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Mobile Computing Introduction

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1 Mobile Computing Introduction
UNIT – 1 11/13/2018

2 Wireless System Definitions
Mobile Station A station in the cellular radio service intended for use while in motion at unspecified locations. They can be either hand-held personal units (portables) or installed on vehicles (mobiles) Base station A fixed station in a mobile radio system used for radio communication with the mobile stations. Base stations are located at the center or edge of a coverage region. They consists of radio channels and transmitter and receiver antennas mounted on top of a tower. 11/13/2018

3 Wireless System Definitions
Mobile Switching Center Switching center which coordinates the routing of calls in a large service area. In a cellular radio system, the MSC connections the cellular base stations and the mobiles to the PSTN (telephone network). It is also called Mobile Telephone Switching Office (MTSO) Subscriber A user who pays subscription charges for using a mobile communication system Transceiver A device capable of simultaneously transmitting and receiving radio signals 11/13/2018

4 Wireless System Definitions
Control Channel Radio channel used for transmission of call setup, call request, call initiation and other beacon and control purposes. Forward Channel Radio channel used for transmission of information from the base station to the mobile Reverse Channel Radio channel used for transmission of information from mobile to base station 11/13/2018

5 Wireless System Definitions
Simplex Systems Communication systems which provide only one-way communication Half Duplex Systems Communication Systems which allow two-way communication by using the same radio channel for both transmission and reception. At any given time, the user can either transmit or receive information. Full Duplex Systems Communication systems which allow simultaneous two-way communication. Transmission and reception is typically on two different channels. 11/13/2018

6 Wireless System Definitions
Handoff The process of transferring a mobile station from one channel or base station to an other. Roamer A mobile station which operates in a service area (market) other than that from which service has been subscribed. Page A brief message which is broadcast over the entire service area, usually in simulcast fashion by many base stations at the same time. 11/13/2018

7 Cellular Phone Networks
Kabul BS BS Internet Kandahar MTSO MTSO PSTN BS 11/13/2018

8 Types of wireless communication
celullar wireless computer network radio service 11/13/2018

9 The Wireless Revolution
Cellular is the fastest growing sector of communication industry (exponential growth since 1982, with over 2 billion users worldwide today) Three generations of wireless First Generation (1G): Analog 25 or 30 KHz FM, voice only, mostly vehicular communication Second Generation (2G): Narrowband TDMA and CDMA, voice and low bit-rate data, portable units. 2.5G increased data transmission capabilities Third Generation (3G): Wideband TDMA and CDMA, voice and high bit-rate data, portable units 11/13/2018

10 Wireless Local Area Networks (WLANs)
0101 1011 Internet Access Point WLANs connect “local” computers (100m range) Breaks data into packets Channel access is shared (random access) Backbone Internet provides best-effort service Poor performance in some apps (e.g. video) 11/13/2018

11 Wireless LAN Standards
802.11b (Current Generation) Standard for 2.4GHz ISM band (80 MHz) Frequency hopped spread spectrum Mbps, 500 ft range 802.11a (Emerging Generation) Standard for 5GHz NII band (300 MHz) FDM with time division 20-70 Mbps, variable range Similar to HiperLAN in Europe 802.11g (New Standard) Standard in 2.4 GHz and 5 GHz bands FDM Speeds up to 54 Mbps In 200?, all WLAN cards will have all 3 standards 11/13/2018

12 Design Challenges Hardware Design
Precise components Small, lightweight, low power Cheap High frequency operations System Design Converting and transferring information High data rates Robust to noise and interference Supports many users Network Design Connectivity and high speed Energy and delay constrains 11/13/2018

13 The Need for Wireless/Mobile Networking
Demand for Ubiquitous Computing Anywhere, anytime computing and communication You don’t have to go to the lab to check your Pushing the computers more into background Focus on the task and life, not on the computer Use computers seamlessly to help you and to make your life more easier. Computers should be location aware Adapt to the current location, discover services 11/13/2018

14 Some Example Applications of Ubiquitous Computing
You walk into your office and your computer automatically authenticates you through your active badge and logs you into the Unix system You go to a foreign building and your Personal Digital Assistance automatically discovers the closest public printer where you can print your schedule and give to your friend 11/13/2018

15 More Examples You walk into a Conference room or a shopping Mall with your PDA and your PDA is smart enough to collect and filter the public profiles of other people that are passing nearby Of course other people should also have smart PDAs. The cows in a village are equipped with GPS and GPRS devices and they are monitored from a central location on a digital map. No need for a person to guide and feed them You can find countless examples 11/13/2018

16 How to realize Ubiquitous Computing
Small and different size computing and communication devices Tabs, pads, boards PDAs, Handhelds, Laptops, Cell-phones A communication network to support this Anywhere, anytime access Seamless, wireless and mobile access Need for Personal Communication Services (PCS) Ubiquitous Applications New software 11/13/2018

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29 What is Mobility Initially Internet and Telephone Networks is designed assuming the user terminals are static No change of location during a call/connection A user terminals accesses the network always from a fixed location Mobility and portability Portability means changing point of attachment to the network offline Mobility means changing point of attachment to the network online 11/13/2018

30 Degrees of Mobility Walking Users Vehicles Low speed
Small roaming area Usually uses high-bandwith/low-latency access Vehicles High speeds Large roaming area Usually uses low-bandwidth/high-latency access Uses sophisticated terminal equipment (cell phones) 11/13/2018

31 What is Mobile Computing
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33 Definitions – Mobile Computing
What is mobile computing? Computing that is not obstructed while the location of it changes Mobile computing = ? Mobile computing draws from Wireless communications and networking Ability to communicate via wireless links Ubiquitous and pervasive computing Ability to provide computing anywhere and anytime (ubiquitous), usually in a seamless manner, potentially not perceived (pervasive) 11/13/2018

