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Innovation in a Team Environment

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1 Innovation in a Team Environment
Karl A. Smith Engineering Education – Purdue University Technological Leadership Institute/ STEM Education Center/ Civil Engineering - University of Minnesota - Nanyang Business School Nanyang Technological University Teaching Strategies for Cooperative Learning Workshop December 12-15, 2011

2 Innovation and Creativity
Individually reflect on Key features and how to cultivate innovation and creativity in a team environment Record your ideas Turn to the person next to you Exchange ideas Develop a list to share with whole group Whole Group discussion 2

3 http://www. strategy-business

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5 The Innovation Journey VandeVen, Polley, Garud & Venkataraman, 1999.
The innovation journey is a nonlinear cycle of divergent and convergent activities that may repeat over time and at different organizational levels if resources are obtained to renew the cycle, p. 16. 14

6 IDEO – Deep Dive Video ABC News Nightline - 7/13/99 Available From ABC News Store Kelley, Tom and Littman, Jonathan (2001) The art of innovation: Lessons in creativity from IDEO, America=s leading design firm. New York: Random House Kelley, Tom and Littman, Jonathan (2005) The ten faces of innovation: IDEO’s strategies … New York: Currency/Doubleday

7 IDEO – “The Deep Dive” IDEO has been identified as America’s Leading Design Firm. IDEO’s special ingredients: Teams Culture Methodology

8 IDEO – “The Deep Dive” Viewing Perspectives: Teams Culture Methodology
Videographer

9 “THE DEEP DIVE” Five Days at
O

10 Components of IDEO process
Creation of “Hot Teams” Brainstorming Rapid Prototyping Observing & Listening from Customers Thinking of products in terms of verbs, rather than nouns

11 IDEO’s Teams Named “Hot Teams.” Multidisciplinary.
Group leader is assigned based on their abilities to work with groups.

12 Seven Secrets for Better Brainstorming
1. Sharpen the focus 2. Playful rules 3. Number your ideas 4. Build and jump 5. The space remembers 6. Stretch your mental muscles 7. Get physical

13 Playful Rules One conversation at a time Stay focused on the task
Encourage wild ideas Go for quantity Be visual Defer judgment Build on the ideas of others

14 IDEO’s Culture Employees design their own working areas.
Employees have interest and skills to work with a wide range of people. No hierarchies.

15 Build Your Greenhouse Building Neighborhoods
Think Project, Think Personal Building Blocks Inspiration from Adversity Prototype Your space Create a Team Icon Watch Your Body Language Simple Team Space Hierarchy is the Enemy of Team Space Give Your Workers a View Tell Stories Make Your Junk Sing

16 Build Your Greenhouse Building Neighborhoods Areas of Congregation
Lounge / Common Area Mainstreet Forced Interaction Need for Privacy Quiet Areas Individuality

17 Five steps to IDEO’s innovation
Understand the market/client/technology/ constraints Observe real people in real situations Visualize new-to-the-world concepts & ultimate customers Evaluate & refine prototypes Implement new concept for commercialization

18 IDEO’s Method www.ideo.com Observation Implementation Prototyping
user desirability technical feasibility business viability insights and opportunities implementation Observation Implementation Prototyping Brainstorming

19 Ideo Brainstorming One Conversation at a time Quantity is key
Observation Brainstorming Prototyping Implementation Customer Response Market Potential Opportunity Execution Feasibility Deep Dive… One Conversation at a time Quantity is key Use Visual Aids early Aggregation of Ideas Duration: Limit Time to an Hour Don’ts: No Presentations, Nor a time to poll employees, and not about swanky retreats. Idea Engine: Blue Sky approach. Seeing and implementing thousands of projects has afforded IDEO a unique perspective on the future. They've got a sense of the holistic nature of change, learned how things evolve, and witnessed cross-pollination firsthand. "Knowing the start of the art or the soon-to-be state of the art in one industry can give you a jump in your chosen field." Watch Real People doing their work. Pranks key to culture. Have fun *

20 How to Kill Brainstorming
The boss speaks first. Everybody gets a turn Experts Only – diversity trumps expertise Kelley’s Rule: 1 person who can build things, 1 with customer experience, and a sci-fi nerd. Off Site No Silly Stuff Document Everything How To Kill Brainstorming     “The Boss Gets To Speak First.”     “Everybody Gets A Turn.” It may be democratic, but it can also be painful and slow down the natural pace of a brainstorm.     “Experts Only Please.” Diversity is more important than expertise. Kelley advises having someone who knows how to build things, someone with customer service or field experience, and maybe “someone who reads a lot of science fiction.”     “Do It Off-Site.” Kelley doesn't dismiss off-site brainstorming out of hand, but it may contribute to the idea that brainstorming isn't an everyday regular occurrence that can happen at work anytime .     “No Silly Stuff.” Ah, contraire—fun is a stimulant for good ideas.     “Write Everything Down.” Taking too many notes can sometimes move you back to the wrong side of your brain.

21 IDEO’s Innovation Methodology
Matt Source:

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23 Innovation is the adoption
of a new practice in a community - Denning & Dunham (2010)

24 What is the distribution of innovations?
Did it change over time? If so, how? Where does your innovation fit? What is the distribution of innovations in these 4 quadrants? Did it change over time, and if so, how? Where does your innovation fit?

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26 Technology Three definitions of technology (Arthur, 2009)
A means to fulfill a human purpose An assemblage of practices and components The entire collection of devices and engineering practices available to a culture Three fundamental principles (Arthur, 2009): All technologies are combinations Each component of technology is itself in miniature a technology All technologies harness and exploit some effect or phenomena, usually several

27 Innovation Resources Amabile, Teresa M. and Khaire, Mukti Creativity and the role of the leader. Harvard Business Review, 86(10), Prahalad, C.K. and Krishan, M.S The New Age of Innovation. New York: McGraw-Hill. First chapter Berkun, Scott The myths of innovation. Sebastropol, CA: O’Reilly. Chesbrough, Henry Open innovation: The new imperative for creating and profiting from technology. Cambridge, MA: Harvard Business School Press Hargadon, Andrew How Breakthroughs Happen: The surprising truth about how companies innovate. Cambridge, MA: Harvard Business School Press.

28 Innovation Resources Additional Perspectives on Innovation:
DEC - Schein, Edgar H., et.al DEC is dead: Long live DEC – The lasting legacy of Digital Equipment Corporation. San Francisco: Berrett-Koehler. The Innovation Journey – Van de Ven, Andrew H., Polley, Douglas E., Garud, Raghu & Venkataraman, Sankaran The Innovation Journey. New York: Oxford University Press. Organizational Change and Innovation Processes – Poole, Marshall S., Van de Ven, Andrew H., Dooley, Kevin, and Holmes, Michael E Organizational Change and Innovation Processes: Theory and Methods for Research. New York: Oxford University Press. Weird Ideas that Work – Sutton, Robert I Weird Ideas that Work: 11-1/2 Practices for Promoting, Managing, and Sustaining Innovation. New York: Free Press.


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