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Computer Basics/Algorithms

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Presentation on theme: "Computer Basics/Algorithms"— Presentation transcript:

1 Computer Basics/Algorithms
INFO/CSE 100, Fall 2006 Fluency in Information Technology Oct 18 fit algorithms

2 Readings and References
Fluency with Information Technology Chapters 9, 10 Oct 18 fit algorithms

3 Overview During this quarter, we're looking at the actual workings of computer systems Organized as “layers of abstraction” application programs higher level languages: Javascript, SQL, … operating system concepts bits, bytes, assembly language transistors, electrons, photons Oct 18 fit algorithms

4 Layers of Abstraction At any level of abstraction, there are
elements at that level the building blocks for those elements Abstraction isolates a layer from changes in the layer below improves developer productivity by reducing detail needed to accomplish a task computers themselves are abstractions Oct 18 fit algorithms

5 Computers are like cars
Architecture (rules / abilities / commands) Forward Break Turn Left Turn Right Organization (the physical components) Rubber wheels 4 Cylinder / 6 Cylinder engine Disk breaks, drum breaks? Frame - truck / car Oct 18 fit algorithms

6 PC Architecture & Organization
Architecture (the logical definition) Rules of the system, what are the abilities Instruction Set Architecture (x86, ARM, PowerPC) Organization (the physical implementation) components and connections (drives, memory, Input/Output cards, etc…) how instructions are implemented in hardware many different organizations can implement a single architecture (AMD vs Intel) Oct 18 fit algorithms

7 Computer Architecture
Specification of how to program a specific computer family what instructions are available? how are the instructions formatted into bits? how many registers and what is their function? how is memory addressed? Some examples architectures IBM 360, 370, … PowerPC 601, 603, G5, … Intel x86 286, 386, 486, Pentium, … MIPS R2000, R3000, R4000, R5000, ... The example architectures are generally named after their processor chips… Oct 18 fit algorithms

8 Computer Organization
Processor Arithmetic Logical Unit (ALU) manipulates the bits The control, controls the manipulation Memory cache memory - smaller, higher speed main memory (RAM) - larger, slower speed Input / Output interface to the rest of the world The physical organization… Oct 18 fit algorithms

9 A Typical Organization
main memory processor processor/memory bus A bus is path for electrical signals… I/O bus hard disk floppy disk CDROM drive serial ports network interface Oct 18 fit algorithms

10 Anatomy of a Computer ALU Control Input Mouse Keyboard Scanner
Processor ALU Control Input Mouse Keyboard Scanner Hard Disk Floppy Disk Monitor Printer Speakers Memory Output Oct 18 fit algorithms

11 Computers… Deterministically execute instructions
“Deterministically” means that when a computer chooses the next instruction to perform it will make the choice the same way each time Given the program instructions and the current input, you can always predict exactly which instruction will be executed next and what it will do When the computer is faced with the same set of choices and the same inputs, it will always make the same choice choosing the next instruction! Computers are not creative, have no imagination, have no intuition. Computers have no free will and they are not random! Oct 18 fit algorithms

12 Fetch / Execute Cycle Get Instruction Figure out what to do
Gather the data needed to do it Do it Save the result Do it again… Oct 18 fit algorithms

13 Fetch/Execute Cycle A Computer is an instruction execution engine
The fetch/execute cycle is process that executes instructions Instruction Fetch (IF) Instruction Decode (ID) Data Fetch (DF) Instruction Execution (EX) Result Return (RR) Go through each of the instructions… Oct 18 fit algorithms

14 Memory ... Programs and the data they operate on must be in the memory while they are running Memory locations memory addresses G 1 o 2 D 3 a 4 w 5 g 6 s 7 ! 8 ! 9 10 11 ... memory contents byte=8 bits 1 1 Oct 18 fit algorithms

15 Control The Fetch/Execute cycle is hardwired into the computer’s control, i.e. it is the actual “engine” Depending on the Instruction Set Architecture, the instructions say things like Put in memory location 20 the contents of memory location 10 + contents of memory location 16 The instructions executed have the form ADDB 10, 16, 20 Add the bytes from memory address 10 and memory address 16 and store the result in memory address 20 The computer doesn’t know the value of memory addresses 10 and 16, until it retrieves the data, nor does it care. Referring to a value, by referencing the memory address is fundamental to a computer’s versatility. The contents of the memory addresses can change. 6 10 11 12 13 14 15 12 16 17 18 19 18 20 21 ... Oct 18 fit algorithms

16 ALU The Arithmetic/Logic Unit does the actual computation
Depending on the Instruction Set Architecture, each type of data has its own separate instructions ADDB : add bytes ADDBU : add bytes unsigned ADDH : add half words ADDHU : add halves unsigned ADD : add words ADDU : add words unsigned ADDS : add short decimal numbers ADDD : add long decimal numbers Most computers have only about a instructions hard wired Oct 18 fit algorithms

17 The PC’s PC The program counter (PC) tells where the next instruction comes from In some architectures, instructions are always 4 bytes long, so add 4 to the PC to find the next instruction Program Counter: Every PC has a PC! PC + 4 = the next instruction If there is no instruction the computers have a kind of idle loop to wait 112 113 114 115 116 117 118 119 120 121 ADD 210,216,220 AND 414,418,720 OR ... Oct 18 fit algorithms