34 Introduction Mobile computing is a form of human– computer interaction by which a computer is expected to be transported during normal usage. Mobile computing has three aspects: mobile communication mobile hardware mobile software 11/13/2018

35 Mobile communication The first aspect addresses communication issues in ad-hoc and infrastructure networks as well as communication properties, protocols etc Mobile hardware The second aspect is on the hardware, e.g., mobile devices or device components. Mobile software The third aspect deals with the characteristics and requirements of mobile applications. 11/13/2018

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37 Characteristics of Mobile Computing
Fixed and wired: Typical LAN Mobile and wired: Wi-Fi Fixed and wireless: This mode is used for installing networks, e.g., in historical buildings to avoid damage by installing wires, or at trade shows to ensure fast network setup. Mobile and wireless: GSM and Wi Max 11/13/2018

38 APPLICATIONS OF MOBILE COMPUTING
Vehicles Music, news, road conditions, weather reports, and other broadcast information are received via digital audio broadcasting (DAB) with 1.5 Mbit/s. For personal communication, a universal mobile telecommunications system (UMTS) phone might be available offering voice and data connectivity with 384 kbit/s. The current position of the car is determined via the global positioning system (GPS). 11/13/2018

39 Cars driving in the same area build a local ad- hoc network for the fast exchange of information in emergency situations or to help each other keep a safe distance. In case of an accident, not only will the airbag be triggered, but the police and ambulance service will be informed via an emergency call to a service provider. 11/13/2018

40 Emergencies An ambulance with a high-quality wireless connection to a hospital can carry vital information about injured persons to the hospital from the scene of the accident. Wireless networks are the only means of communication in the case of natural disasters such as hurricanes or earthquakes. In the worst cases, only decentralized, wireless ad-hoc networks survive. 11/13/2018

41 Credit Card Verification:
At Point of Sale (POS) terminals in shops and supermarkets, when customers use credit cards for transactions, the intercommunication required between the bank central computer and the POS terminal, in order to effect verification of the card usage, can take place quickly and securely over cellular channels using a mobile computer unit. This can speed up the transaction process and relieve congestion at the POS terminals. 11/13/2018

42 Replacement of Wired Networks
wireless networks can also be used to replace wired networks, e.g., remote sensors, for tradeshows, or in historic buildings. Due to economic reasons, it is often impossible to wire remote sensors for weather forecasts, earthquake detection, or to provide environmental information. 11/13/2018

43 Infotainment wireless networks can provide up-to-date information at any appropriate location. Another growing field of wireless network applications lies in entertainment and games to enable, e.g., ad-hoc gaming networks as soon as people meet to play together. 11/13/2018

44 Limitations of Mobile Computing
Resource constraints: Battery Interference: Radio transmission cannot be protected against interference using shielding and result in higher loss rates for transmitted data or higher bit error rates respectively Bandwidth: Although they are continuously increasing, transmission rates are still very low for wireless devices compared to desktop systems. Researchers look for more efficient communication protocols with low overhead. Dynamic changes in communication environment: variations in signal power within a region, thus link delays and connection losses 11/13/2018

45 Interoperability issues: the varying protocol standards
Security constraints: Not only can portable devices be stolen more easily, but the radio interface is also prone to the dangers of eavesdropping. Wireless access must always include encryption, authentication, and other security mechanisms that must be efficient and simple to use. Network Issues: discovery of the connection- service to destination and connection stability Interoperability issues: the varying protocol standards 11/13/2018

46 A simplified reference model
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47 Wireless Standards Different methods and standards of wireless communication have developed across the world, based on various commercially driven requirements. 11/13/2018

48 The table below summarizes the different 802.11 standards:
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50 Metropolitan Area Network (MAN)
Wireless Metropolitan Area Network (MAN) is the name trademarked by the IEEE Working Group on Broadband Wireless Access Standards for its wireless metropolitan area network standard (commercially known as WiMAX), which defines broadband Internet access from fixed or mobile devices via antennas. 11/13/2018

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52 WiMAX  WiMAX is defined as Worldwide Interoperability for Microwave Access by the WiMAX Forum, formed in June 2001 to promote conformance and interoperability of the IEEE standard, officially known as WirelessMAN. The Forum describes WiMAX as "a standards- based technology enabling the delivery of last mile wireless broadband access as an alternative to cable and DSL". 11/13/2018

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54 Evolution of Mobile Computing
Mobility Identity authentication Pervasive identity data Intelligent Data Services Games and the 'intelligent home' 11/13/2018

55 Compare AOC and SOC Client
Mobile technology can be implemented with : Sometimes On Connectivity (SOC) to mobile devices Always On Connectivity (AOC). 11/13/2018

56 BSI Consulting coined SOC and AOC terminology in order to effectively describe to our clients the communications frequency and performance: capabilities of alternatives for mobile computing solutions. SOC clients can work effectively in a disconnected mode and take advantage of wireless or wired connections when they are available while AOC clients must be connected all or most of the time to be effective. SOC client technology typically requires a Pocket PC or WinCE device in order to have sufficient processing power and data storage capability 11/13/2018

57 SOC clients have the ability to store large amounts of data on the mobile device and provide the user with a complete application solution even when the user does not have a wireless or wired data connection. Data updates can occur when wireless, Internet dialup, network or desktop synchronization connections are available. Regardless of connectivity, productive work can proceed. Data updates, when they do occur, can be fast bursts of small amounts of data rather than entire screen images that AOC clients employ.. 11/13/2018

58 Mobile computing OS 11/13/2018


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