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Game Development Essentials An Introduction

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Presentation on theme: "Game Development Essentials An Introduction"— Presentation transcript:

1 Game Development Essentials An Introduction

2 Storytelling creating the narrative
Chapter 4 Storytelling creating the narrative

3 Key Chapter Questions ■ How do stories in games differ from those in films and other entertainment media? ■ What are some traditional story structures and how do they relate to plot? ■ What is interactivity and how can it be applied to storytelling? ■ What are some dramatic storytelling devices used in games? ■ How does story affect immersion in a game?

4 Traditional Storytelling

5 Traditional Storytelling

6 Story Elements Premise (High Concept) Backstory Synopsis Theme Setting
Plot

7 Plot Balancing conflict Shifting focus Foreshadowing events
Suspension of disbelief Realism

8 Game Story Devices Interactivity Non-linearity (story layers/pathing)
Player control Collaboration Immersion Cinematics & cut-scenes Scripted events

9 The Lord of the Rings: The Battle for Middle-earth
Adaptations Enter the Matrix The Lord of the Rings: The Battle for Middle-earth

10 Machinima “machine cinema”
Steelwight Tum Raider

11 Summary Traditional storytelling Story elements Plot
Game story devices Adaptations Machinima


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