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Chapter 6.6 Lighting.

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Presentation on theme: "Chapter 6.6 Lighting."— Presentation transcript:

1 Chapter 6.6 Lighting

2 Digital Lighting: Fundamentals
Lights define 3-D form in a 2D medium Bring out surface qualities Accent Form Lighting creates focus Luminance is relative to RGB value range Light can draw viewers attention Pools of brighter light Spots of distinct colors

3 Digital Lighting: Fundamentals
Lights create the Mood of a scene Cool, Warm or Hot color schemes Brightly lit vs. Dark shadowy lighting Soft vs. Hard shadows

4 Digital Light Models Point Light Spotlight Directional Light
Area Light

5 Ambient vs. Reflected Light
Digital Ambient Light Adds an RGB value to all surfaces Reduces overall contrast Reflected Light (digital: Radiosity) Real-world ambient light Created by light bouncing off surfaces Surface color and reflectivity affect light

6 Shadows Spatially orient objects Dispersion of shadows affect mood
Soft shadows Generally brighter More subtle compositional element Hard shadows Stronger contrast Interesting compositional potential

7 Light Effects Lenses flairs and light bloom
Atmospheric Fog; volumes of light Glowing light sources Self-illuminated textures

8 Summary Lighting is essential to composition Digital Light models
Legibility of detail Determining emotional state Directing the players attention Digital Light models Different from real world light Light for good composition Light doesn’t always come from a visible source


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