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Decision Tree Saed Sayad 9/21/2018.

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1 Decision Tree Saed Sayad 9/21/2018

2 Decision Tree (Mitchell 97)
Decision tree induction is a simple but powerful learning paradigm. In this method a set of training examples is broken down into smaller and smaller subsets while at the same time an associated decision tree get incrementally developed. At the end of the learning process, a decision tree covering the training set is returned. 9/21/2018

3 Dataset Outlook Temp Humidity Windy Play Sunny Hot High False No True
Overcast Yes Rainy Mild Cool Normal 9/21/2018

4 Decision Tree Outlook Sunny Overcast Rain Humidity High Normal Wind
Strong Weak No Yes Attribute Node Value Node Leaf Node 9/21/2018

5 Frequency Tables Play Play No 5 / 14 = 0.36 Sort Yes 9 / 14 = 0.64
9/21/2018

6 Frequency Tables … Play Outlook Temp Humidity Windy Play 9/21/2018
Outlook | No Yes Sunny | Overcast | Rainy | Outlook Temp Humidity Windy Play Sunny Hot High False No True Overcast Yes Rainy Mild Cool Normal Temp | No Yes Hot | Mild | Cool | Humidity | No Yes High | Normal | Windy | No Yes False | True | 9/21/2018

7 Entropy Entropy measures the impurity of S S is a set of examples
Entropy(S) = - p log2 p - q log2 q Entropy measures the impurity of S S is a set of examples p is the proportion of positive examples q is the proportion of negative examples 9/21/2018

8 Entropy: One Variable Play Entropy(Play) = -p log2 p - q log2 q
Yes No 9 / 14 = 0.64 5 / 14 = 0.36 Entropy(Play) = -p log2 p - q log2 q = - (0.64 * log2 0.64) - (0.36 * log2 0.36) = 0.94 9/21/2018

9 Entropy: One Variable Example:
Entropy(5,3,2) = - (0.5 * log2 0.5) - (0.3 * log2 0.3) - (0.2 * log2 0.2) = 1.49 9/21/2018

10 Entropy: Two Variables
Play Outlook | No Yes Sunny | | 5 Overcast | | 4 Rainy | | 5 | 14 Size of the subset Size of the set E (Play,Outlook) = (5/14)* (4/14)*0.0 + (5/14)*0.971 = 0.693 9/21/2018

11 Information Gain Gain(S, A) = E(S) – E(S, A) Example:
Gain(Play,Outlook) = – = 0.247 9/21/2018

12 Selecting The Root Node
Play=[9+,5-] E=0.940 Outlook Sunny Overcast Rain [2+, 3-] [4+, 0-] [3+, 2-] E=0.971 E=0.971 E=0.0 Gain(Play,Outlook) = – ((5/14)* (4/14)*0.0 + (5/14)*0.971) = 0.247 9/21/2018

13 Selecting The Root Node …
Play=[9+,5-] E=0.940 Temp Hot Mild Cool [3+, 1-] [2+, 2-] [4+, 2-] E=0.811 E=1.0 E=0.918 Gain(Play,Temp) = – ((4/14)*1.0 + (6/14)* (4/14)*0.811) = 0.029 9/21/2018

14 Selecting The Root Node …
Play=[9+,5-] E=0.940 Humidity High Normal [3+, 4-] [6+, 1-] E=0.592 E=0.985 Gain(Play,Humidity) = – ((7/14)* (7/14)*0.592) = 0.152 9/21/2018

15 Selecting The Root Node …
Play=[9+,5-] E=0.940 Windy Weak Strong [6+, 2-] [3+, 3-] E=0.811 E=1.0 Gain(Play,Wind) = – ((8/14)* (6/14)*1.0) = 0.048 9/21/2018

16 Selecting The Root Node …
Play Outlook Gain=0.247 Temperature Gain=0.029 Humidity Gain=0.152 Windy Gain=0.048 9/21/2018

17 Decision Tree - Classification
Outlook Sunny Overcast Rain Humidity High Normal Wind Strong Weak No Yes Attribute Node Value Node Leaf Node 9/21/2018

18 ID3 Algorithm A  the “best” decision attribute for next node
Assign A as decision attribute for node 3. For each value of A create new descendant Sort training examples to leaf node according to the attribute value of the branch If all training examples are perfectly classified (same value of target attribute) stop, else iterate over new leaf nodes. 9/21/2018

