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Using Flow Textures to Visualize Unsteady Vector Fields

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Presentation on theme: "Using Flow Textures to Visualize Unsteady Vector Fields"— Presentation transcript:

1 Using Flow Textures to Visualize Unsteady Vector Fields
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2 Overview Flow textures allow the visualization of unsteady vector fields as an animation of a dense set of particles The generated animations are very smooth (high spatio-temporal correlation) easily and naturally interpreted The algorithm may be applied to 2D vector fields 3D flows on surfaces

3 Features of our algorithm
Visualization of the following flow properties at every pixel of the domain direction orientation velocity associated scalar value (temperature, pressure...) Interactivity real-time rendering of the animation allowing interactive exploration of the data integrates the temporal dimension Intuitive interpretation of the flow evolution

4 Mathematical Background
« Lagrangian-Eulerian » Hybrid approach compute the evolution of the flow property at every discrete point of the domain guarantee an optimally high spatial resolution (fine details) Very interesting compared to classical « lagrangian » techniques (i.e., pure particle tracing) particles don't cluster together in regions of convergence and don't spread out in regions of divergence no time is lost in maintaining a uniform particle coverage of the domain

5 Comparison with Classical Techniques
Arrow placement Pros simple to implement Easy to understand local information (harder in 3D) Cons only available on a subset of points in the domain no continuity from one arrow to the next unintuitive animations limited arrow density

6 Comparison with Classical Techniques
Field line placement Pros good understanding of the flow structure Cons difficult to find good seed points to cover the entire domain lines tend to concentrate in certain regions difficult to understand unsteady flows

7 Comparison with Classical Techniques
Flow Textures Pros information available at every pixel of the domain intuitive animations no seed points good integration within 3D scenes Cons more complex programming

8 Image Gallery

9 Dye Injection

10 Dye Injection + particles

11 Flow Texture

12 Flow Texture

13 Flow Texture on 3D Surface

14 Flow Texture on 3D Surface

15 Flow Texture on 3D Surface

16 Flow Texture on 3D Surface


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