Presentation is loading. Please wait.

Presentation is loading. Please wait.

SPiiPlus Training Class

Similar presentations


Presentation on theme: "SPiiPlus Training Class"— Presentation transcript:

1 SPiiPlus Training Class
Motion Profile Generation

2 What is Motion Profile Generation?
Motion profile generation is the process by which the controller takes a high level command and creates a finely sampled motion profile At a minimum the controller will calculate a new position every update cycle Advanced controllers will also calculate velocity, acceleration, and jerk (acceleration/sec) High level command can be streamed by a host or executed directly by the motion controller Many different algorithms can be used to generate the motion profile / trajectory Motion profile / trajectory can be for a single or multi-axis move

3 Sampled Motion Trajectory
Position Time

4 Motion Generation: SPiiPlus
Master Formula ECAT Position (MPOS) Motion Generator Axis Position (APOS) CONNECT formula Reference Position (RPOS) Convert units to counts (EFAC) Convert counts to units (EFAC) Feedback Position (FPOS) User Commands / External Signals Feedback Drive Command MPU

5 Important ACSPL+ Motion Variables
VEL: Commanded Velocity Motor commanded velocity in user units / second This is the maximum velocity of the motion profile ACC: Commanded Acceleration Motor commanded acceleration in user units / second2 This is the maximum acceleration of the motion profile DEC: Commanded Deceleration Motor commanded deceleration in user units / second2 This is the maximum deceleration of the motion profile JERK: Commanded Jerk Motor commanded jerk in user units / second3 This is the maximum jerk of the motion profile KDEC: Kill Deceleration Used for the KILL command only

6 Important ACSPL+ Motion Variables
APOS: Axis Position Logical axis position in user-defined units Calculated directly from motion generator every MPU cycle Comes before the CONNECT function RPOS: Reference Position Motor commanded position in user-defined units Calculated via the CONNECT function every MPU cycle Sent to servo processor servo loop every MPU cycle Typically RPOS = APOS FPOS: Feedback Position Sensor feedback position in user-defined units Read from servo processor every MPU cycle PE: Position Error Difference between RPOS and FPOS Updated every MPU cycle

7 Important ACSPL+ Motion Variables
EFAC: Encoder Factor Used to translate between encoder counts on the servo processor and user-defined units on the MPU EOFFS: Encoder Offset Offset between zero position on the servo processor and zero position on the MPU Updated whenever RPOS or FPOS is SET (homed). FPOS=𝐹𝑃∙EFAC+EOFFS 𝑅𝑃= RPOS−EOFFS EFAC Note: FP is feedback position stored in the Servo Processor RP is the reference position stored in the Servo Processor

8 Important ACSPL+ Motion Variables
RVEL: Reference Velocity Motor commanded velocity in user units / second Calculated as the first difference of RPOS, with optional smoothing, every MPU cycle FVEL: Feedback Velocity Sensor feedback velocity in user units / second Calculated as first difference of FPOS, with optional smoothing, every MPU cycle Δ 𝑅 = RPOS 𝑛 − RPOS 𝑛−1 𝑇 RVEL 𝑛 = Δ 𝑅 ∙ 1− RVFIL RVEL 𝑛−1 ∙ RVFIL 100 Δ 𝐹 = FPOS 𝑛 − FPOS 𝑛−1 𝑇 FVEL 𝑛 = Δ 𝐹 ∙ 1− FVFIL FVEL 𝑛−1 ∙ FVFIL 100

9 Important ACSPL+ Motion Variables
RACC: Reference Acceleration Motor commanded acceleration in user units / second2 Calculated as the first difference of RVEL every MPU cycle FACC: Feedback Acceleration Sensor feedback acceleration in user units / second2 Calculated as the first difference of FVEL every MPU cycle RACC 𝑛 = RVEL 𝑛 − RVEL 𝑛−1 𝑇 FACC 𝑛 = FVEL 𝑛 − FVEL 𝑛−1 𝑇

