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Evaluation (cont.): Cognitive Walkthrough and Heuristic Evaluation

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1 Evaluation (cont.): Cognitive Walkthrough and Heuristic Evaluation
CS352

2 Announcements Notice upcoming events (web page).
Midterm: where to stop studying. Team matters. Recall that: Everyone does everything. Specialties: make sure it’s done right. Your grade depends on what your team thinks of your pulling your share.

3 Announcements (cont.) Design Gallery: Where we are in PRICPE:
Predispositions: Did this in Project Proposal. RI: Research was studying users. Hopefully led to Insights. CP: Concept and initial (very low-fi) Prototypes. Evaluate throughout, repeat iteratively Design Gallery: where does that fit in? what to do with what happened there?

4 Evaluation Analytical – based on your head Empirical – based on data
Formative inFORMs design what is (still) needed? Summative did it work?

5 Cognitive Walkthrough
“Walk through” the UI, asking yourself questions along the way. Who does it: 1 or more usability experts. (3 is ideal) How: Identify characteristics of user and task. Have on hand multiple copies of the Questions (next slide...)

6 Cognitive Walkthrough: How (cont.)
Walk through the task while answering these Questions: Will the user know what to do and how? (Gulf of exec) Will the user understand from feedback whether their action was correct? (Gulf of eval)

7 Cognitive Walkthrough: How (cont.)
Record the answers but also: Assumptions about what would cause the problems and why. Notes about side issues. Notes about possible solutions. Example for Amazon.com p. 516 (3rd edition).

8 Cognitive Walkthrough: Activity
PSU has a “shared car” program: Suppose a PSU student wants to consider whether to use it when she needs to shop. Walk through the steps of this task: Will s/he know what to do & how? (Gulf of exec) Will s/he understand from feedback whether the action was correct? (Gulf of eval) Notes: why, side-issues, ideas, ...

9 Analytical: Heuristic Evaluation
One of the “Discount usability” methods Apply heuristic guidelines (eg: Nielsen’s) to a UI to find problems. Who does it: Multiple usability experts. Example heuristics: web design: Box 15.1 in Rogers pp ambient displays: Rogers pp Default: use Nielsen’s:

10 Heuristic Evaluation: How
Pick some usability guidelines, experts, task. Brief experts on what tasks/portions to evaluate. Experts indep’ly evaluate UI’s conformance with those guidelines for that task (1-2 hrs.) Pass 1: flow. Pass 2: focus on specific UI details. Outcome: UI problems. Experts meet to discuss problems, assign priorities, suggest solutions.

11 Heuristic Evaluation and HW #4
HW #4: do Heuristic Eval as follows: Given: a prototype (sketches) that UX experts previously found issues in, a set of heuristics we send you. (Part 1) individually turn in: redesign (sketches) to eliminate the issues, explanations of what you changed & why, using the heuristics we gave you. (Part 2) work in a group of 3 to turn in a best/better redesign, starting with your 3 Part1’s.

12 HW #4 is also research A student in this class (Zoe) is doing research related to Heuristic Evaluation. You can “opt in” your HW #4 (Part 2), allowing it to be used as data. I won’t know who opts in/out until after the end of the term. If you opt in, your Part2 will get extra feedback from experienced UXers. <Fill out forms if desired>

13 This slide is blank Next term, I can bring back the activity that was here. Not needed this term, due to the in-class HW happening next week.


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