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Kathryn Hendy-Ekers Curriculum Manager, Visual Arts & Media

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1 Kathryn Hendy-Ekers Curriculum Manager, Visual Arts & Media
Victorian Curriculum F–10 Online professional learning session Introduction to Visual Communication Design Level Kathryn Hendy-Ekers Curriculum Manager, Visual Arts & Media

2 Session overview Visual Communication Design in the Victorian Curriculum Learning area structure Organising ideas Working with interdependent strands Using the web site Curriculum planning and Resources Visual Communication terminology Curriculum connections Content Descriptors & Achievement Standards Scoping a Unit of work in Media Arts

3 Victorian Curriculum F–10
Released in September 2015 as a central component of the Education State Provides a stable foundation for the development and implementation of whole-school teaching and learning programs The Victorian Curriculum F–10 incorporates the Australian Curriculum and reflects Victorian priorities and standards Structured as a learning continuum, that is, developmental levels that enable teachers to identify current levels of achievement and readiness to learn and then plan to enable students to achieve expected levels 11 levels for English and Mathematics , 6 bands for The Arts, Health and Physical Education, Personal and Social Capability and and 5 bands for all other Learning Areas and Capabilities Incorporates the key content included in the Australian Curriculum Capabilities are represented as sets of knowledge and skills that are distinct from any single learning area but that students develop and apply across the curriculum Cross-curriculum priorities (Aboriginal and Torres Strait Islander histories and culture, Asia and Australia’s engagement with Asia, and Sustainability) are embedded and included in the learning areas and capabilities, not represented as additional or separate components of the curriculum Four rather than seven capabilities are included as part of the Victorian curriculum. The additional three general capabilities in the Australian Curriculum are Literacy, Numeracy and ICT. Teachers will develop students’ learning of literacy, numeracy and ICT across the curriculum. In Victorian Curriculum F-10 these capabilities are incorporated in the learning areas and do not require separate treatment

4 Design and structure Victorian Curriculum F–10
Learning Areas The Arts Dance Drama Media Arts Music Visual Arts Visual Communication Design English Health and Physical Education The Humanities History Geography Civics and Citizenship Business and Economics Languages Mathematics Science Technologies Design and Technologies Digital Technologies Capabilities Critical and Creative Thinking Ethical Intercultural Personal and Social Victorian Curriculum F–10 Based on eight learning areas and four capabilities

5 The Arts in Victorian Curriculum
One Learning Area that includes curriculum for six Arts disciplines that schools use to plan and deliver a teaching and learning program: F–10 Dance Drama Media Arts Music Visual Arts 7–10 Visual Communication Design

6 Bands F The curriculum is represented in two-level bands on a continuum An achievement standard is provided for each band The Foundation (F) standard signifies the importance of the Arts in the early years of schooling Towards Foundation Levels A–D support students with a disability

7 Common strand structure
The Arts have a common structure involving four interdependent strands, each involving making and responding Explore and Express/Represent Ideas Practices Respond and Interpret Present and Perform

8 The curriculum for each of the Arts discipline:
Strands F-6 7-10 Explore and Express/Represent Ideas Explore ideas and improvising with ways to express/represent ideas. Manipulating and applying the elements/concepts with intent Exploring ideas and improvising with ways to express/represent ideas Manipulating and applying the elements/concepts with intent Practices Developing and refining understanding of skills and techniques. Structuring and organising ideas into form. Developing and refining understanding of skills and techniques Structuring and organising ideas into form Present and perform Sharing through performance, presentation or display. Sharing artworks through performance, presentation or display Respond and interpret Analysing and reflecting upon intentions. Examining and connecting artworks in context. Analysing and reflecting upon intentions Examining and connecting artworks in context The curriculum for each of the Arts discipline: is structured under four strands contains content descriptions which are written to allow schools to make choices about stimulus material, topics, repertoire includes achievement standards that use specific language (for example at F in music – ‘match pitch’) is supported by a band description which provides context includes elaborations that provide an explanation of and ways to unpack content descriptions uses discipline specific language, practices and modes for making and responding