10 Important ACSPL+ Motion Variables
GPHASE: Group Motion Phase Integer value for current motion phase 0: no motion 1: acceleration buildup 2: constant acceleration 3: acceleration finishing 4: constant velocity 5: deceleration buildup 6: constant deceleration 7: deceleration finishing GRTIME: Group Remaining Motion Time Estimated value of time (in milliseconds) until end of current motion

11 Important ACSPL+ Motion Variables
MST: Motor State Bitwise encoded physical motor state information Bit 0: Enabled Bit 1: Open Loop Bit 5: In motion Bit 6: Accelerating AST: Axis State Bitwise encoded logical axis state information Bit 2: PEG is in progress Bit 3: Data collection is in progress

12 Move vs. Move and Settle Move time: time it takes for commanded motion to finish Move and settle time: time it takes for commanded motion to finish AND physical axis to settle within a specified window

13 Trajectory Algorithms

14 Step Profile: Basics Step Profile: Comments:
Instantaneous change in position Infinite velocity Infinite acceleration Infinite jerk Comments: Not realistic Should never be used in real motion systems

15 Step Profile: Equations
𝒙 𝒕 = 𝟎 𝑿 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕 𝒗 𝒕 = 𝟎 ∞ 𝟎 𝒕< 𝒕 𝟎 𝒕= 𝒕 𝟎 𝒕 𝟎 <𝒕 𝒂 𝒕 = 𝟎 ±∞ 𝟎 𝒕< 𝒕 𝟎 𝒕= 𝒕 𝟎 𝒕 𝟎 <𝒕 𝒋 𝒕 = 𝟎 ±∞ 𝟎 𝒕< 𝒕 𝟎 𝒕= 𝒕 𝟎 𝒕 𝟎 <𝒕

16 Step Profile: ACSPL+ Example
Should not be run on real systems!

17 1st Order Profile: Basics
Linear position profile Instantaneous change in velocity Infinite acceleration Infinite jerk Comments: Not realistic Should never be used in real motion systems

18 1st Order Profile: Equations
𝒙 𝒕 = 𝟎 𝑽 ∙(𝒕− 𝒕 𝟎 ) 𝑿 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕< 𝒕 𝟏 𝒕 𝟏 ≤𝒕 𝒗 𝒕 = 𝟎 𝑽 𝟎 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕< 𝒕 𝟏 𝒕 𝟏 ≤𝒕 𝒂 𝒕 = 𝟎 ∞ 𝟎 −∞ 𝟎 𝒕< 𝒕 𝟎 𝒕= 𝒕 𝟎 𝒕 𝟎 <𝒕< 𝒕 𝟏 𝒕= 𝒕 𝟏 𝒕 𝟏 <𝒕 𝒋 𝒕 = 𝟎 ±∞ 𝟎 ±∞ 𝟎 𝒕< 𝒕 𝟎 𝒕= 𝒕 𝟎 𝒕 𝟎 <𝒕< 𝒕 𝟏 𝒕= 𝒕 𝟏 𝒕 𝟏 <𝒕

19 1st Order Profile: ACSPL+ Example
Should not be run on real systems!

20 2nd Order Profile: Basics
Quadratic position profile Linear velocity profile Instantaneous change in acceleration Infinite jerk Comments: Not realistic Simple controllers use this type of interpolation Results in ‘jerky’ behavior of motion systems

