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Informatics 121 Software Design I

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1 Informatics 121 Software Design I
Lecture 7 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

2 Today’s lecture Design is difficult Design methods

3 Software design application design interaction design
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design

4 Feasibility and desirability
designer plan maker change in the world other stakeholders audience experiences desirability

5 Two fundamental challenges
The nature of software The nature of people

6 Nature of software (Brooks)
Complexity software is among the most complex people-made artifacts Conformity software has no laws of nature that simplify its existence; rather, it lives in a world of designed artifacts to which it must conform Changeability software is subject to continuous pressure to change Invisibility because the reality of software is not embedded into space, it is inherently unvisualizable

7 Nature of people Diversity Indiscernibility Familiarity Volatility
people differ in how they experience the world Indiscernibility experiences are distinctly mental in nature, with tangible reactions and signs not always matching the actual experience Familiarity people tend to be risk averse, sticking to role, organizational, and societal norms and values Volatility with every new exposure, people reinterpret and modify their opinions and expectations

8 Seven difficulties every software designer faces
Prediction Tradeoffs Change Bias Longevity Quality, cost, and effort Source code as a design notation

9 Difficulty #1: predicting people’s experiences
Software design is a predictive activity that must anticipate the experiences of people account for differing experiences account for shifting experiences Furthermore, when people share their vision for a future change in the world, they tend to be conservative The difficulty lies in how to balance what people perceive they need and what they actually need

10 Difficulty #2: tradeoffs
Tradeoffs must be made continuously over the course of a design project a design solution is judged relative to other possible solutions that could have been made it is frequently impossible to quantify the relative virtues of each alternative Furthermore, any given design solution inevitably satisfies certain constituent audiences and certain stakeholders more than others The difficulty lies in how to balance decisions across the needs and anticipated experiences of the various constituent audiences and stakeholders

11 Difficulty #3: change Change happens and must be accommodated
changing client demands changing context of people, hardware, and software changing understanding of the design problem changing attitudes of the audience Furthermore, the more complete a design solution already is, the more difficult it is to change it The difficulty lies in how to balance accommodating change with making sufficient progress on the design solution

12 Difficulty #4: bias Bias exists within all stakeholders, and can be a positive or negative influence audience designer client others Furthermore, bias is typically difficult to detect and address The challenge lies in how to balance benefiting from positive bias while avoiding the effects of negative bias

13 Difficulty #5: longevity
Longevity is expected of most software design solutions software does not wear out software fulfills critical societal services Furthermore, it very likely will need to accommodate new needs as well as deviations from present needs The difficulty lies in how to balance addressing today’s design problem with accommodating future, unknown needs

14 Difficulty #6: quality, cost, and effort
Quality, cost, and effort are three constraining factors in design, not all of which can be optimized at the same time cost constraints are typically set by other stakeholders cost constraints are typically set before the design project is truly understood Furthermore, there is no stopping rule, since no optimal design solution exists The difficulty lies in how to balance a design solution that is of ‘good enough’ quality with expectations on cost and effort

15 Difficulty #7: source code as a design notation
Source code is a terrible design notation for expressing goals, constraints, assumptions, decisions, and ideas Furthermore, other software design notations typically do not map easily to source code while they certainly help make progress, much manual effort remains in transforming findings stemming from the use of these notations to the source code The difficulty lies in how to balance use of other design notations with the need to ultimately express the design solution in source code

16 Seven difficulties every software designer faces
Prediction Tradeoffs Change Bias Longevity Quality, cost, and effort Source code as a design notation

17 Software design failures
Air-Traffic Control System in LA Airport Incident Date: 9/14/2004 Ironic Factor: ***** (IEEE Spectrum) -- It was an air traffic controller's worst nightmare. Without warning, on Tuesday, 14 September, at about 5 p.m. Pacific daylight time, air traffic controllers lost voice contact with 400 airplanes they were tracking over the southwestern United States. Planes started to head toward one another, something that occurs routinely under careful control of the air traffic controllers, who keep airplanes safely apart. But now the controllers had no way to redirect the planes' courses. ... The controllers lost contact with the planes when the main voice communications system shut down unexpectedly. To make matters worse, a backup system that was supposed to take over in such an event crashed within a minute after it was turned on. The outage disrupted about 800 flights across the country. Inside the control system unit is a countdown timer that ticks off time in milliseconds. The VCSU uses the timer as a pulse to send out periodic queries to the VSCS. It starts out at the highest possible number that the system's server and its software can handle—232. It's a number just over 4 billion milliseconds. When the counter reaches zero, the system runs out of ticks and can no longer time itself. So it shuts down. Counting down from 232 to zero in milliseconds takes just under 50 days. The FAA procedure of having a technician reboot the VSCS every 30 days resets the timer to 232 almost three weeks before it runs out of digits.

18 Software design failures

19 Design failures

20 Software design is a wicked problem
The problem is not understood until after the formulation of a solution Wicked problems have no stopping rule Solutions to wicked problems are not right or wrong Every wicked problem is essentially novel and unique Every solution to a wicked problem is a “one shot operation” Wicked problems have no given alternative solutions Worse, software design is a ‘hard’ wicked problem

21 Design cycle goals constraints assumptions decisions ideas synthesize
analyze evaluate

22 Backtracking what is it to accomplish? satisfactory experience
plan for realization change in the world what is it to accomplish? how does one interact with it? what is its conceptual core? what are its implementation details?

23 Realistic design process
satisfactory experience plan for realization change in the world what is it to accomplish? how does one interact with it? what is its conceptual core? what are its implementation details?

24 Realistic design process
satisfactory experience plan for realization change in the world what is it to accomplish? how does one interact with it? what is its conceptual core? what are its implementation details? What happens here?

25 Realistic design process
satisfactory experience plan for realization change in the world what is it to accomplish? how does one interact with it? what is its conceptual core? what are its implementation details? Or here?

26 Design process A design process represents a planned course of action as to how to tackle a design problem to arrive at a design solution where to focus effort what methods to use whom to involve A design process may be defined up-front in its entirety, or defined in increments as the design project unfolds

27 Design method A self-contained, structured technique that guides a designer in advancing some aspect of the design project at hand Serves as a bridge from the overall process of design to actual individual and collaborative design work

28 Origin

29 Today

30 Example

31 Example

32 Example

33 Example

34 Characteristics of design methods
Each design method suits a specific purpose with respect to the design cycle and overall design project Each design method expects a certain context for it to lead to optimal results Applying just one design method rarely suffices (but still may help)

35 Example – decision making

36 Example – unearthing assumptions

37 Example – generating ideas

38 Example – identifying goals

39 Software design methods
Application design Interaction design Architecture design Implementation design Analysis competitive testing contextual inquiry feature comparison stakeholder analysis task analysis critical incident technique interaction logging personas scenarios framework assessment model-driven engineering quality-function-deployment reverse engineering world modeling release planning summarization test-driven design visualization Synthesis affinity diagramming concept mapping mind mapping morphological chart design/making participatory design prototyping storyboarding architectural styles generative programming component reuse decomposition pair programming refactoring search software patterns Evaluation requirements review role playing wizard of oz cognitive walkthrough evaluative research heuristic evaluation think-aloud protocol formal verification simulation weighted objectives correctness proofs inspections/reviews parallel deployment testing


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