9 Exploring & expressing/representing ideas
imagining experimenting with techniques or materials exploring possibilities manipulating elements, materials or conventions visualising improvising devising innovating trialling responding to stimulus: visual, audio, kinetic, written shaping ideas

10 Practices ‘ways of doing’ in the Arts discipline or selected form, style, genre or tradition developing and extending skills applying conventions using materials, techniques and processes documenting, recording, notating, annotating reflecting, questioning, seeking and responding to feedback developing and extending a personal approach/aesthetic

11 Present and Perform making decisions about how work will be presented:
designing the exhibition space (physical or virtual) situating work within a broader context introducing the work to an audience using exhibition conventions developing and using individual and collaborative skills, techniques and practices communicating ideas and intentions to an audience

12 Respond and Interpret researching asking questions exploring ideas
considering context seeking and responding to feedback using materials, skills, techniques and processes applying conventions analysing, evaluating, reflecting, refining

13 Learning as artist and audience
Artwork responding and interpreting using imagination expressing/representing ideas presenting and performing techniques and processes using materials practicing skills instruments evaluation exploring thinking analysis media

14 Making and responding Students learn as artist and as audience through making and responding Making is informed by responding & responding informs making

15 What is happening in your school?
Is Visual Communication Design taught specifically? Is it taught with another Arts discipline? How is the Arts program arranged? Semesters? Blocks A cross arts program How is Visual Communication Design scheduled in levels 9 & 10?

16 Take the web tour Overview Introduction
Using the view and filter options

17 Navigating the Website
Access by curriculum or level supports planning: Learning areas and capabilities Levels For advice on navigating the website see

18 4 ways of seeing the Arts curriculum
1 2 Learning Area view Arts discipline view 3 levels view 1 page view – only content descriptions and achievement standards 3 4

19 Learning Area landing page
About the Arts Glossary Navigation to Arts discipline specific landing pages

20 Arts discipline pages 2 sets of information Introduction Curriculum
Rationale & Aims Structure Learning in the Arts discipline Scope and Sequence Curriculum Towards Foundation Levels A-D (Students with disabilities) F 1-2 3-4 5-6 7-8 9-10 Link:

21 Curriculum pages Multiple level view is the default, the user can
select different views such as a single level apply filters such as looking at just the ‘practices’ content descriptions for Levels F, 2, 4 and 6

22 F–10 on one page Scope and sequence charts contain only the mandated curriculum of content descriptions and achievement standards

23 Curriculum and resources
2016 school choice between AusVELS and Victoria Curriculum F–10 Victorian Curriculum F–10 from 2017 Resources General advice Specific Arts discipline advice Evolving Bookmark and check for updates ideas for updates

24 Curriculum planning and reporting guidelines
In relation to the Arts 7 – 10: 5 - 8 an Arts program that at Years 5–6 and 7–8 consists of at least two Arts disciplines, one from the Performing Arts and one from the Visual Arts. (p. 20) 9 – 10 an Arts program that includes in this band of schooling learning in at least one Arts discipline. The challenge is to reconcile the twin demands of providing a learning program that maintains a focus on a common entitlement to core knowledge and skills and high expectations of every student whilst also allowing students opportunities to develop and pursue areas of individual interest and expertise. At F all 5 Arts disciplines will be taught but not necessarily evenly weighted. At 1 – 2 all 5 Arts disciplines over the two years but not necessarily evenly weighted. At F – 2 schools need to plan so the Arts receive significant attention this means that in Foundation and 1 – 2 the curriculum for all 5 Arts disciplines must be delivered. How this happens is a matter for school decision. Schools will make these decisions as a result of their planning process, considering the context, the expertise and the resources available. DET will collect assessments for all strands and achievement standards.