21 2nd Order Profile: Equations
𝑿 𝟏 = 𝟏 𝟐 ∙ 𝑨 ∙ 𝒕 𝟏 − 𝒕 𝟎 𝟐 𝑿 𝟐 = 𝑿 𝟏 + 𝑽 ∙( 𝒕 𝟐 − 𝒕 𝟏 ) 𝒙 𝒕 = 𝟎 𝟎.𝟓∙ 𝑨 ∙ (𝒕− 𝒕 𝟎 ) 𝟐 𝑿 𝟏 + 𝑽 ∙(𝒕− 𝒕 𝟏 ) 𝑿 𝟐 + 𝑽 ∙ 𝒕− 𝒕 𝟐 −𝟎.𝟓∙ 𝑨 ∙ (𝒕− 𝒕 𝟐 ) 𝟐 𝑿 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕< 𝒕 𝟏 𝒕 𝟏 ≤𝒕< 𝒕 𝟐 𝒕 𝟐 ≤𝒕< 𝒕 𝟑 𝒕 𝟑 ≤𝒕 𝒗 𝒕 = 𝟎 𝑨 ∙(𝒕− 𝒕 𝟎 ) 𝑽 𝑽 − 𝑨 ∙(𝒕− 𝒕 𝟐 ) 𝟎 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕< 𝒕 𝟏 𝒕 𝟏 ≤𝒕< 𝒕 𝟐 𝒕 𝟐 ≤𝒕< 𝒕 𝟑 𝒕 𝟑 ≤𝒕 𝒂 𝒕 = 𝟎 𝑨 𝟎 − 𝑨 𝟎 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕< 𝒕 𝟏 𝒕 𝟏 ≤𝒕< 𝒕 𝟐 𝒕 𝟐 ≤𝒕< 𝒕 𝟑 𝒕 𝟑 ≤𝒕 𝒋 𝒕 = 𝟎 ∞ 𝟎 −∞ 𝟎 −∞ 𝟎 ∞ 𝟎 𝒕< 𝒕 𝟎 𝒕= 𝒕 𝟎 𝒕 𝟎 <𝒕< 𝒕 𝟏 𝒕= 𝒕 𝟏 𝒕 𝟏 <𝒕< 𝒕 𝟐 𝒕= 𝒕 𝟐 𝒕 𝟐 <𝒕< 𝒕 𝟑 𝒕= 𝒕 𝟑 𝒕 𝟑 <𝒕

22 2nd Order Profile: ACSPL+ Example
Not ideal for real systems

23 3rd Order Profile: Basics
Cubic position profile Quadratic velocity profile Linear acceleration profile Instantaneous change in jerk Comments: Realistic Results in smooth motion Complex profile Requires appropriate jerk setting

