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RYAN mccombe Des509 – final major project RESISTANCE.

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Presentation on theme: "RYAN mccombe Des509 – final major project RESISTANCE."— Presentation transcript:

1 RYAN mccombe Des509 – final major project RESISTANCE

2 DES509 – final major project WHAT IS RESISTANCE? POST-Apocalyptic PC RPG

3 DES509 – final major project Visual style Near future – arid setting

4 project deliverables DES509 – final major project 01. Character props and assets Assortment of props to be used within the game. Particular focus on those to be used as part of the character design – equipment, clothing, etc. and those to be used in final promotional art – environment assets. 02. Main character design Design, concept and execution of one of the lead characters within the game. Conformed base mesh topology will be used as foundation of other female characters. 03. Promotional art Use of assets for creation of final lighting, rendered and composited still images for use in promotional work for the game, and personal portfolio / final year presentations.

5 01. Character props Equipment / Clothing Technical Tests / kitbashing assets DES509 – final major project

6 02. Character design Female sniper concept DES509 – final major project

7 02. Character design Female sniper Look development DES509 – final major project

8 02. Character design Female sniper variations DES509 – final major project

9 03. Promotional art Still renders Promotional art for game / viva DES509 – final major project

10 Personal aspirations DES509 – final major project 01. Foundation in real time art My work to date has all been pre-rendered. A developmental goal from this project is to establish a solid understanding of the technical process and requirements involved in preparing assets for use in game engines. 02. specialise This project is heavily focused on 3D modelling specifically. Previous work has integrated a wide gamut of skills and I feel has suffered as a result. My goal is to keep this project to a tight focus with the hope of creating high quality work within that specialism

11 DES509 – final major project Initial research film

12 DES509 – final major project Initial research television

13 DES509 – final major project Initial research games

14 workflows involved DES509 – final major project 01. Character design direction Apply character design principles to create an engaging, interesting and deep character 02. Concepting / digital sculpting Use of digital sculpting techniques for rapid concepting of possible variations. Continuation of approved concept into high detail final asset 03. texturing Texturing involving both hand painted and projection techniques

15 workflows involved DES509 – final major project 04. Real time shaders Creation of real time shading networks to create desired materials and light interaction 05. Lighting / look development Composition and lighting of assets to create final look 06. compositing Compositing of final work for presentation / promotion

16 Project schedule DES509 – final major project o Research o Prep Presentation o Technical / Pipeline Tests o Simple asset full workflow o Initial Concept Variations Week 2Week 3 Week 1

17 Project schedule DES509 – final major project o Finalise Concept variations o Prep Discover Presentation o Detailed implementation of final concept Week 5Week 6 Week 4

18 Project schedule DES509 – final major project o Finalise high detail asset o Topology / maps o Start texturing o Prep presentation o Texturing Week 8Week 9 Week 7

19 Project schedule DES509 – final major project o Shaders o Look Development o Promotional artwork – layout / composition o Polishing o Prep presentation Week 11Week 12 Week 10

20 ryanmccombe.com PavellKid. (2011). Ambush. Available: http://cghub.com/images/view/141594/. Last accessed 30th Jan 2014. Unknown. (2011). Desert Storm Dust Car. Available: http://foundwalls.com/desert-storm-dust-car/. Last accessed 30th Jan 2014. maxzin. (2013). Arcer. Available: http://cghub.com/images/view/667521/. Last accessed 30th Jan 2014. Alexiall. (2013). Postapocalyptic Character - Marcus. http://www.zbrushcentral.com/showthread.php?17830 8-Postapocaliptic-Character-Marcus/. Last accessed 30th Jan 2014. Costin. (2013). Pathfinder. Available: http://costin3d.com/3d_art/pathfinder.html. Last accessed 30th Jan 2014. digitalinkrod. (2011). Female Character Variations. http://digitalinkrod.deviantart.com/art/Female- character-variations-273769245. Last accessed 30th Jan 2014. Paulus, E. (2012). Lilith. Available: http://windofthestars.tumblr.com/post/32920911176. Last accessed 30th Jan 2014. Star Wars Wiki. (2014). Mos Eisley. Available: http://starwars.wikia.com/wiki/Mos_Eisley/. Last accessed 30th Jan 2014. Tanzi. (2011). Revisiting Firefly. Available: http://www.cheese-magnet.com/2011/07/revisiting- firefly-episode-10-war-stories/. Last accessed 30th Jan 2014. incGamers. (2012). Borderlands 2 [Review]. http://www.incgamers.com/2012/09/borderlands-2- review-no-longer-a-wasteland. Last accessed 30th Jan 2014.


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