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Transport Layer Goals: Overview:
understand principles behind transport layer services and protocols: UDP TCP Overview: transport layer services multiplexing/demultiplexing connectionless transport: UDP connection-oriented transport: TCP reliable transfer flow control connection management Transport Layer
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Transport services and protocols
provide logical communication between app’ processes running on different hosts transport protocols run in end systems (exception – L4, L7 switches) transport vs network layer services: network layer: data transfer between end systems transport layer: data transfer between processes application transport network data link physical logical end-end transport Transport Layer
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Transport-layer protocols
Internet transport services: reliable, in-order unicast delivery (TCP) congestion control flow control connection setup unreliable (“best-effort”), unordered unicast or multicast delivery: UDP services not available: real-time bandwidth guarantees reliable multicast application transport network data link physical logical end-end transport Transport Layer
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Multiplexing/demultiplexing
gathering data from multiple app processes, enveloping data with header (later used for demultiplexing) Multiplexing: source port # dest port # 32 bits application data (message) other header fields TCP/UDP segment format multiplexing/demultiplexing: based on sender, receiver IP addresses & port numbers source, dest port #s in each segment “well-known” port numbers for specific applications Transport Layer
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Multiplexing/demultiplexing
segment - unit of data exchanged between transport layer entities aka TPDU: transport protocol data unit Demultiplexing: delivering received segments (TPDUs)to correct app layer processes application transport network M P2 receiver H t n segment P1 P3 P4 header application-layer data Transport Layer
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Multiplexing/demultiplexing: examples
host A server B source port: x dest. port: 23 source port:23 dest. port: x port use: simple telnet app WWW client host A WWW server B host C Source IP: C Dest IP: B source port: x dest. port: 80 source port: y port use: WWW server Source IP: A Transport Layer
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Well-Known Port Numbers
The port numbers are divided into three ranges: the Well Known Ports, the Registered Ports, and the Dynamic and/or Private Ports. The Well Known Ports are those from 0 through 1023. The Registered Ports are those from 1024 through 49151 Well Known ports and Registered ports SHOULD NOT be used without IANA registration. The registration procedure is defined in [RFC4340], Section 19.9. The Dynamic and/or Private Ports are those from through 65535 Transport Layer
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UDP: User Datagram Protocol [RFC 768]
“no frills”, “bare bones” Internet transport protocol “best effort” service, UDP segments may be: lost delivered out of order to app connectionless: no handshaking between UDP sender & receiver each UDP segment handled independently of others Why is there a UDP? no connection establishment (which can add delay, require more resources) simple: no connection state at sender & receiver small segment header no congestion control: UDP can blast away as fast as desired Transport Layer
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UDP (cont’d) often used for streaming multimedia apps loss tolerant
rate sensitive other UDP uses DNS SNMP reliable transfer over UDP: add reliability at application layer application-specific error recovery! source port # dest port # 32 bits Application data (message) UDP segment format length checksum Length in bytes of UDP segment, including header Transport Layer
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UDP checksum Goal: detect “errors” (e.g., flipped bits) in transmitted segment Receiver: compute checksum of received segment check if computed checksum equals checksum field value: NO - error detected YES - no error detected. Sender: treat segment contents as sequence of 16-bit integers checksum: addition (1’s complement sum) of segment contents sender puts checksum value into UDP checksum field Transport Layer
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TCP: Overview [RFCs: 793, 1122, 1323, 2018, 2581] point-to-point:
one sender, one receiver reliable, in-order byte steam: no “message boundaries” pipelined: TCP congestion and flow control set window size full duplex data: bi-directional data flow in same connection connection-oriented: handshaking (exchange of control msgs) initializes sender, receiver state before data exchange flow controlled: sender will not overwhelm receiver Transport Layer
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TCP segment structure source port # dest port # application data
32 bits application data (variable length) sequence number acknowledgement number rcvr window size ptr urgent data checksum F S R P A U head len not used Options (variable length) URG: urgent data (generally not used) counting by bytes of data (not segments!) ACK: ACK # valid PSH: push data now (generally not used) # bytes rcvr willing to accept RST, SYN, FIN: connection estab (setup, teardown commands) Internet checksum (as in UDP) Transport Layer
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simple telnet scenario