25 Curriculum mapping Mapping identifies the extent of curriculum coverage in units of work and clearly links teaching, learning and assessment while working with the curriculum continuum. Mapping templates support teachers to identify where content descriptions and achievement standards are being explicitly addressed within the school’s teaching and learning program. Templates For each Arts discipline F-6 7-10 Instructions

26 Terminology Content descriptions Achievement standards
Band/Level descriptions statements that provide an overview to the content descriptions and achievement standard within the level or band. Strands key organising elements within each curriculum area. Content descriptions specific and discrete information identifying what teachers are expected to teach and students are expected to learn. Elaborations non-mandated, advisory examples that provide guidance on how the curriculum may be transformed into a classroom activity or learning opportunity. Achievement standards statements that describe what students are typically able to understand, and are the basis for reporting student achievement.

27 Learning as artist and Audience/Viewer
Victorian Curriculum Learning as artist and Audience/Viewer Audience Artist Artwork Intention Expression Experimentation Contexts Institutions Exhibitions Performance Presentation Communication Representation

28 Learning In Visual Communication Design
Visual Communication Design Practices Making and responding form the practice of the designer. Students develop understanding and skills when they view and make visual communication designs in response to audience needs. Design fields (Communication, Industrial & Environmental) and styles of design. Different audiences and contexts. Making and responding involve practical and critical understanding. Students consider the intentions of designer to communicate meaning and how viewers interpret and evaluate visual communication designs. Visualisation and presentation of ideas through materials, methods and presentation formats.

29 Learning in Visual Communication Design
Design thinking & the Visual Communication Design Process Form a framework for the creation of Visual communications. Students respond to and write a brief, research and generate ideas, develop and refine visual communications. Students communicate ideas and information through the use of: drawing conventions –using a range of media, materials and methods to visualise ideas. design elements and principles – such as line, shape, colour, tone, texture, form, type, balance, contrast, scale and hierarchy. skills, techniques and processes – in a range of methods to plan, develop and refine visual communications.

30 Visual Communication Design strands
Explore and Represent Ideas Visual Communication Design Practices Present and Perform Respond and Interpret Explore and apply, material, methods, media, design elements and design principles. Develop and present visual communications. Use manual and digital drawing methods to create visual communications. Design fields: Industrial, environmental and Communication. Develop and present visual communications in response to a brief, audience and communication needs. … reflecting, questioning, analysing and evaluating … Identify and describe materials, methods and media in different historical, social and cultural contexts.

31 Curriculum Comparison Learning continuum L5 - 7
Level 5 & 6 Visual Arts Level 5 & 6 Media Arts Level 7 & 8 VCD Practices Select and apply visual conventions, materials, techniques, technologies and processes specific to different art forms when making artworks Develop skills with media technologies to shape space, time, colour, movement and lighting, within images, sounds or text when telling stories Use manual and digital drawing methods and conventions to create a range of visual communications

32 Learning Continuum Level 7 & 8 Visual Arts Level 7 & 8 VCD
Respond & Interpret Analyse how ideas and viewpoints are expressed in art works and how they are viewed by audiences Identify and describe the purpose, intended audience and context in a range of visual communications from different historical, social and cultural contexts Analyse and evaluate the factors that influence design decisions in a range of visual communications from different historical, social and cultural contexts

33 Critical and Creative thinking strands
Questions and Possibilities Reasoning Meta-cognition Explore the nature of questioning and a range of processes and techniques to develop ideas. Explore how to compose, analyse and evaluate arguments and reasoning. Explore the use of strategies to understand, manage and reflect on thinking and learning processes. Level 7 Questions & Possibilities Synthesise information from multiple sources and use lateral thinking techniques to draw parallels between known and new solutions and ideas when creating original proposals and artefacts Reasoning Investigate the difference between a description, an explanation and a correlation and scepticism about cause and effect Meta-cognition Consider a range of strategies to represent ideas and explain and justify thinking processes to others

34 Relationships: Content Descriptors & Achievement Standards
Level Content Descriptors Achievement Standard Explore & Represent Develop and present visual communications that demonstrate the application of methods, materials, media, design elements and design principles that meet the requirements of a specific brief and target audience. Generate, develop and refine visual communication presentations. Within visual communication design fields, students develop briefs and visualise, generate and develop ideas in response to audience needs. Students manipulate design elements, design principles, materials, methods, media and technologies to realise their concepts and ideas for specific purposes, audiences and needs. Visual Communication Design Practices Use manual and digital drawing methods to create visual communication s in specific design fields of Environmental, Industrial & Communication Design. Students demonstrate their use of visual communication design skills, techniques, conventions and processes in a range of design fields.

