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An interactive application for improving emotional awareness

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1 An interactive application for improving emotional awareness
SENSEARIO An interactive application for improving emotional awareness

2 Rosalind Picard, Affective Computing
“One way to help autistic people is to have a trained person sit down with them and repeatedly walk through situations to help them learn how to understand and respond… This is interaction that could be provided by computers capable of understanding emotion. Computers with an ability to teach this understanding – via games, exploratory worlds, virtual social scenarios, and other interactions that provide repetitive reinforcement, could be developed with present technology.” [Affective computing, 1997]

3 SCENSEARIO

4 Objectives Create everyday scenarios
Based on personality (persona) and emotional state Affective feedback Facial expressions Repetitive Simple and straight-forward Easily accessible “Fail-soft”

5 Challenges EventNet: Limited and noisy output
Biased and sketchy personality model (lack of empirical data) Biased and sketchy affect model Lack of context Too repetitive and “boring” output Limited functionality (persona, “next”-button)


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