24 3rd Order Profile: Equations
𝒙 𝒕 = 𝟎 𝟎.𝟏𝟔𝟔𝟕∙ 𝑱 ∙ (𝒕− 𝒕 𝟎 ) 𝟑 𝑿 𝟏 + 𝑽 𝟏 ∙ 𝒕− 𝒕 𝟏 +𝟎.𝟓∙ 𝑨 ∙ (𝒕− 𝒕 𝟏 ) 𝟐 𝑿 𝟐 + 𝑽 𝟐 ∙ 𝒕− 𝒕 𝟐 +𝟎.𝟓∙ 𝑨 ∙ 𝒕− 𝒕 𝟐 𝟐 −𝟎.𝟏𝟔𝟔𝟕∙ 𝑱 ∙ (𝒕− 𝒕 𝟐 ) 𝟑 𝑿 𝟑 + 𝑽 ∙ 𝒕− 𝒕 𝟑 𝑿 𝟒 + 𝑽 ∙ 𝒕− 𝒕 𝟒 −𝟎.𝟏𝟔𝟔𝟕∙ 𝑱 ∙ (𝒕− 𝒕 𝟒 ) 𝟑 𝑿 𝟓 + 𝑽 𝟑 ∙ 𝒕− 𝒕 𝟓 −𝟎.𝟓∙ 𝑨 ∙ (𝒕− 𝒕 𝟓 ) 𝟐 𝑿 𝟔 + 𝑽 𝟒 ∙ 𝒕− 𝒕 𝟔 −𝟎.𝟓∙ 𝑨 ∙ 𝒕− 𝒕 𝟔 𝟐 +𝟎.𝟏𝟔𝟔𝟕∙ 𝑱 ∙ (𝒕− 𝒕 𝟔 ) 𝟑 𝑿 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕≤ 𝒕 𝟏 𝒕 𝟏 ≤𝒕≤ 𝒕 𝟐 𝒕 𝟐 ≤𝒕≤ 𝒕 𝟑 𝒕 𝟑 ≤𝒕≤ 𝒕 𝟒 𝒕 𝟒 ≤𝒕≤ 𝒕 𝟓 𝒕 𝟓 ≤𝒕≤ 𝒕 𝟔 𝒕 𝟔 ≤𝒕≤ 𝒕 𝟕 𝒕> 𝒕 𝟕 𝒗 𝒕 = 𝟎 𝟎.𝟓∙ 𝑱 ∙ (𝒕− 𝒕 𝟎 ) 𝟐 𝑽 𝟏 + 𝑨 ∙ 𝒕− 𝒕 𝟏 𝑽 𝟐 + 𝑨 ∙ 𝒕− 𝒕 𝟐 −𝟎.𝟓∙ 𝑱 ∙ (𝒕− 𝒕 𝟐 ) 𝟐 𝑽 𝑽 −𝟎.𝟓∙ 𝑱 ∙ (𝒕− 𝒕 𝟒 ) 𝟐 𝑽 𝟑 − 𝑨 ∙ 𝒕− 𝒕 𝟓 𝑽 𝟒 − 𝑨 ∙ 𝒕− 𝒕 𝟔 +𝟎.𝟓∙ 𝑱 ∙ (𝒕− 𝒕 𝟔 ) 𝟐 𝟎 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕≤ 𝒕 𝟏 𝒕 𝟏 ≤𝒕≤ 𝒕 𝟐 𝒕 𝟐 ≤𝒕≤ 𝒕 𝟑 𝒕 𝟑 ≤𝒕≤ 𝒕 𝟒 𝒕 𝟒 ≤𝒕≤ 𝒕 𝟓 𝒕 𝟓 ≤𝒕≤ 𝒕 𝟔 𝒕 𝟔 ≤𝒕≤ 𝒕 𝟕 𝒕> 𝒕 𝟕

25 3rd Order Profile: Equations
𝒂 𝒕 = 𝟎 𝑱 ∙(𝒕− 𝒕 𝟎 ) 𝑨 𝑨 − 𝑱 ∙(𝒕− 𝒕 𝟐 ) 𝟎 − 𝑱 ∙(𝒕− 𝒕 𝟒 ) − 𝑨 − 𝑨 + 𝑱 ∙(𝒕− 𝒕 𝟔 ) 𝟎 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕≤ 𝒕 𝟏 𝒕 𝟏 ≤𝒕≤ 𝒕 𝟐 𝒕 𝟐 ≤𝒕≤ 𝒕 𝟑 𝒕 𝟑 ≤𝒕≤ 𝒕 𝟒 𝒕 𝟒 ≤𝒕≤ 𝒕 𝟓 𝒕 𝟓 ≤𝒕≤ 𝒕 𝟔 𝒕 𝟔 ≤𝒕≤ 𝒕 𝟕 𝒕> 𝒕 𝟕 𝒋 𝒕 = 𝟎 𝑱 𝟎 − 𝑱 𝟎 − 𝑱 𝟎 𝑱 𝟎 𝒕< 𝒕 𝟎 𝒕 𝟎 ≤𝒕≤ 𝒕 𝟏 𝒕 𝟏 ≤𝒕≤ 𝒕 𝟐 𝒕 𝟐 ≤𝒕≤ 𝒕 𝟑 𝒕 𝟑 ≤𝒕≤ 𝒕 𝟒 𝒕 𝟒 ≤𝒕≤ 𝒕 𝟓 𝒕 𝟓 ≤𝒕≤ 𝒕 𝟔 𝒕 𝟔 ≤𝒕≤ 𝒕 𝟕 𝒕> 𝒕 𝟕

