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Model based design.

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Presentation on theme: "Model based design."— Presentation transcript:

1 Model based design

2 Objective The interactive system design consisting of several stages such as Requirement Specification Design Prototyping Evaluation The interactive system design is highly iterative

3 The process of design (recall from L15)
interviews ethnography what is there vs. what is wanted guidelines principles standards dialogue notations precise specification architectures documentation help evaluation heuristics scenarios task analysis what is wanted analysis design implement and deploy prototype

4 Objective The iterative life cycle is
Time consuming and Also requires cost (for coding and testing) It is always good if we have an alternative method that reduces Time, effort and cost required for the design life cycle Model-based design provides one such alternative

5 Motivation Suppose you are trying to design an interactive system
First, you should identify such as Requirements (“Know the user”) Contextual Inquiry Which are time and cost consuming and tedious process Instead of going through the process, it would have been better if we have a “model of the user” Which is known as model based design

6 Idea of a model A ‘model’ in HCI refers to
“A representation of the user’s interaction behavior under certain assumptions” The representation is typically obtained form extensive empirical studies Collecting and analyzing data from end users The model represents behavior of average users, not individuals It saves lots of time, cost and effort

7 Types of model 1. Descriptive/ prescriptive models
It describe user behavior during interaction in qualitative terms. An example is the Norman’s model of interaction These models help in formulating (prescribing) guidelines for interface design

8 Types of model 2. Predictive engineering models:
These models can “predict” behavior of a user in quantitative terms. An example is the GOMS model (to be discussed later in this module) GOMS model can predict the task completion time of an average user for a given system.

9 Predictive engineering models
The predictive engineering models used in HCI are of three types Formal (system) model Cognitive (user) model Syndetic (hybrid) model

10 Predictive engineering models
Formal (system) models The interactive system is represented using ‘formal specification’ techniques For ex: ‘state transition networks’/’system state space’ Cognitive (user) models These models capture the user’s thought (cognitive) process during interaction For ex: A GOMS model tells us the series of cognitive steps involved in typing a word Syndetic (hybrid) model Complex and rarely used

11 Model based design limitations
The models can not capture individual user characteristics It only models average user behavior

12 Summary Model-based design reduce the need for real users in interactive system However, they can not completely eliminate the role played by real users It can be employed in the initial design stages

13 Descriptive/ prescriptive models: Donald Norman’s model
Seven stages user establishes the goal formulates intention specifies actions at interface executes action perceives system state interprets system state evaluates system state with respect to goal Norman’s model concentrates on user’s view of the interface


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