18 Input/Output Input units bring data to memory from outside world; output units send data to outside world from memory Most peripheral devices are “dumb”, meaning that the processor assists in their operation they need a driver… For example: when you type Shift-W on a keyboard, the keyboard doesn’t capitalize the letter… It sends both a shift and w keys to the computer and the processor turns it into a capital W. A device driver is the software that processes the input devices input. The CDs you get when you buy new hardware, come with a device driver. Oct 18 fit algorithms

19 Clocks Run The Engine The rate that a computer “spins around” the Fetch/Execute cycle is controlled by its clock Current clocks run 2-3 GHz The computer tries do at least one instruction per cycle, depending on the instruction and the availability of memory contents Modern processors often try to do more than one instruction per cycle Clock rate is not a good indicator of speed anymore, because several things are happening every clock cycle Oct 18 fit algorithms

20 Programming Converting the complicated tasks we want the computer to do into simple instructions Computers can be programmed to convert the complex into the simple Computers only understand binary digits Developers created assembly language as a convenient form for instructions For example; ADDD 2000, 8000, 4000 Translation from assembly to binary is called assembling High-level languages are used to complete more complex tasks easily Translation from a programming language to assembly is called compilation Examples of high-level programming languages are C, Smalltalk, C++, and Java. Oct 18 fit algorithms

21 Algorithm Algorithm How to make a PB&J sandwich
a precise, systematic method to produce a desired result How to make a PB&J sandwich Get out Peanut Butter If PB has screw on cap Twist counter clockwise until cap comes off If there is paper covering PB Remove paper Open drawers search for knife Until knife found …… Oct 18 fit algorithms

22 Properties of an Algorithm
For an algorithm to be well specified it must have … Inputs specified The range of possible inputs is well defined Outputs specified The desired output is well defined Definiteness The steps to take are definite and understandable Effectiveness The steps must be possible to accomplish Finiteness A processor that follows the algorithm will eventually finish Oct 18 fit algorithms

23 Communicating… People can fill in missing steps, but can get swamped by lots of details and clutter Computers cannot fill in missing steps, but can manage lots and lots of detail without error What helps when communicating with computers? Be organized and consistent in all the details Invent abstractions to help specify the basic ideas accurately and consistently Analyze your algorithm and its implementation, because you won’t get to interact later Communicating with people is not the same as communicating with computers! Oct 18 fit algorithms

24 Example: Directions to the Bookstore
To another student To a robot Go past the library and walk up the Ave to the Bookstore Exit this room. Turn right. Proceed to elevator entrance hall. Turn right. Call elevator ... The student operates at a higher level of abstraction with a richer vocabulary of shorthands An algorithm is a plan for how to accomplish a task A program is an implementation of an algorithm Good algorithms (at any level of abstraction) require precision Oct 18 fit algorithms

25 Algorithm Analysis: Which one?
Many different algorithms may correctly solve a given task, which is better? can it be implemented with available equipment? will it complete within this lifetime? will it require gigabytes of memory? Oct 18 fit algorithms

26 Programs vs Algorithms
A program is an algorithm specialized to a particular situation Automobile car = new Automobile("BMW", "M3", Automobile.LHD); for (int iX=0; iX<4; iX++) car.append(new Tyre); car.tank.insert(40); car.door.open(Automobile.Front, car.lhd ? Automobile.LEFT : Automobile.RIGHT); car.set.fill(Automobile.Front, car.lhd ? Automobile.LEFT : Automobile.RIGHT, new Driver(me)); car.door.close(Automobile.Front, car.lhd ? Automobile.LEFT : Automobile.RIGHT); car.pedal[car.isAutomatic? 0 : 1].depress(PEDAL.FULL); // Step on brake if (car.ignition.hasKey()) { car.ignition.key.insertKey(); car.ignition.key.turnKey(KEY.ON); car.ignition.key.turnKey(KEY.START); } else { car.ignition.button.push(); } car.pedal[car.isAutomatic? 1 : 2].depress(PEDAL.SMALL); // Gentle with the gas Oct 18 fit algorithms

27 Programming as Communication
When we write a program, we are communicating with the computer other people The computer reads our program as the set of instructions that it should perform It just needs to know how, not why Other people read our programs to understand how and why Programs that don't work (bugs) Program evolution - new features Performance improvement Oct 18 fit algorithms

28 Algorithm to Alphabetize Soda
define variable named Soda use Soda to refer to the name of the Soda for all slots in the rack starting at one end call the current slot alpha for all the remaining slots in the rack call the next slot beta Exchange? If Soda name in the beta slot is earlier in the alphabet than the Soda name in the alpha slot, interchange the bottles next beta next alpha done Oct 18 fit algorithms

29 Summary We can figure out many algorithms on our own, abstracting from specific cases We can learn from others who have studied particular algorithms in depth We abstract parts of an algorithm or program to understand them Thinking of how the program works and reasoning about its properties allows us to know why an algorithm works … and then we can get the computer to do it for us Oct 18 fit algorithms


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