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Providing Learning in Social Networks

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Presentation on theme: "Providing Learning in Social Networks"— Presentation transcript:

1 Providing Learning in Social Networks
Stephen Downes April 16, 2009

2 1. Context Context

3 Games & Simulations Games and simulations are terrific Context

4 Games & Simulations Context
Benefits: they create environments and are therefore immersive and stimulating Context

5 Games & Simulations Context
We need to situate games and simulations within the wider context Context

6 Games & Simulations Context
However, they need to be planned and designed in advance Context

7 Unknown Unknowns Jollymore: we educate for the unknowns Context

8 Unknown Unknowns Context
Haines: we need to understand what makes people tick these days Context

9 Learning Networks Context
Partially, the idea is to distribute, to make decisions in the field Context

10 Learning Networks Context
But critically, the idea is to create a learning system that learns Context

11 Learning Networks Context
Because, often, we don’t know what we want to teach Context

12 Company Command Context
Knowledge exists in the minds of the members or participants Context

13 Company Command Context
The need for content and support emerges form the conversations Context

14 Drupal Is an open source content management system Context Context

15 Drupal Supports individual accounts, pages, conversations, and much more

16 E-Learning 2.0 Is the application of social networking and web-based software to learning Context

17 E-Learning 2.0 Represents a gradual shift to decentralization and linking between members Context

18 Elgg Context Combines content management and social networking
1419-free-tools-to-create-your-own-social-network-facebook-like.htm l Context

19 Elgg Context Enables content import / export
Context

20 2. Current Current

21 The Complex Internet Environment
Not just destination websites and communities (not the Net.Gain model) Current

22 The Complex Internet Environment
Not the web services (choreographed) model either Current

23 The Complex Internet Environment
People have multiple ‘home pages’ - blogs, Twitter, YouTube, Flickr… Current

24 Connectivism Course Model: open, distributed online course Current

25 Connectivism Course 2200 students participated in fall 2008 Current

26 Connectivism Course Participants essentially created a network Current

27 gRSShopper Software support for CCK08, OLDaily Current

28 gRSShopper Prototype Personal Learning Environment as a centre for learning Current

29 gRSShopper Also useful as a teaching platform Current

30 gRSShopper Content aggregation and organization Current

31 Notes on Evaluation Current
Evaluation of competence, contribution, and not memory Current

32 Notes on Evaluation Current Distributed Evaluation
Current

33 3. Future Future

34 Serialized Feeds Future
Purpose - to simplify content submission to distributed courses Future

35 Serialized Feeds Future
Method: predefined and times content releases into and RSS content stream Future

36 PLE Upcoming NRC development project Future

37 PLE Major stages: aggregate, remix, repurpose, feed forward Future

38 PLE Creates a learning network and not merely a management system Future

39 A World of Objects The point where PLEs and Envrionments meet Future

40 A World of Objects Future
The original idea from mudlibs - object orientation, inheritance Future

41 State Based Learning Design
The old theory - learning objects just static content, organized as though it were a book or manual Future

42 State Based Learning Design
The new theory - learning objects are (a) words in a conversation (b) entities in an environment Future

43 Openness The question of security always arises Future Future

44 Openness My belief: walls do not create security

45 Openness Security systems create a point of weakness - security is robustness even when secrecy is breached Future

46 Stephen Downes Author


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