TCP seq. #’s and ACKs Seq. #’s: byte stream “number” of first byte in segment’s data ACKs: seq # of next byte expected from other side cumulative ACK Q: how receiver handles out-of-order segments A: TCP spec doesn’t say, - up to the implementor Host A Host B User types ‘C’ Seq=42, ACK=79, data = ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ Seq=79, ACK=43, data = ‘C’ host ACKs receipt of echoed ‘C’ Seq=43, ACK=80 time simple telnet scenario Transport Layer
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TCP: reliable data transfer
event: data received from application above simplified sender, assuming create, send segment one way data transfer no flow, congestion control wait for event event: timer timeout for segment with seq # y wait for event retransmit segment event: ACK received, with ACK # y ACK processing Transport Layer
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TCP: reliable data transfer
00 sendbase = initial_sequence number 01 nextseqnum = initial_sequence number 02 loop (forever) { switch(event) event: data received from application above create TCP segment with sequence number nextseqnum start timer for segment nextseqnum pass segment to IP nextseqnum = nextseqnum + length(data) event: timer timeout for segment with sequence number y retransmit segment with sequence number y compute new timeout interval for segment y restart timer for sequence number y event: ACK received, with ACK field value of y if (y > sendbase) { /* cumulative ACK of all data up to y */ cancel all timers for segments with sequence numbers < y sendbase = y } else { /* a duplicate ACK for already ACKed segment */ increment number of duplicate ACKs received for y if (number of duplicate ACKS received for y == 3) { /* TCP fast retransmit */ resend segment with sequence number y restart timer for segment y } } /* end of loop forever */ TCP: reliable data transfer Simplified TCP sender Transport Layer
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TCP ACK generation [RFC 1122, RFC 2581]
Event in-order segment arrival, no gaps, everything else already ACKed one delayed ACK pending out-of-order segment arrival higher-than-expect seq. # gap detected arrival of segment that partially or completely fills gap TCP Receiver action delayed ACK. Wait up to 500ms for next segment. If no next segment, send ACK immediately send single cumulative ACK send duplicate ACK, indicating seq. # of next expected byte immediate ACK if segment starts at lower end of gap Transport Layer
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TCP: retransmission scenarios
Host A Seq=92, 8 bytes data ACK=100 loss timeout time lost ACK scenario Host B X Host A Seq=100, 20 bytes data ACK=100 Seq=92 timeout time premature timeout, cumulative ACKs Host B Seq=92, 8 bytes data ACK=120 Seq=100 timeout Transport Layer
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sender will not overrun
TCP Flow Control receiver: explicitly informs sender of (dynamically changing) amount of free buffer space RcvWindow size field in TCP segment sender: amount of transmitted, unACKed data less than most recently-receiver RcvWindow size sender will not overrun receiver’s buffers by transmitting too much, too fast flow control receiver buffering Transport Layer
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TCP Round Trip Time (RTT) & Timeout
Q: how to set TCP timeout value? longer than RTT note: RTT will vary too short: premature timeout unnecessary retransmissions too long: slow reaction to segment loss Q: how to estimate RTT? SampleRTT: measured time from segment transmission until ACK receipt ignore retransmissions, cumulatively ACKed segments SampleRTT will vary, for “smoother” estimated RTT use several recent measurements, not just current SampleRTT Transport Layer
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TCP Round Trip Time (RTT) & Timeout
EstimatedRTT = (1-x)*EstimatedRTT + x*SampleRTT Exponential weighted moving average influence of given sample decreases exponentially fast typical value of x: 0.1 Setting the timeout RTT plus “safety margin” large variation in EstimatedRTT -> larger safety margin Timeout = EstimatedRTT + 4*Deviation Deviation = (1-x)*Deviation + x*abs(SampleRTT-EstimatedRTT) Transport Layer
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TCP Connection Management
Recall: TCP sender, receiver establish a “connection” before exchanging data segments initialize TCP variables: seq. #s buffers, flow control info (e.g., RcvWindow) client: connection initiator server: contacted by client Transport Layer
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TCP Connection Management (cont’d)
Opening a connection (3-way handshake): Step 1: client end system sends TCP SYN control segment to server Step 2: server end system receives SYN, replies with SYN-ACK allocates buffers ACKs received SYN Step 3: client rcvs SYN-ACK connection is now set up client starts the “real work” client SYN server SYN-ACK ACK open listen established Transport Layer
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TCP Connection Management (cont’d)
Closing a connection: Step 1: client end system sends TCP FIN control segment to server Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN. client FIN server ACK close closed timed wait Transport Layer
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TCP Connection Management (cont’d)
Step 3: client receives FIN, replies with ACK. Enters “timed wait” - will respond with ACK to received FINs Step 4: server, receives ACK. Connection closed. client FIN server ACK close closed timed wait Transport Layer
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TCP Connection Management (cont’d)
TCP client FSM TCP server FSM Transport Layer
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Summary transport layer services multiplexing/demultiplexing
connectionless transport: UDP connection-oriented transport: TCP Transport Layer
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