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CS514: Intermediate Course in Operating Systems
Professor Ken Birman Ben Atkin: TA Lecture 23: Nov. 14
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Topics for this lecture
Adding clocks to distributed systems Also, to non-distributed one We won’t look at real-time operating systems and scheduling, but this was an active area until recently Recent machines are so fast that importance of topic is now reduced… Using time in broadcast protocols Comparison of CASD with gossip
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Many systems need real-time
Air traffic control talks about “when” planes will be at various locations Doctors talk about how patients responded after drug was given, or change therapy after some amount of time Process control software runs factor floors by coordinating what machine tools do, and when
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Many systems need real-time
Video and multi-media systems need isochronous communication protocols that coordinate video, voice, and other data sources Telecommunications systems must guarantee real-time response despite failures, for example when switching telephone calls
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Real time in real systems
These real systems combine the need for logical consistency and coordination (for control) with the need for physical coordination and timely behavior Issue becomes one of integrating real-time tools and support with logical tools and support such as we have already considered Not real-time or logical time, but want both for different aspects of a single application!
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Clock Synchronization and Synchronous Systems
Up to now, we restricted attention to logical notions of time: “a happens before b” Today look at adding real clocks to such a system Two views of real-time: Supporting clocks that programs can consult as needed Making direct use of real-time inside protocols
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Clock Synchronization
Topic was extremely active during early 1980’s Best known algorithms include the one in OSF/1 UNIX (based on one by Marzullo at Xerox), the “optimally accurate” algorithm of Srikanth and Toueg, and the “probabilistic” algorithm of Cristian Introduction of Global Positioning System is eliminating the need for this form of synchronization
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Clock synchronization protocols
Would like to think of network as having a single “clock” that all processes can consult But need to implement this using many “local” clocks that can: Initially be set incorrectly Drift over the course of time Clock synchronization tries to keep clocks close to true real-time and minimize their tendency to drift
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Precision and Accuracy
Accuracy measures local clocks relative to an external source of accurate real-time. Accurate clocks are close to real-time Precision measures local clocks relative to each other. Precise clocks are close to each other Skew is the numerical limit on the maximum dis-tance that correct clocks can drift apart. E.g. could say the “maximum skew is 1sec” for some system
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Thought question Suppose that you were an air-traffic controller
Assume that clock synchronization is by a protocol that runs on your local area network. Each control center runs its own clock sync. Would you prefer an algorithm that optimizes for the best possible accuracy, or for the best possible precision?
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... and the answer Air traffic controller basically says to planes “during time t0 to t1 fly from a to b” Planes presumably have accurate clocks .... so ATC needs accurate clocks, too. Precision is like internal consistency. Accuracy is like external consistency (dynamic uniformity)
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How clock synchronization used to work
Periodically, all processors would run a clock sync protocol, for example by broadcasting the reading from their clocks Each receives a set of values from the others (sets may differ due to faults!) Algorithm would pick a synchronized value from the set; analysis used to prove properties of clocks
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Thinks known about clock sync.
Accuracy of clock synchronization is limited by end-to-end latencies for messages passing through the network Example: you tell me that it is 10:00am, exactly. I am unsure how long the message took to pass through the network, hence I conclude that the time is in the range [10:00, 10:00+]
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Better way to express this
Suppose that I know something about the mean message propagation latency The quality of clock synchronization is at best proportional to the possible variation in latency relative to this mean A-posteriori method of Verissimo and Rodriguez uses this to obtain optimal precision (but is less accurate than the algorithm of Srikanth, Toueg)
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Global Positioning System
Satellite system launched by military in early 1990’s, became public and inexpensive Can think of satellites as broadcasting the time Small radio receiver picks up signals from three satellites and triangulates to determine position Same computation also yields extremely accurate clock (accurate to a few milliseconds)
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Clock synchronization with GPS
Put two GPS receivers (or more) on a network Periodically, receivers broadcast the “true time” Other machines only need to adjust their clocks to overcome propagation delays for clock sync messages through the network! Well matched to the a-posteriori clock synchronization approach
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Basic idea GPS receiver broadcasts “the time is now 10:00” on a broadcast network (ethernet) Receivers note the time when they receive the message: [10:01, 9:58, ....] and reply with values GPS receiver subtracts the median value Differences [1, -2, ...] now give the drift of the clock of the destination relative to the median clock
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A-posteriori method, adjustment stage
Now we distribute these drift values back to the processors, which compensate for the rate of drift over the time period to the next synchronization Can show that this yields clocks that are optimal both in accuracy and precision A processor with a broken clock has a good chance of discovering it during synchronization
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Using real-time One option is to use a real-time operating system, clock synchronization algorithm, and to design protocols that exploit time Example: MARS system uses pairs of redundant processors to perform actions fault-tolerantly and meet deadlines. Has been applied in process control systems. (Another example: Delta-4)
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Real-time broadcast protocols
Can also implement broadcast protocols that make direct use of temporal information Examples: Broadcast that is delivered at same time by all correct processes (plus or minus the clock skew) Distributed shared memory that is updated within a known maximum delay Group of processes that can perform periodic actions
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A real-time broadcast t+a t+b t p0 p1 p2 p3 p4 p5 * * * * *
Message is sent at time t by p0. Later both p0 and p1 fail. But message is still delivered atomically, after a bounded delay, and within a bounded interval of time (at non-faulty processes)
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A real-time distributed shared memory
t+a t+b t p0 p1 p2 p3 p4 p5 set x=3 x=3 At time t p0 updates a variable in a distributed shared memory. All correct processes observe the new value after a bounded delay, and within a bounded interval of time.