26 3rd Order Profile: ACSPL+ Example

27 Jogging: Basics Jogging: Accelerating to constant velocity
No defined end-point Can be done with 1st order, 2nd order or 3rd order profiles

28 Jogging: ACSPL+ Example

29 CAM Motion: Basics CAM Motion:
Multi-axis motion along a continuous path 2 or 3 dimensional space Can involved more than 3 axes Common in CAD/CAM applications where motion profile is a tool path created from a CAD file Typically composed of arc and line segments

30 CAM Motion: Equations Line Segment: Arc Segment:
Constant linear velocity along an n-dimensional path Requires knowledge of start point, end point, and velocity 𝒙 = 𝒗 ∙𝒕 Arc Segment: Constant angular velocity along circumference of a circle Confined to 2D plane Requires knowledge of start point, center point or end point (or equivalent) 𝒙=𝒓∙ 𝐜𝐨𝐬 𝝎∙𝒕+𝝋 𝒚=𝒓∙ 𝐬𝐢𝐧 𝝎∙𝒕+𝝋

31 CAM Motion: ACSPL+ Example

32 Master / Slave: Basics Master / Slave Motion:
Axis is slaved to a master signal Master signal could be an encoder, virtual axis, analog input, etc Slave is moved to track the masters position (position lock) or velocity (velocity lock) as best as possible without exceeding its maximum velocity or acceleration There will always be a delay between the master and slave Common in applications where the master signal has unknown dynamics or controlled externally

33 Master / Slave: ACSPL+ Example

34 Spline: Basics Spline: Catmull-Rom: B-Spline:
Smooth piece-wise polynomial function Used for interpolating in between data points to any degree of interpolation Different types of splines have different properties Catmull-Rom: Guarantees motion through control points Guarantees continuous position and velocity profiles (does not guarantee continuous acceleration profile) B-Spline: Does not guarantee motion through control points Guarantees continuous position, velocity and acceleration profiles

35 Spline: PVT Motion PVT Motion:
User provides position, velocity, and time points Motion generator interpolates between time points to determine position at each controller cycle Acceleration is implicitly defined by the PVT points

36 Spline: ACSPL+ Example

37 Kinematics: Basics Kinematics: Forward Kinematics: Inverse Kinematics:
Relationship between actuators positions and end-effector positions Common with multi-axis applications where end-effector motion is dependent on multiple actuators Forward Kinematics: Determining end-effector position as a function of actuator positions Inverse Kinematics: Determining actuator positions as a function of end-effector position

38 Kinematics: Inverse Kinematics Example
For the flexible gantry table below, determine the actuator positions as a function of the end-effector X-q position. 𝑋 1 =𝑋+ 𝐿∙ tan 𝜃 2 𝑋 2 =𝑋− 𝐿∙ tan 𝜃 2

39 Kinematics: ACSPL+ Example

40 ACSPL+ Programming Example: 1
Load program “Programming 06 – SetMotionParams.prg” to the controller Should populate buffer 19 Open communication terminal and set it up to show DISP messages From the communication terminal start buffer 19 at label ‘Begin’ (“START 19, BEGIN”). Follow the instructions on the screen What happens?

41 ACSPL+ Programming Example: 2
An application requires an axis to have two modes: slow and fast. The customer wants to use a digital input (IN(0).0) to toggle between the two modes (if ‘0’, set for slow mode, if ‘1’, set for fast mode). They will use a second digital input (IN(0).1) to toggle motion. Use buffer 20 to write the program. Once running program should not stop (hint: WHILE 1 loop). Anytime IN(0).0 is toggled the motion parameters should switch between a slow and fast mode (determine your own slow and fast parameters) Anytime IN(0).1 goes from low to high a new motion should be started. Use the motion command “PTP/r (axis), distance” for the motion. Run the program and test.


Download ppt "SPiiPlus Training Class"

Similar presentations


Ads by Google