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Graphics Processing Unit
GPU Graphics Processing Unit
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Scene Transformations
Graphics Pipeline Scene Transformations Lighting & Shading Viewing Transformations Rasterization
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Early Graphics Originally, no specialized graphics hardware
All processing in software on CPU, Results transmitted to frame buffer first, external frame buffers later, internal frame buffers. CPU Frame buffer Display
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GPU fixed function graphics pipeline
Geometry data Transform & lighting Culling, perspective divide, viewport mapping Rasterization Texturing Alpha test, depth test, stencil test Frame buffer blending GPU fixed function graphics pipeline
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Fixed function pipeline
Pipeline fixed in hardware Each stage does fixed task Tasks are parameterized Inflexible
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Programmable Pipeline
GPU is programmable Shader programs Vertex shaders & Fragment (or pixel) shaders
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Programmable GPU graphics pipeline
Geometry data Vertex Shader Culling, perspective divide, viewport mapping Rasterization Fragment Shader Alpha test, depth test, stencil test Frame buffer blending
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Shader Language Low level (like assembler) but high-level language compilers 4 component floating point data type SIMD Direct3D: Microsoft NV_Vertex_Program: OpenGL extension
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Programmable Pipeline
60 frames per second hardware pipeline of specialized stage general-purpose parallel computational engine
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Power GPUs have moved away from the traditional fixed-function 3D graphics pipeline toward a flexible general-purpose computational engine. the raw computational power of a GPU dwarfs that of the most powerful CPU, and the gap is steadily widening. GPUs have moved away from the traditional fixed-function 3D graphics pipeline toward a flexible general-purpose computational engine
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Pipeline input Graphics systems: convert to triangles
Pass vertices to GPU processor GPU: assemble into triangles
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Rasterization
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Model transformations
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Lighting
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Camera simulation
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Texturing
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hidden surfaces
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Graphics pipeline evolved
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Pipeline evolved
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Evolved pipeline
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Unified Shaders
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GPGPU Single GeForce 8800 chip achieves a sustained 330 billion floating- point operations per second (Gflops) on simple benchmarks
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