35 Relationships: Content Descriptors & Achievement Standards
Level Content Descriptors Achievement Standard Present & Perform Develop a brief that identifies a specific audience and needs. Present visual communications that meet the requirements of the brief. Students evaluate, reflect on, refine and justify their decisions and aesthetic choices. Within visual communication design fields, students develop briefs and visualise, generate and develop ideas in response to audience needs. Students manipulate design elements, design principles, materials, methods, media and technologies to realise their concepts and ideas for specific purposes, audiences and needs. Respond & Interpret Analyse and evaluate the factors that influence design decisions in a range of visual communications from different historical, social and cultural contexts. Analyse and evaluate the use of methods, media, materials, design elements and design principles in visual communications from different historical, social and cultural contexts. Students analyse and evaluate the visual communications they make and view, and how visual communications from different historical, social and cultural contexts communicate ideas and information.

36 Curriculum Concept: Logo Design
Curriculum planning example: The VC Design process: Logo Design Content Descriptor Exemplar Explore & Represent Develop and present visual communications that demonstrate the application of methods, materials, media, design elements and design principles that meet the requirements of a specific brief and target audience. Generate, develop and refine visual communication presentations. Students develop a brief for a client with to design a logo for application in three different contexts. Eg: Letterhead, packaging, signage. Research logos and their application in a variety of contexts. (Communication Design) Explore a range of design elements and principles and their use in logos. Brainstorm logo concepts: symbolic, descriptive, text. Visual Communication Design Practices Use manual and digital drawing methods to create visual communication s in specific design fields of Environmental, Industrial & Communication Design. Generate concepts for logos using freehand drawing with a variety of materials and media, design elements and design principles. Develop a selected design using both manual and digital drawing. Present & Perform Develop a brief that identifies a specific audience and needs. Present visual communications that meet the requirements of the brief. Research various contexts for the application of the logo using both environmental and industrial design. Present the different options for the presentation of the logo and consider the application using design elements and design principles. Respond & Interpret Analyse and evaluate the factors that influence design decisions in a range of visual communications from different historical, social and cultural contexts. Analyse and evaluate the use of methods, media, materials, design elements and design principles in visual communications from different historical, social and cultural contexts. Research the application of logos from different commercial companies to evaluate the effectiveness of design decisions. This could be conducted through interviews or presentations. Select one application of a logo, analyse and evaluate the use of methods, media, design elements and design principles with the logo over a period of time and in different cultures. Curriculum Concept: Logo Design

37 Curriculum Planning Concept: Achievement
Achievement Standard Explore & Represent Within visual communication design fields, students develop briefs and visualise, generate and develop ideas in response to audience needs. Development of brief for logo application in three different contexts: audience, needs, presentation format. Research of logos and applications to gain ideas for student development of their own logo – methods, media, audience, needs and context. Visual Communication Design practices Students demonstrate their use of visual communication design skills, techniques, conventions and processes in a range of design fields. Students manipulate design elements, design principles, materials, methods, media and technologies to realise their concepts and ideas for specific purposes, audiences and needs. Demonstrated use of manual and digital drawing in logo presentations in three different contexts – communication, industrial and environmental. Demonstration of the use of design elements, design principles, materials, methods and media to develop design concepts. Perform & Present Students evaluate, reflect on, refine and justify their decisions and aesthetic choices. Reflection and evaluation of design decisions and aesthetic choices in the development and refinement of the logo and its application. Presentation of logo concept in three applications on a presentation board. Respond & Interpret Students analyse and evaluate the visual communications they make and view, and how visual communications from different historical, social and cultural contexts communicate ideas and information. Research of company logos and their application in a range of contexts. Analysis and evaluation of the design of a specific logo by a designer.

38 Contacts Curriculum Manager: Visual Arts & Media Kathryn Hendy-Ekers PH:


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