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Light Communications High Throughputs Use cases
May 2015 doc.: IEEE /0496r1 November 2017 Light Communications High Throughputs Use cases Date: Author: Name Company Address Phone Olivier Bouchet Orange Michel Corriou B-com Marcin Brzozowski IHP Microelectronics Dominic O’Brien University of Oxford Jose Rafael Perez Aguiar University de Las Palmas de Gran Canaria Jose Garcia Oledcom Nikola Serafimovski pureLiFi Olivier Bouchet, Orange Edward Au (Marvell Semiconductor)
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Outline Virtual Reality use case Smart office use case
November 2017 Outline Virtual Reality use case Smart office use case Stadium use case Olivier Bouchet, Orange
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Virtual Reality use case
November 2017 Virtual Reality use case Olivier Bouchet, Orange
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Evolution of VR HMD resolution
January 2016 doc.: IEEE /1472r0 November 2017 Evolution of VR HMD resolution Resolution per eye 2560x1440 StarVR 1440x1600 Samsung Odyssey 1080x1200 HTC Vive Oculus CV1 960x1080 Oculus DK2 Sony PSVR 640x800 Oculus DK1 2013 2014 2015 2016 2017 2018 Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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Tunnel vision & screen door-effects
January 2016 doc.: IEEE /1472r0 November 2017 Tunnel vision & screen door-effects What is ideal field of view and resolution ? Human Visual Acuity : 10/10 = 1 arc min = 1/60 degree Pixels can be distinguished at 1/60° degree 150°x130° -> 9000x7800 pixels per eye And perhaps more with radial distortion due to lenses ~150° ~210° ~150° The ideal VR/AR HMD : Field of view : 2 x 150° x 130° Resolution : 2 x 9000 x 7800 pixels Frequency : at least 120Hz Photon-To-Motion Latency : < 17ms Vertical field of view ~130° Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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The VR interaction/display loop
January 2016 doc.: IEEE /1472r0 November 2017 The VR interaction/display loop Future untethered HMD Perspectives to handle high-def untethered HMD Foveal based compression Very high wireless bandwidth Tracking Rendering Head Movement ~470Gbps < ~17ms Zero latency Decoding Zero latency Encoding (ratio 1:4) Timewarp ~120Gbps VR Display HMD side Computer Side Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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Required bandwidth per resolution
January 2016 doc.: IEEE /1472r0 November 2017 Required bandwidth per resolution Resolution per eye Raw bandwidth Low-latency compression bandwidth (1:4) Wireless technology 640x480 @60Hz 842 Mbps 210 Mbps 802.11ac 960x1080 @90Hz 4,16 Gbps 1004 Mbps 802.11ad 1080x1200 5,2 Gbps 1,27 Gbps 1440x1600 9,26 Gbps 2,32 Gbps 2560x1440 14,82 Gbps 3,7 Gbps 802.11ad ? 3840x2160 @120Hz, HDR 55,6 Gbps 13,9 Gbps ??? 9000x7800 470 Gbps 120 Gbps Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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Current wireless VR solutions
January 2016 doc.: IEEE /1472r0 November 2017 Current wireless VR solutions TPCast 802.11ad Latency: <2ms KwikVR 802.11ac Latency: <12ms Immersive VR 802.11ad & ac Up to 4K (lossy) Latency: 1ms NGCodec 802.11ad & ac (lossy) Latency: ?? Nitero 802.11ad Latency: 1/100 ms QuarkVR ??? Latency: ??? Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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Use Case example with Light Communication (LC)
January 2016 doc.: IEEE /1472r0 November 2017 Use Case example with Light Communication (LC) IP/MAC Gbps Switch OWC-7xTxRx Optic spatial diversity IP/MAC Gbps VR Server USB TxRx 1Gbps PmP Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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Use Case Target/Requirement
January 2016 doc.: IEEE /1472r0 November 2017 Use Case Target/Requirement Room size: 10x10m Nb Users: 10 Wireless link with Optical Wireless Communication (OWC) Video streaming: 220 Gbps per user (8K per eye with 30 bits per pixels at 120 fps) Latency: < 3ms for video stream transport Multi-User Multi Virtual Reality environnement interoperability: Station X & Device Y Tracking (Gyroscope, Accelerometer…) Position: < 1 mm Orientation: <1/10° Energy Feed (from OWC Access Point to HMD) Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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November 2017 Smart Office use case Olivier Bouchet, Orange
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Smart Office Use Case Description
January 2016 doc.: IEEE /1472r0 November 2017 Smart Office Use Case Description LC does not cause any interference with other RF technologies and the licence exempt spectrum along with the dense cell deployment, means that LC can be used to deliver link aggregation, releasing precious spectrum at the lower bands for other applications. Radio Frequency (RF) communications in the lower spectrum cannot be deployed in areas that are particular sensitive to electromagnetic interference (EMI). Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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Smart Office Use Case Requirements
January 2016 doc.: IEEE /1472r0 November 2017 Smart Office Use Case Requirements KPI Requirement Comments DL Data Rate per user 25Mbps (up to 1Gbps) Compressed UHD/4k video requires less than 25 Mbps today looking at the 5G PPP UL Data Rate per user Aim is to provide complete virtual desktop/collaborative working environment requiring constant connectivity. Therefore the uplink should be symmetric to the downlink. Connection density 10 device / 10 m² EU regulation requires for office space recommends 1 person per 10m². However, each person can be expected to have up to 10 devices. DL Traffic Density 10 Mbps/m² - 10 Tbps/km² Connection density of 1 user per 10m². DL/UL office: 20 Tbps/km² UL Traffic Density Mobility Stationary / Pedestrian Users are either stationary or slowly moving Latency 10ms The most critical issue is the sharing of real-time HD videos ensuring high quality user experience Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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November 2017 Stadium use case Olivier Bouchet, Orange
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Stadium Use Case Description
January 2016 doc.: IEEE /1472r0 November 2017 Stadium Use Case Description Massive crowds concentrated, temporarily or not, users being stationary or slowly moving, watching HD videos, sharing contents on social networks, accessing / receiving information from servers/internet… Stadium: a dedicated wireless technology is deployed in a stadium in order: for fans to view replays available on the club website, with different viewing angles…, to share, with friends, on social networks, live videos/pictures taken in the stadium for professionals of media to share videos/contents (with high quality level) with their editorial team Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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Stadium Use Case Requirements
January 2016 doc.: IEEE /1472r0 November 2017 Stadium Use Case Requirements NGMN 5G white paper KPI Requirement DL Data Rate per user [Mbps] 25 – 50 UL Data Rate per user [Mbps] 50 Connection density [user/km²] 30000 (with peaks of ) DL Traffic Density [Tbps/km²] – peak value 3,75 UL Traffic Density [Tbps/km²] – peak value 7,5 Mobility Stationary / Pedestrian Olivier Bouchet, Orange Edward Au (Huawei Technologies)
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