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1 Modified by John Copeland
Chapter 3 Transport Layer Modified by John Copeland Georgia Tech for use in ECE3600 A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!) If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK/KWR All material copyright J.F Kurose and K.W. Ross, All Rights Reserved Computer Networking: A Top Down Approach Featuring the Internet, 5th edition. Jim Kurose, Keith Ross Addison-Wesley, July 2009. Transport Layer

2 Chapter 3: Transport Layer
Our goals: understand principles behind transport layer services: multiplexing/demulti-plexing reliable data transfer flow control congestion control learn about transport layer protocols in the Internet: UDP: connectionless transport TCP: connection-oriented transport TCP congestion control Transport Layer

3 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

4 Transport services and protocols
provide logical communication between app processes running on different hosts transport protocols run in end systems send side: breaks app messages into segments, passes to network layer receive side: reassembles segments into messages, passes to app layer more than one transport protocol available to apps Internet: TCP and UDP application transport network data link physical network data link physical network data link physical network data link physical logical end-end transport network data link physical network data link physical application transport network data link physical Transport Layer

5 Transport vs. network layer
Household analogy: 12 kids sending letters to 12 kids processes = kids app messages = letters in envelopes hosts = houses transport protocol = Ann and Bill network-layer protocol = postal service network layer: logical communication between hosts transport layer: logical communication between processes* relies on, enhances, network layer services * running on different hosts Transport Layer

6 Internet transport-layer protocols
reliable, in-order delivery (TCP) congestion control flow control connection setup unreliable, unordered delivery: UDP no-frills extension of “best-effort” IP services not available: delay guarantees bandwidth guarantees application transport network data link physical network data link physical network data link physical network data link physical logical end-end transport network data link physical network data link physical application transport network data link physical Transport Layer

7 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

8 Multiplexing/demultiplexing
Multiplexing at send host: Demultiplexing at rcv host: delivering received segments to correct socket gathering data from multiple sockets, enveloping data with header (later used for demultiplexing) = socket = process application application application P3 P1 P4 P1 P2 transport transport transport network network network link link link physical physical physical host 3 host 1 host 2 Transport Layer

9 How demultiplexing works
host receives IP datagrams each datagram has source IP address, destination IP address each datagram carries 1 transport-layer segment each segment has source, destination port number host uses IP addresses & port numbers to direct segment to appropriate socket 32 bits source port # dest port # other header fields application data (message) TCP and UDP segment format Transport Layer

10 Connectionless demultiplexing
Create sockets with port numbers: DatagramSocket mySocket1 = new DatagramSocket(12534); DatagramSocket mySocket2 = new DatagramSocket(12535); UDP socket identified by two-tuple (plus "UDP", it is a 3-tuple): (For incoming segment: destination IP address, destination port number) When host receives UDP segment: checks destination port number in segment directs UDP segment to socket with that port number IP datagrams with different source IP addresses and/or source port numbers directed to same UDP socket This means a single process thread can handle all UDP packets coming to a host that have the same local (destination) UDP port number. This is not the case for TCP (an addition thread is needed for each remote IP address and TCP port pair). Transport Layer

11 Connectionless (UDP) demux (cont)
DatagramSocket serverSocket = new DatagramSocket(6428); Client IP:B P2 client IP: A P1 P3 server IP: C SP: 6428 DP: 9157 SP: 9157 DP: 6428 DP: 5775 SP: 5775 Same incoming UDP destination port, delivered to same process, the one that opened that socket. SP provides “return address” Transport Layer

12 Connection-oriented demux
TCP socket identified by a 4-tuple (+ "TCP" -> a 5-tuple): source IP address source port number dest IP address dest port number recv host TCP layer uses all four values to direct segment to appropriate socket Server host may support many simultaneous TCP sockets: each TCP socket identified by its own 4-tuple (5-tuple) Web servers have different sockets for each connecting client non-persistent HTTP will have different socket (different client port number) for each request Transport Layer

13 Connection-oriented (TCP) demux (cont)
Different TCP source port from P5 and P6 on client C -> different process (thread) (P2, P3 on server B) P1 server IP: A P4 P5 P6 P2 P1 P3 SP: 5775 DP: 80 S-IP: C D-IP:B SP:5776 SP: 5777 DP: 80 DP: 80 server IP:B client IP: C S-IP: C S-IP: C D-IP:A D-IP:B Transport Layer

14 Connection-oriented (TCP) demux: Threaded Web Server
Different TCP source port -> different sub-process (thread) Listening Socket P1 client IP: A P4 P2 P1 P3 SP: * DP: 80 * SP: 5775 DP: 80 S-IP: * S-IP: B D-IP:C * = "any" D-IP:C SP: 9157 SP: 9157 DP: 80 DP: 80 Client IP:B server IP: C S-IP: A S-IP: B D-IP:C D-IP:C thread, spawned or "forked" from main process, manages each connected socket. Transport Layer

