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VR - The Historical Context Part 3

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1 VR - The Historical Context Part 3
Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda

2 Artificial Reality Corporation
Myron Krueger, one of the early pioneers of VE technology. Most of his work is video, rather than geometric graphics. He also focuses on systems that do not require the participant to wear anything.

3 Artificial Reality Corporation
Early work: GLOWFLOW METAPLAY PSYCHIC SPACE VIDEOPLACE

4 Videoplace

5 Mandela System

6 Myron Krueger & Mandela Video Suggestions
ACM SIGGRAPH Video Review 20, 1985, Entry 14: Videoplace Sampler - Krueger/ARC. ACM SIGGRAPH Virtual Reality Applications Gallery Jury Reel ’91. Krueger was there. He must have a demo piece. Yes, he does. Bring in the TRG 91 tape on Mandela here. ACM SIGGRAPH Video Review 40, 1988, Entry 4: Videoplace ’88 - Krueger/ARC. This is the best Krueger piece. also on this tape: Entry 1: Very Nervous System, David Rokeby -- a video system (3 cameras) - generates sound from movement. Entry 3: Plasm: A Nano Sample, Myers, Broadwell, Manolis.

7 NPSNET-IV NPSNET-IV Capabilities
Building walkthroughs. Articulated humans - mounting/dismounting capability. Networking - play across the multicast backbone of Internet. Terrain database integration, terrain paging (70km x 70km). Any vehicle capability - air, ground, articulated human. Testbed for VE NSA issues. Interoperability - SIMNET/DIS Constructive model integration - Janus World Modeler ModSAF

8 NPSNET-IV

9 NPSNET-IV

10 NPSNET-IV

11 NPSNET-IV

12 NPSNET-IV

13 NPSNET-IV


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