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Lecture 4 Perform basic vector algebra (addition and subtraction)

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1 Lecture 4 Perform basic vector algebra (addition and subtraction)
Today: Chapter 3 Introduce scalars and vectors Perform basic vector algebra (addition and subtraction) Interconvert between Cartesian & Polar coordinates 1

2 An “interesting” 1D motion problem: A race
q Finish Start Two cars start out at a speed of 9.8 m/s. One travels along the horizontal at constant velocity while the second follows a 9.8 m long incline angled q below the horizontal down and then an identical incline up to the finish point. The acceleration of the car on the incline is g sin q (because of gravity & little g) At what angles q, if any, is the race a tie?

3 A race According to our dynamical equations x(t) = xi + vi t + ½ a t2
v(t) = vi + a t A trivial solution is q = 0° and the race requires 2 seconds. Horizontal travel Constant velocity so t = d / v = 2 x 9.8 m (cos q) / 9.8 m/s t1 = 2 cos q seconds Incline travel 9.8 m = 9.8 m/s ( t2 /2) + ½ g sin q (t2 /2)2 1 = ½ t2+ ½ sin q (½ t2)2  sin q (t2)2 + 4 t2 - 8 =0

4 Solving analytically is a challenge
A sixth order polynominal, (if z=1, =0)

5 Solving graphically is easier
Solve graphically q=0.63 rad q= 36° If q < 36° then the incline is faster If q < 36 ° then the horizontal track is faster

6 A science project You drop a bus off the Willis Tower (442 m above the side walk). It so happens that Superman flies by at the same instant you release the bus. Superman is flying down at 35 m/s. How fast is the bus going when it catches up to Superman?

7 A “science” project You drop a bus off the Willis Tower (442 m above the side walk). It so happens that Superman flies by at the same instant you release the car. Superman is flying down at 35 m/s. How fast is the bus going when it catches up to Superman? Draw a picture y t yi

8 A “science” project Draw a picture Curves intersect at two points y
yi Draw a picture Curves intersect at two points

9 Coordinate Systems and Vectors
In 1 dimension, only 1 kind of system, Linear Coordinates (x) +/- In 2 dimensions there are two commonly used systems, Cartesian Coordinates (x,y) Circular Coordinates (r,q) In 3 dimensions there are three commonly used systems, Cartesian Coordinates (x,y,z) Cylindrical Coordinates (r,q,z) Spherical Coordinates (r,q,f)

10 Scalars and Vectors A scalar is an ordinary number. Has magnitude ( + or - ), but no direction May have units (e.g. kg) but can be just a number Represented by an ordinary character Examples: mass (m, M) kilograms distance (d,s) meters spring constant (k) Newtons/meter

11 A = C A ≠B, B ≠ C Vectors act like…
Vectors have both magnitude and a direction Vectors: position, displacement, velocity, acceleration Magnitude of a vector A ≡ |A| For vector addition or subtraction we can shift vector position at will (NO ROTATION) Two vectors are equal if their directions, magnitudes & units match. A B C A = C A ≠B, B ≠ C

12 A or A A Vectors look like...
There are two common ways of indicating that something is a vector quantity: Boldface notation: A “Arrow” notation: A or A A

13 A scalar can’t be added to a vector, even if they have the same units.
Scalars and Vectors A scalar can’t be added to a vector, even if they have the same units. The product of a vector and a scalar is another vector in the same “direction” but with modified magnitude B A = B A

14 Exercise Vectors and Scalars
Which of the following is cannot be a vector ? While I conduct my daily run, several quantities describe my condition my velocity (3 m/s) my acceleration downhill (30 m/s2) my destination (the lab - 100,000 m east) my mass (150 kg)

15 Vectors and 2D vector addition
The sum of two vectors is another vector. A = B + C B B A C C

16 2D Vector subtraction Vector subtraction can be defined in terms of addition. B - C = B + (-1)C B B -C B - C -C B+C Different direction and magnitude !

17 Unit Vectors û A Unit Vector points : a length 1 and no units
Gives a direction. Unit vector u points in the direction of U Often denoted with a “hat”: u = û U = |U| û û Useful examples are the cartesian unit vectors [ i, j, k ] or Point in the direction of the x, y and z axes. R = rx i + ry j + rz k or R = x i + y j + z k y j x i k z

18 Vector addition using components:
Consider, in 2D, C = A + B. (a) C = (Ax i + Ay j ) + (Bx i + By j ) = (Ax + Bx )i + (Ay + By ) (b) C = (Cx i + Cy j ) Comparing components of (a) and (b): Cx = Ax + Bx Cy = Ay + By |C| =[ (Cx)2+ (Cy)2 ]1/2 C Bx A By B Ax Ay

19 Example Vector Addition
Vector B = {3,0,2} Vector C = {1,-4,2} What is the resultant vector, D, from adding A+B+C? {3,-4,2} {4,-2,5} {5,-2,4} None of the above

20 Converting Coordinate Systems (Decomposing vectors)
In polar coordinates the vector R = (r,q) In Cartesian the vector R = (rx,ry) = (x,y) We can convert between the two as follows: y (x,y) r ry tan-1 ( y / x ) rx x In 3D

21 Motion in 2 or 3 dimensions
Position Displacement Velocity (avg.) Acceleration (avg.)

22 Kinematics All this complexity is hidden away in
In 2-dim. position, velocity, and acceleration of a particle: r = x i + y j v = vx i + vy j (i , j unit vectors ) a = ax i + ay j All this complexity is hidden away in r = r(Dt) v = dr / dt a = d2r / dt2

23 Kinematics All this complexity is hidden away in
The position, velocity, and acceleration of a particle in 3-dimensions can be expressed as: r = x i + y j + z k v = vx i + vy j + vz k (i , j , k unit vectors ) a = ax i + ay j + az k All this complexity is hidden away in r = r(Dt) v = dr / dt a = d2r / dt2

24 Assignment: Read Chapter 4.1 to 4.3
Lecture 4 Assignment: Read Chapter 4.1 to 4.3 1


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