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Basic Digital Audio Effects

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Presentation on theme: "Basic Digital Audio Effects"— Presentation transcript:

1 Basic Digital Audio Effects
R.C. Maher EELE 217

2 Digital Delay One sample after another is written into memory… Input
RAM (memory) Output …and read out later. Delay is the number of samples between write pointer and read pointer.

3 Recirculating Delay: Echo
Delayed output is attenuated and added back in with the input samples. Input + a RAM (memory) Output

4 Recirculating Delay (cont.)
Frequency response of system A “comb” filter. Frequency at peaks depends on delay length.

5 Time-Varying Delay: Flanger
Feed forward: delayed output is added back in with the input samples. Delay varies up and down as a function of time. Input Output + a RAM (memory)

6 Reverb Simulation Plan: use parallel recirculating delay lines with incommensurate delays + Delay Line (z-N1) + k1 + Delay Line (z-N2) k2

7 Other Improvements Cascade of all pass recirculators -k
+ Delay Line (z-N) + N poles and zeroes equally spaced around circle (pole radius k1/N, zero radius k-1/N) k

8 Gain Control Gain control framework
c[n] can be |x[n]|, envelope of x[n], RMS value of x[n], etc. Level detector typically has attack and release time constants Level Detector Gain Controller x[n] c[n] y[n]=G[n] • x[n] G[n]


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