

39 Dynamic Partitioning Operating system must decide which free block to allocate to a process Best-fit algorithm Chooses the block that is closest in size to the request Worst performer overall Since the smallest block is found for process, the fragmentation of the smallest size is left Memory compaction must be done more often

40 Dynamic Partitioning First-fit algorithm
Scans memory form the beginning and chooses the first available block that is large enough Fastest May have many processes loaded in the front end of memory that must be searched over when trying to find a free block

41 Dynamic Partitioning Next-fit
Scans memory from the location of the last placement More often allocate a block of memory at the end of memory where the largest block is found The largest block of memory is broken up into smaller blocks Compaction is required to obtain a large block at the end of memory

42 Allocation

43 Buddy System Entire space available is treated as a single block of 2U
If a request of size s such that 2U-1 < s <= 2U, entire block is allocated Otherwise block is split into two equal buddies Process continues until the smallest block greater than or equal to s is generated

44 Example of Buddy System

45 Relocation When program loaded into memory the actual (absolute) memory locations are determined A process may occupy different partitions which means different absolute memory locations during execution (from swapping)

46 Relocation Compaction will also cause a program to occupy a different partition which means different absolute memory locations

47 Relocation Bounds register
Base register Bounds register These values are set when the process is loaded or when the process is swapped in Base register Starting address for the process Bounds register Ending location of the process These values are set when the process is loaded or when the process is swapped in The value of the base register is added to a relative address to produce an absolute address The resulting address is compared with the value in the bounds register If the address is not within bounds, an interrupt is generated to the operating system

48 Paging Partition memory into small equal fixed-size chunks and divide each process into the same size chunks The chunks of a process are called pages and chunks of memory are called frames

49 Paging Operating system maintains a page table for each process
Contains the frame location for each page in the process Memory address consists of a page number and offset within the page

50 Process and Frames

51 Process and Frames

52 Page Table

53 Logical Addresses

54 Paging

55 Comparison What are the advantages of paging mechanism vs. fixed partitioning and dynamic partitioning mechanisms?

56 Segmentation All segments of all programs do not have to be of the same length There is a maximum segment length Addressing consist of two parts - a segment number and an offset Since segments are not equal, segmentation is similar to dynamic partitioning

57 Logical Addresses

58 Segmentation

59 Comparison What are the advantages of the segmentation mechanism vs. the dynamic partitioning mechanism?

60 In-Class Exercise Prob Consider a simple paging system with the following parameters: 232 bytes of physical memory; page size of 210 bytes; 216 pages of logical address space. A. how many bits are in a logical address? B. how many bytes in a frame? C. how many bits in the physical address specify the frame? D. how many entries in the page table? E. how many bits in each page table entry? Assume each page table entry contains a valid/invalid bit.

61 Appendix

62 Memory Management Requirements
Protection Processes should not be able to reference memory locations in another process without permission Impossible to check absolute addresses at compile time, must be checked at run time

63 Memory Management Requirements
Sharing Allow several processes to access the same portion of memory For instance, if a number of processes are executing the same program, it is better to allow each process access to the same copy of the program rather than have their own separate copy

64 Memory Management Requirements
Logical Organization Programs are written in modules Modules can be written and compiled independently Different degrees of protection given to modules (read-only, execute-only) Share modules among processes

65 Memory Management Requirements
Physical Organization Memory available for a program plus its data may be insufficient System responsibility: control the information move between main and secondary memory

66 Dynamic Loading Routine is not loaded until it is called
Better memory-space utilization Unused routine is never loaded. Useful when large amounts of code are needed to handle infrequently occurring cases Like error routines No special support from the operating system is required implemented through program design Responsibility of users to design dynamic-loading programs OS may help the programmer by providing library routines


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