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Periodic process group: Marzullo
Periodically, all members of a group take some action. Idea is to accomplish this with minimal communication
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The CASD protocols Also known as the “ -T” protocols
Developed by Cristian and others at IBM, was intended for use in the (ultimately, failed) FAA project Goal is to implement a timed atomic broadcast tolerant of Byzantine failures
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Basic idea of the CASD protocols
Assumes use of clock synchronization Sender timestamps message Recipients forward the message using a flooding technique (each echos the message to others) Wait until all correct processors have a copy, then deliver in unison (up to limits of the clock skew)
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CASD picture t+a t+b t p0 p1 p2 p3 p4 p5 * * * * *
p0, p1 fail. Messages are lost when echoed by p2, p3
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Idea of CASD Assume known limits on number of processes that fail during protocol, number of messages lost Using these and the temporal assumptions, deduce worst-case scenario Now now that if we wait long enough, all (or no) correct process will have the message Then schedule delivery using original time plus a delay computed from the worst-case assumptions
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The problems with CASD In the usual case, nothing goes wrong, hence the delay can be very conservative Even if things do go wrong, is it right to assume that if a message needs between 0 and ms to make one hope, it needs [0,n* ] to make n hops? How realistic is it to bound the number of failures expected during a run?
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CASD in a more typical run
t+a t+b t p0 p1 p2 p3 p4 p5 * * * * * *
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... leading developers to employ more aggressive parameter settings
t+a t+b t p0 p1 p2 p3 p4 p5 * * * * * *
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CASD with over-aggressive paramter settings starts to “malfunction”
t+b t p0 p1 p2 p3 p4 p5 * * * * all processes look “incorrect” (red) from time to time
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CASD “mile high” When run “slowly” protocol is like a real-time version of abcast When run “quickly” protocol starts to give probabilistic behavior: If I am correct (and there is no way to know!) then I am guaranteed the properties of the protocol, but if not, I may deliver the wrong messages
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How to repair CASD in this case?
Gopal and Toueg developed an extension, but it slows the basic CASD protocol down, so it wouldn’t be useful in the case where we want speed and also real-time guarantees Can argue that the best we can hope to do is to superimpose a process group mechanism over CASD (Verissimo and Almeida are looking at this).
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Why worry? CASD can be used to implement a distributed shared memory (“delta-common storage”) But when this is done, the memory consistency properties will be those of the CASD protocol itself If CASD protocol delivers different sets of messages to different processes, memory will become inconsistent
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Why worry? In fact, we have seen that CASD can do just this, if the parameters are set aggressively Moreover, the problem is not detectable either by “technically faulty” processes or “correct” ones Thus, DSM can become inconsistent and we lack any obvious way to get it back into a consistent state
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Using CASD in real environments
Would probably need to set the parameters close to the range where CASD can malfunction, but rarely Hence would need to add a self-stabilization algorithm to restore consistent state of memory after it becomes inconsistent Problem has not been treated in papers on CASD pbcast protocol does this
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Using CASD in real environments
Once we build the CASD mechanism how would we use it? Could implement a shared memory Or could use it to implement a real-time state machine replication scheme for processes US air traffic project adopted latter approach But stumbled on many complexities…
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Using CASD in real environments
Pipelined computation Transformed computation
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Issues? Could be quite slow if we use conservative parameter settings
But with aggressive settings, either process could be deemed “faulty” by the protocol If so, it might become inconsistent Protocol guarantees don’t apply No obvious mechanism to reconcile states within the pair Utility of the method thus unclear
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Similar to MARS Research system done in Austria by Hermann Kopetz
Basic idea is that everything happens twice Receiver can suppress duplicates but is guaranteed of at least one copy of each message Used to overcome faults without loss of real-time guarantees MARS is used in the BMW but gets close to a hardware f.tol. scheme
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Many more issues…. What if a process starts to lag?
What if applications aren’t strictly deterministic? How should such a system be managed? How can a process be restarted? If not, the system eventually shuts down! How to measure the timing behavior of components, including the network
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FAA experience? It became too hard to work all of this out
Then they tried a transactional approach, also had limited success Finally, they gave up! $6B was lost… A major fiasco, ATC is still a mess
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Totem approach Start with extended virtual synchrony model
Analysis used to prove real-time delivery properties Enables them to guarantee delivery within about ms on a standard broadcast LAN Contrast with our 85us latency for Horus!
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Tradeoffs between consistency, time
Notice that as we push CASD to run faster we lose consistency Contrast with our virtual synchrony protocols: they run as fast as they can (often, much faster than CASD when it is not malfunctioning) but don’t guarantee real-time delivery
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A puzzle Suppose that experiments show that 99.99% of Horus or Ensemble messages are delivered in 85us +/- 10us for some known maximum load Also have a theory that shows that 100% of Totem messages are delivered in about 150ms for reasonable assumptions And have the CASD protocols which work well with around 250ms for similar LAN’s
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A puzzle Question: is there really a difference between these forms of guarantees? We saw that CASD is ultimately probabilistic. Since Totem makes assumptions, it is also, ultimately, probabilistic But the experimentally observed behavior of Horus is also probabilistic ... so why isn’t Horus a “real-time” system?
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What does real-time mean?
To the real-time community? A system that provably achieves its deadlines under stated assumptions Often achieved using delays! To the pragmatic community? The system is fast enough to accomplish our goals Experimentally, it never seems to lag behind or screw up
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Some real-time issues Scheduling
Given goals, how should tasks be scheduled? Periodic, a-periodic and completely ad-hoc tasks What should we do if a system misses its goals? How can we make components highly predictable in terms of their real-time performance profile?
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Real-time today Slow transition
Older, special purpose operating systems and components, carefully hand-crafted for predictability Newer systems are simply so fast (and can be dedicated to task) that what used to be hard is now easy In effect, we no longer need to worry about real-time, in many cases, because our goals are so easily satisfied!
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