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Graphical User Interfaces -- Introduction

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1 Graphical User Interfaces -- Introduction
Users have become accustomed to using a graphical user interface (GUI) through which they interact with a program Java provides strong support for building GUIs through the java.awt package This chapter focuses on: GUI components event-driven programming containers and component hierarchies layout managers

2 GUI Elements The key elements of a Java graphical user interface are:
GUI components layout managers event processing GUI components, such as text fields and buttons, are the screen elements that a user manipulates with the mouse and keyboard Layout managers govern how the components appear on the screen Events signal important user actions, like a mouse click

3 Event-Driven Programming
Programs with GUIs must respond to events, generated by GUI components, that indicate that specific actions have occurred A special category of classes, called listeners, wait for events to occur Therefore, a GUI program is composed of: the code that presents the GUI to the user the listeners that wait for events to occur the specific code that is executed when events occur

4 Event-Driven Programming
There is a listener interface defined for each event type Each listener interface contains the abstract methods required to respond to specific events A listener class implements a particular listener interface Listeners are "added" to a particular GUI component When a component generates an event, the method corresponding to that event is executed in the listener See CardTest.java

5 The GUI Program Model Listeners Program- GUI specific Handle events
Add listeners GUI Program- specific Event effects

6 Event Interfaces Multiple listeners can be added to a component
Multiple components can be processed by the same listener Furthermore, one listener class can implement multiple listener interfaces Therefore one class can listen for many types of events See TwoListen.java

7 Containers A container is a special category of GUI components that group other components All containers are components, but not all components are containers An applet is a container Therefore, buttons, text fields, and other components can be added to an applet to be displayed Each container has an associated layout manager to control the way components in it are displayed

8 Containers Some containers must be attached to another graphical surface: panel applet Other containers can be moved independently: window frame dialog See MyFrame.java, FrameWithPanel.java, ExGui.java

9 Containers Component Container Window Panel Dialog Frame Applet

10 Component Hierarchies
A GUI is created when containers and other components are put together The relationships between these components form a component hierarchy For example, an applet can contain panels which contain other panels which contain buttons, etc. See Rings_Display.java Careful design of the component hierarchy is important for visually pleasing and consistent GUIs

11 GUI Components There are several GUI components that permit specific kinds of user interaction: labels text fields text areas lists buttons scrollbars

12 Labels A label defines a line of text displayed on a GUI
Labels are static in the sense that they cannot be selected or modified by the human user once added to a container A label is instantiated from the Label class The Label class contains several constructors and methods for setting up and modifying a label's content and alignment See SampleLable.java

13 Text Fields and Text Areas
A text field displays a single line of text in a GUI It can be made editable, and provide a means to get input from the user A text area is similar, but displays multiple lines of text They are defined by the TextField and TextArea classes A text area automatically has scrollbars on its bottom and right sides See SampleTextField.java, SampleTextArea.java

14 Lists A list, in the Java GUI sense, is used to display a list selectable strings A list component can contain any number of strings and can be instantiated to allow multiple selections within it The size of the list is specified by the number of visible rows or strings within it A scrollbar will automatically appear on the right side of a list if the number of items exceed the visible area See SampleList.java

15 Buttons The java.awt package supports four distinct types of buttons:
Push buttons Choice Buttons Checkbox buttons Radio buttons Each button type serves a particular purpose See SampleButton.java

16 Choice button A choice button is a single button which displays a list of choices when pushed The user can then scroll through and choose the appropriate option The current choice is displayed next to the choice button It is defined by the Choice class See SampleChoice.java

17 Checkbox button A checkbox button can be toggled on or off
A set of checkbox buttons are often used to define a set of options as a group, though one can be used by itself If used in a group, more than one option can be chosen at any one time Defined by the Checkbox class See SampleCheckBox.java

18 Radio buttons A radio button, like a checkbox button, is toggled on or off Radio buttons must be grouped into a set, and only one button can be selected at any one time When one button of a group is selected, the currently selected button in that group is automatically reset They are used to select among a set of mutually exclusive options See SampleRadioButtons.java

19 Scrollbars A scrollbar is a slider that indicates a relative position or quantity They are automatic on text areas and list components, but can be used independently The position of the slider in the range corresponds to a particular numeric value in a range associated with the scrollbar A scrollbar is defined by the Scrollbar class See Zoom.java

20 Layout Managers There are five predefined layout managers in the java.awt package: flow layout border layout card layout grid layout Each container has a particular layout manager associated with it by default A programmer can also create custom layout managers

21 Flow Layout Components are placed in a row from left to right in the order in which they are added A new row is started when no more components can fit in the current row The components are centered in each row by default The programmer can specify the size of both the vertical and horizontal gaps between the components Flow layout is the default layout for panels and applets See Flow.java

22 Grid Layout Components are placed in a grid with a user-specified number of columns and rows Each component occupies exactly one grid cell Grid cells are filled left to right and top to bottom All cells in the grid are the same size See Grid.java

23 Border Layout Defines five locations each of which a component or components can be added North, South, East, West, and Center The programmer specifies the area in which a component should appear The relative dimensions of the areas are governed by the size of the components added to them See Border.java

24 Border Layout North West Center East South

25 Card Layout Components governed by a card layout are "stacked" such that only one component is displayed on the screen at any one time Components are ordered according to the order in which they were added to the container Methods control which component is currently visible in the container See Card.java

26 GUI Design Careful design of a graphical user interface is key to a viable software system To the user, the user interface is the system For each situation, consider which components are best suited and how they should best be arranged See Quotes.java


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