19 Converting Tree to Rules
Outlook Sunny Overcast Rain Humidity High Normal Wind Strong Weak No Yes R1: IF (Outlook=Sunny) AND (Humidity=High) THEN Play=No R2: IF (Outlook=Sunny) AND (Humidity=Normal) THEN Play=Yes R3: IF (Outlook=Overcast) THEN Play=Yes R4: IF (Outlook=Rain) AND (Wind=Strong) THEN Play=No R5: IF (Outlook=Rain) AND (Wind=Weak) THEN Play=Yes 9/21/2018

20 Decision Tree - Regression
9/21/2018

21 Dataset Numeric Outlook Temp Humidity Windy Players Sunny Hot High
False 25 True 30 Overcast 46 Rainy Mild 45 Cool Normal 52 23 43 35 38 48 44 9/21/2018

22 Decision Tree - Regression
Outlook Sunny Overcast Rain Humidity High Normal Wind Strong Weak 30 45 50 55 25 Attribute Node Value Node Leaf Node 9/21/2018

23 Standard Deviation and Mean
Players 25 30 46 45 52 23 43 35 38 48 44 SD (Players) = 9.32 Mean (Players) = 39.79 9/21/2018

24 Standard Deviation and Mean
Players Standard Deviation and Mean Outlook | SD Mean Sunny | Overcast | Rainy | Outlook Temp Humidity Windy Players Sunny Hot High False 25 True 30 Overcast 46 Rainy Mild 45 Cool Normal 52 23 43 35 38 48 44 Temp | SD Mean Hot | Mild | Cool | Humidity | SD Mean High | Normal | Windy | SD Mean False | True | 9/21/2018

25 Standard Deviation versus Entropy
Decision Tree Classification Regression 9/21/2018

26 Information Gain versus Standard Error Reduction
Decision Tree Classification Regression 9/21/2018

27 Selecting The Root Node
Play=[14] SD=9.32 Outlook Sunny Overcast Rain [5] [5] [4] SD=10.87 SD=7.78 SD=3.49 SDR(Play,Outlook) = ((5/14)* (4/14)* (5/14)*10.87) = 1.662 9/21/2018

28 Selecting The Root Node …
Play=[14] SD=9.32 Temp Hot Mild Cool [4] [4] [6] SD=10.51 SD=8.95 SD=7.65 SDR(Play,Temp) = ((4/14)* (6/14)* (4/14)*10.51) =0.481 9/21/2018

29 Selecting The Root Node …
Play=[14] SD= 9.32 Humidity High Normal [7] [7] SD=8.73 SD=9.36 SDR(Play,Humidity) = ((7/14)* (7/14)*8.73) =0.275 9/21/2018

30 Selecting The Root Node …
Play=[14] SD= 9.32 Windy Weak Strong [8] [6] SD=7.87 SD=10.59 SDR(Play,Humidity) = ((8/14)* (6/14)*10.59) =0.284 9/21/2018

31 Selecting The Root Node …
Players Outlook SDR=1.662 Temperature SDR=0.481 Humidity SDR=0.275 Windy SDR=0.284 9/21/2018

32 Decision Tree - Regression
Outlook Sunny Overcast Rain Humidity High Normal Wind Strong Weak 30 45 50 55 25 Attribute Node Value Node Leaf Node 9/21/2018

33 Decision Tree - Issues Working with Continuous Attributes – Discretization Overfitting and Pruning Super Attributes; attributes with many values Working with Missing Values Attributes with Different Costs 9/21/2018

34 Discretization Equally probable intervals This strategy creates a set of N intervals with the same number of elements. Equal width intervals The original range of values is divided into N intervals with the same range. Entropy based For each numeric attribute, instances are sorted and, for each possible threshold, a binary <, >= test is considered and evaluated in exactly the same way that a categorical attribute would be. 9/21/2018

35 Avoid Overfitting Overfitting when our learning algorithm continues develop hypotheses that reduce training set error at the cost of an increased test set error. Stop growing when data split not statistically significant (Chi2 test) Grow full tree then post-prune Minimum description length (MDL): Minimize: size(tree) + size(misclassifications(tree)) 9/21/2018

36 Post-pruning First, build full tree Then, prune it
Fully-grown tree shows all attribute interactions Problem: some subtrees might be due to chance effects Two pruning operations: Subtree replacement Subtree raising Possible strategies: error estimation significance testing MDL principle 9/21/2018 witten & eibe

