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The Engineering Design Process

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Presentation on theme: "The Engineering Design Process"— Presentation transcript:

1 The Engineering Design Process
Creative process Problem solving – the big picture No single "correct" solution Technical aspects only small part

2 Elements of Design the Process
Problem Identification Research Phase Requirements Specification Concept Generation Design Phase Prototyping Phase System Integration Maintenance Phase

3 Cost of Design Changes Costs increase exponentially as the project lifetime increases

4 Problem Identification and Requirements Specification

5 Needs Identification What is the Problem? Collect information
Interpret information Organize needs hierarchy Determine relative importance of needs Review outcomes and process

6 Example Needs Hierarchy

7 Problem Statement Example 2.1
Need: Drivers have difficulty seeing obstructions in all directions Objective: design system to avoid accidents

8 Requirements Specification
Identifies requirements design must satisfy for success Marketing requirements Customer needs Engineering requirements Applies to technical aspects Performance requirements

9 Properties of Engineering Requirements
Abstract – what, not how Unambiguous – unique and specific Unlike marketing requirements Traceable – satisfy need? Verifiable – test/measure

10 Example Engineering Requirements
Performance and Functionality Will identify skin lesions with a 90% accuracy Should be able to measure within 1mm Reliability Operational 99.9% of the time MTBF of 10 years Energy Average power consumption of 2 watts Peak current draw of 1 amp

11 Constraints Economic Environmental Ethical and Legal Health and Safety
Manufacturability Political and Social – FDA, language? Sustainability

12 Standards Examples – RS-232, TCP/IP, USB Types Safety Testing
Reliability Communications Documentation Programming Languages

13 Concept Generation and Evaluation
Explore many solutions Brainstorm Select the best solution Based on needs and constraints Creativity Development of new ideas Innovation Bringing creative ideas to reality

14 Barriers to Creativity
Perceptual blocks Limiting problem space Emotional blocks Fear of failure – “fail early and often” Environmental blocks Engineering cultural bias Intellectual and expressive blocks Understand tools

15 Strategies to Enhance Creativity
Lateral thinking Question Practice Suspend judgment Allow time Think like a beginner

16 Concept Generation Substitute – new elements
Combine – existing elements Adapt – different operation Modify – size, shape, function Put to other use – other app domains Eliminate – parts or whole Rearrange or reverse – work better

17 Design Considerations
WORST CASE DESIGN Component variation Environmental conditions Use computer simulations

18 Design Considerations
2) RELIABILITY measured by MTBF, failure rate = 1/MTBF mechanical parts fail first design redundancy into system simple system/fewer parts = more reliable ECE 404 Scott Umbaugh, Textbook: Design for ECE Engineers, Ford & Coulston

19 Design Considerations
3) SAFETY identify failure modes provide protection 4) TEST design for ease of test 5) PRODUCTION/MANUFACTURING consider ease of assembly ECE 404 Scott Umbaugh, Textbook: Design for ECE Engineers, Ford & Coulston

20 Design Methodologies CASE‑BASED: INCREMENTAL REDESIGN:
Research a specific, similar design case study Model your process on that INCREMENTAL REDESIGN: Find an existing design and "unravel" the design from the bottom up Modify as required Detailed and least global aspects of the design are explored and redesigned, if necessary, first

21 Design Methodologies ITERATIVE REFINEMENT:
An iterative top‑down approach First a rough, approximate and general design is completed Then we do it finer, more exact and more specific This process continues iteratively until the complete detail design in done

22 Design Methodologies BOTTOM‑UP DESIGN: Opposite of top‑down
Start at the bottom with detail design To do this, you must have some idea of where you are going. So, often this becomes... HYBRID DESIGN: Combines aspects of both top‑down and bottom‑up More practical design approach then pure top‑down Start with a top‑down approach, but have feedback from the bottom

23 Design Methodologies "EXPLORER" METHOD:
Typically used for new design ideas or research. It is useful in initial design and specification stages, and is often used when in "unfamiliar territory": Move in some direction; e.g. toward the library, telephone, domain expert's office, etc. Look at what you find there. Record what you find in your notebook. Analyze findings in terms of where you want to be. Use results of analysis to choose next direction. Back to 1) and continue exploring

24 Design Group (Team) Engineering projects require diverse skills
This creates a need for group (team) work Select members based on skills Technical Problem-solving Interpersonal

25 Design Group (Team) Develop decision making guidelines
Decision by authority (leader) Expert Member Average member opinion Majority Consensus

26 Design Group (Team) Teams that spend time together tend to be successful teams Respect each other Listen actively Consider your response to others Constructively criticize ideas, not people Respect those not present Communicate your ideas effectively Manage conflict constructively

27 Design Group (Team) Hold effective meetings
Have an agenda Show up prepared Pay attention Schedule time and place of next meeting Summarize Assign tasks and responsibilities

28 Project Management Work breakdown structure Activity
Hierarchical breakdown of tasks and deliverables need to complete project Activity Task – action to accomplish job Deliverable – e.g. circuit or report

29 Project Management Define for each activity Work to be done Timeframe
Resources needed Responsible person(s) Previous dependent activities Checkpoints/deliverables for monitoring progress

30 Project Management Guidelines Project plan after design plan complete
Double time estimates and add 10% Assign a lot of integration and test time Remember lead times for parts ordering Assign tasks based on skills and interests Track progress versus plan Plans change

31 Project Communication
Focus on needs of specific audience  Who?  level of knowledge their motivation – needs  Why?  to persuade  to inform

32 Project Proposal One goal is to sell idea, be persuasive
In industry the proposal will show: Product is useful for someone for something The design will work, it will solve the problem Will meet the specified constraints Additionally, in Senior Design, the proposal should show: You are learning something new Sufficiently complex Apply previously learned ECE knowledge


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