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Robot Programming Computer Literacy S2.

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Presentation on theme: "Robot Programming Computer Literacy S2."— Presentation transcript:

1 Robot Programming Computer Literacy S2

2 Robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. Robots can be guided by an external control device or the control may be embedded within. Robots may be constructed to take on human form but most robots are machines designed to perform a task with no regard to how they look.

3 Robot Application Vacuum Cleaning Robot Robot Arm

4 Robot Application Space Car Humanoid Robot

5 LEGO MINDSTORMS EV3 (Education Edition)

6 PRODUCT DESCRIPTION This set contains everything you need to start teaching STEM and computer science using the exciting LEGO® MINDSTORMS® concept. It offers full teacher support, including STEM and computing teaching materials, and a comprehensive eLearning program. The system includes the EV3 Intelligent Brick, a compact and powerful programmable computer that makes it possible to control motors and collect sensor feedback using the intuitive icon-based programming and data logging software that is delivered with the set. The set is delivered in a sturdy storage bin with a sorting tray, three Servo Motors, five Sensors (Gyro, Ultrasonic, Color and 2x Touch), a EV3 Rechargeable DC Battery, connecting cables, and building instructions.

7 Hardware

8 Software Software can be downloaded from us/downloads/mindstorms-ev3 Content : Teacher resources Documentation tool Building instructions Tutorials Platform Windows, MacOS, Chromebook, iPad, Android

9 Resources Online video tutorials - Competition Robofest WRO

10

11 Activities Install the software at home
Study the tutorial for Robot Educator - Basics

12 Preparation Start the program “LEGO MINDSTORMS Education EV3”
Press the middle square button to power on the robot car Use USB cable to connect computer and robot car

13 First Lego EV3 Program Study the tutorial from Start a new project
Robot Educator --> Basics --> Configuring Blocks Start a new project Write a program to show a big smile on the brick display Modify the program to show three different images and then your name on the brick display

14 Concept Review Block Modes Parameters Selection level 1 to 3 Slider
Manual entry File selection Drop-down selection

15 Hardware Study tutorials Task 1 Task 2 Configuring Blocks Brick Sound
Brick Status Light Brick Display Task 1 Modify the program to show three different images and then your name on the brick display. Task 2 Create a program with display block, sound block and brick status light block.

16 Motion Study tutorials Task 3 Task 4 Straight Move Curved Move
Tank Move Task 3 Create a program that the robot car will go forward for 10 cm, wait for 2 seconds and then go backward for 5 cm. Task 4 Create a program that the robot car will move in a square of length 12 cm.

17 Sensor (Input device) Sensor Tutorials Touch Sensor Colour Sensor
Ultrasonic Sensor Tutorials “Robot Educator”  “Hardware”  “Touch Sensor”, “Color Sensor – Color”, “Color Sensor – Light”, “Ultrasonic Sensor” “Robot Educator”  “Basics”  “Stop at Line”, “Stop at object”

18 Sensor Task 5 Write a program to move the car till it reach a black line and then turn around and stop. Task 6 Write a program to move the car and turn around and move for 2 seconds when it hit any objects such as a wall. Task 7 Write a program to move the car and stop when some object is in front of the car and in a distance of 5cm.

19 Program Logic Multitasking, Loop, Switch and Multiple Switch Tutorials
“Robot Education”  “Beyond Basic”  “Multitasking”, “Loop”, “Switch”, “Multiple Switch” Task 8 Write a program that control the car to follow the straight black line to move forward Task 9 Write a program that control the car to follow a black line to move

20 Final Mission Write a program to control the car to complete the following tasks. Follow black line to move The car should play sound, flash light and show changing faces on the display The car should move faster than the previous car but keep at least 10 cm from it When the car is too close to the previous car, the car should dance


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