37 Subtree replacement Bottom-up
Consider replacing a tree only after considering all its subtrees 9/21/2018 witten & eibe

38 Subtree Replacement 9/21/2018 witten & eibe

39 Error Estimation Transformed value for f : (i.e. subtract the mean and divide by the standard deviation) Resulting equation: Solving for p: 9/21/2018 witten & eibe

40 Error Estimation Error estimate for subtree is weighted sum of error estimates for all its leaves Error estimate for a node (upper bound): If c = 25% then z = 0.69 (from normal distribution) f is the error on the training data N is the number of instances covered by the leaf 9/21/2018 witten & eibe

41 Combined using ratios 6:2:6 gives 0.51
f = 5/14 e = 0.46 e < 0.51 so prune! f=0.33 e=0.47 f=0.5 e=0.72 f=0.33 e=0.47 Combined using ratios 6:2:6 gives 0.51 9/21/2018 witten & eibe

42 Super Attributes The information gain equation, G(S,A) is biased toward attributes that have a large number of values over attributes that have a smaller number of values. Theses ‘Super Attributes’ will easily be selected as the root, result in a broad tree that classifies perfectly but performs poorly on unseen instances. We can penalize attributes with large numbers of values by using an alternative method for attribute selection, referred to as GainRatio. GainRatio(S,A) = Gain(S,A) / SplitInformation(S,A) 9/21/2018

43 Super Attributes … Outlook | No Yes Sunny | | 5 Overcast | | 4 Rainy | | 5 | 14 Split (Play,Outlook)= - (5/14*log2(5/14)+4/14*log2(4/15)+5/14*log2(5/14)) = 1.577 Gain (Play,Outlook) = 0.247 Gain Ratio (Play,Outlook) = 0.247/1.577 = 0.156 9/21/2018

44 Missing Values Most common value Most common value at node K
Mean or Median Nearest Neighbor 9/21/2018

45 Attributes with Different Costs
Sometimes the best attribute for splitting the training elements is very costly. In order to make the overall decision process more cost effective we may wish to penalize the information gain of an attribute by its cost. 9/21/2018

46 Decision Trees: are simple, quick and robust are non-parametric
can handle complex datasets can use any combination of categorical and continuous variables and missing values are not incremental and adaptive sometimes are not easy to be read 9/21/2018

47 Thank You! 9/21/2018

48 Outlook Humidity Windy Temperature Sunny Overcast Rainy High Normal
Yes No Yes Yes No Yes No Yes No Windy Temperature False True Yes No Yes No Hot Mild Cool Yes No Yes No Yes No 9/21/2018

49 Standard Deviation Outlook Windy Humidity Temperature 25 30 35 38 48
46 43 52 44 45 23 Sunny Overcast Rainy SD=7.78 SD=3.49 SD=10.87 Windy False True 25 46 45 52 35 38 44 30 23 43 48 52 SD=10.59 Standard Deviation SD=7.87 Humidity Temperature High Normal 25 30 46 45 35 52 52 23 43 38 46 48 44 Hot Mild Cool 25 30 46 44 45 35 46 48 52 30 52 23 43 38 SD=9.36 SD=8.73 SD=8.95 SD=10.51 SD=7.65 9/21/2018

50 Overfitting (Mitchell 97)
Consider error of hypothesis h over Training data: errortrain(h) Entire distribution D of data: errorD(h) Hypothesis hH overfits training data if there is an alternative hypothesis h’H such that errortrain(h) < errortrain(h’) and errorD(h) > errorD(h’) 9/21/2018

51 Pruning Pruning steps:
Step 1. Grow the Decision Tree with respect to the Training Set, Step 2. Randomly Select and Remove a Node. Step 3. Replace the node with its majority classification. Step 4. If the performance of the modified tree is just as good or better on the validation set as the current tree then set the current tree equal to the modified tree. While (not done) goto Step 2. 9/21/2018

52 Pruning … Rule Post-Pruning:
Step 1. Grow the Decision Tree with respect to the Training Set, Step 2. Convert the tree into a set of rules. Step 3. Remove antecedents that result in a reduction of the validation set error rate. Step 4. Sort the resulting list of rules based on their accuracy and use this sorted list as a sequence for classifying unseen instances. 9/21/2018


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