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How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

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Presentation on theme: "How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA."— Presentation transcript:

1 How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA

2 Landscape of the Current Digital World 30 Years of Progress

3 Computer Power In 1982: 16bit Processors 64kb RAM 20KB ROM Maximum resolution was 720x348 16 color graphics In 1992: Pentium processors running at 166Mhz 128MB Ram 100MB Hard Drive In 2002: Pentium III 1.2Ghz 256MB Ram 40GB Hard Drive

4 Computer Power Dual & Quad Core processors 2GB Ram 1-2TB Hard Drive NOW In 2012

5 Landscape of the Current Digital World 30 Years of Progress

6 Internet-Driven Acceleration 1982: ARPAnet unified networks TCP/IP protocol set established Average Internet Speed: 300bps

7 Internet-Driven Acceleration 1992: 50 websites registered 1 Million hosts online Average Internet Speed: 14.4kbps

8 Internet-Driven Acceleration 2002: 30 Million websites registered Explosion in bandwidth and Internet capabilities Average Internet Speed: 56KBps in early 2001 to over 256kbps by the end of 2002

9 Internet-Driven Acceleration 2012: 367 Million websites registered Average Internet Speed: 2.3MBps.

10 Landscape of the Current Digital World Who is online? 6.9 BILLION people online 44,8% are from Asian nations only 12% from North America

11 Landscape of the Current Digital World Who is Online in the Philippines 30% of all Filipinos are online Largest volume of users is from age 10-20 (53%) age 20-30 are 43% of all users Internet cafe use is slowly declining as home use increases. 35% of all users are accessing at home. (Source: Yahoo-Nielsen 2011 Digital Philippines report)

12 Landscape of the Current Digital World What are Filipinos doing online? 82% on Social Networking 80% using search tools 69% instant messaging 36% are sharing original work

13 Impact of the Digital World on Education

14 Logical Marriage of Digital World and Education Internet is built for enhanced communication and sharing knowledge Universities are in the business of communicating knowledge Digital solutions: Increase learning avenues Provide better, up-to-date material Eliminate instructor fatigue Interconnect campuses

15 Impact of the Digital World on Education Uses of digital tools for education Powerpoint Presentations Digital Whiteboards Internet based research Videoconferencing Public blogs Video sharing SO MUCH MORE!

16 How Schools Can Go Digital

17 E-Books More affordable for universities and students Increase information penetration leading to increased passing rates Gives university more control over quality Accessibility Keep texts updated

18 How Schools Can Go Digital Tablets & E-Books in a Photography Course

19 How Schools Can Go Digital Tablet PCs fully integrated as of 2008

20 How Schools Can Go Digital E-Learning Virtual Blackboards Video Streaming Videoconferencing Virtual Campuses

21 How Schools Can Go Digital E-Learning Websites and Blackboard Services Integrate course materials Provide essential files Let coursework be completed remotely Open up classrooms Open up schedules

22 How Schools Can Go Digital E-Learning Websites and Blackboard Services

23 How Schools Can Go Digital E-Learning Video Streaming Provide ALL courses at ALL campuses Consistent Quality Provide educational opportunities to new people and places Real-time interaction

24 How Schools Can Go Digital E-Learning Videoconferencing Higher quality presentation Ideal for addressing larger groups Give multiple lectures at once Live real-time communication

25 How Schools Can Go Digital E-Learning Virtual Campuses

26 How Schools Can Go Digital E-Marketing Virtual Campus Tours Future Students Communities Facebook Places Share content Free School Stuff online IMPORTANT: Connect with PEOPLE Dont talk DOWN

27 Social Networking Revolution 500 Million users on Twitter 830 Million users on Facebook

28 Top Universities Have Learned to Integrate Social Networking Revolution

29 Virtual Office Hours Integrated Social Network Keep things professional Learn the Voice Keep it active

30 BEYOND The Next 30 Years???


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