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Blood in Flight Notes 3.2.

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Presentation on theme: "Blood in Flight Notes 3.2."— Presentation transcript:

1 Blood in Flight Notes 3.2

2 How’d the blood get there?
Speed Low, Medium, and High Velocity Blood Spatter Volume Type of Impact Cast-off Blood (centrifugally flung blood) Secondary Cast-off Blood (reverse facing satellites) Ricochet Blood (hits surface and breaks up) Projected Blood (large volume, arterial) Blood on Blood (irregular, substantial # of satellites)

3 How’d the blood get there?
4. Contact stains Transferred blood (e.g., bloody handprint) Smeared blood (wipes and swipes) Absorbed blood (fabric) Running blood (on non-horizontal, non-porous surface)

4 Low Velocity Blood Drops formed by the force of gravity
Shape = spherical Volume = 0.05mL Acceleration = 32ft/sec/sec ( = -9.8m/s2) Terminal Velocity reached from ~25 feet above the ground (height of terminal velocity) Terminal Velocity is 40ft/sec An increase in height will result in an increase in the size of the spatter (to a height of 25 feet)

5 Low Velocity Blood

6 Medium Velocity Blood Drops formed by forces greater than gravity
Result from the forceful impact of one object with another Volume = less than 0.05mL Most often seen in crimes involving stabbing or bludgeoning

7 Medium Velocity Blood

8 High Velocity Blood Drops formed by forces greater than gravity
The drops are atomized and have a diameter of less than 1mm Only seen in crimes involving gun shots

9 High Velocity Blood

10 Cast-off Blood A bloody object is swung and the blood is cast off due to centrifugal force The blood tends to form a track of droplets Each swing produces its own track (why is this important to investigators?)

11 Cast-off Blood

12 TRANSFER BLOOD A transfer bloodstain is created when a wet, bloody surface comes in contact with a secondary surface (a wipe). A recognizable image of all or a portion of the original surface may be observed in the pattern, as in the case of a bloody hand or footwear. This is called Ghosting.

13 TRANSFER BLOOD

14 TRANSFER BLOOD

15 Shadowing/Ghosting/Void

16 Skeletonized Stain

17 Determining the Angle of Impact

18 Determining Direction

19 Determining Point of Origin

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23 Aterial Spurts

24 Link to other blood spatter images and review of Blood Spatter Lab


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