15 Active Socket states: ESTABLISHED or LISTEN (netstat)
mc:/Users/copeland root# netstat -f inet -al Active Internet connections Proto Recv-Q Send-Q Local Address (IP.port) Foreign Address (state) tcp mc ESTABLISHED tcp mc.ssh home ESTABLISHED tcp * *.* LISTEN tcp localhost.ipp *.* LISTEN tcp *.afpovertcp *.* LISTEN tcp *.timbuktu *.* LISTEN tcp *.ssh *.* LISTEN udp *.mdns *.* udp * *.* udp * *.* udp *.ipp *.* udp localhost localhost.1022 udp localhost localhost.1022 udp localhost *.* udp localhost *.* udp *.timbuktu-srv *.* udp *.timbuktu *.* udp *.* *.* udp mc.ntp *.* udp localhost.ntp *.* udp *.ntp *.* udp *.tftp *.* Well Known Ports (from /etc/services): ssh = 22, mdns = 5353, timbuktu = 407, timbuktu-srv3 = 1419, ntp = 123, tftp = 69, ipp = 631 Host names (from /etc/hosts): mc, home (from DNS) Transport Layer

16 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

17 UDP: User Datagram Protocol [RFC 768]
“no frills,” “bare bones” Internet transport protocol “best effort” service, UDP segments may be: lost delivered out of order to app connectionless: no handshaking between UDP sender, receiver each UDP segment handled independently of others Why is there a UDP? no connection establishment (which can add delay) simple: no connection state at sender, receiver small segment header no congestion control: UDP can blast away as fast as desired Transport Layer

18 UDP: more other UDP uses often used for streaming multimedia apps
loss tolerant rate sensitive other UDP uses DNS (name lookup) SNMP (network management) NTP (network time protocol) to get reliable transfer over UDP: add reliability at application layer application-specific error recovery! 32 bits source port # dest port # Length, in bytes of UDP segment, including header length checksum Application data (message) UDP segment format Transport Layer

19 UDP checksum Goal: detect “errors” (e.g., flipped bits) in transmitted segment Sender: treat segment contents as sequence of 16-bit integers checksum: addition (1’s complement sum) of segment contents sender puts checksum value into UDP checksum field Receiver: compute checksum of received segment check if computed checksum equals checksum field value: NO - error detected YES - no error detected. But maybe errors nonetheless? More later …. Transport Layer

20 Internet Checksum Example
Note When adding numbers, a carryout from the most significant bit needs to be added to the result Example: add two 16-bit integers (1's compliment) Kurose and Ross forgot to say anything about wrapping the carry and adding it to low order bit wraparound sum checksum Transport Layer

21 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

22 Principles of Reliable data transfer
important in app., transport, link layers top-10 list of important networking topics! characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt) Transport Layer

23 Principles of Reliable data transfer
important in app., transport, link layers top-10 list of important networking topics! characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt) Transport Layer

24 Principles of Reliable data transfer
important in app., transport, link layers top-10 list of important networking topics! characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt) Transport Layer

25 Reliable data transfer: getting started
rdt_send(): called from above, (e.g., by app.). Passed data to deliver to receiver upper layer deliver_data(): called by rdt to deliver data to upper send side receive side udt_send(): called by rdt, to transfer packet over unreliable channel to receiver rdt_rcv(): called when packet arrives on rcv-side of channel Transport Layer

26 Reliable data transfer: getting started
We’ll: incrementally develop sender, receiver sides of reliable data transfer protocol (rdt) consider only unidirectional data transfer but control info will flow on both directions! use finite state machines (FSM) to specify sender, receiver event causing state transition actions taken on state transition state 1 state: when in this “state” next state uniquely determined by next event state 2 event actions Transport Layer

27 Rdt1.0: reliable transfer over a reliable channel
underlying channel perfectly reliable no bit errors no loss of packets separate FSMs for sender, receiver: sender sends data into underlying channel receiver read data from underlying channel Event causes change of state Action that occurs Wait for call from above rdt_send(data) Wait for call from below rdt_rcv(packet) extract (packet,data) deliver_data(data) packet = make_pkt(data) udt_send(packet) sender receiver Transport Layer

28 Rdt2.0: channel with bit errors
underlying channel may flip bits in packet checksum to detect bit errors the question: how to recover from errors: acknowledgements (ACKs): receiver explicitly tells sender that pkt received OK negative acknowledgements (NAKs): receiver explicitly tells sender that pkt had errors sender retransmits pkt on receipt of NAK new mechanisms in rdt2.0 (beyond rdt1.0): error detection receiver feedback: control msgs (ACK,NAK) rcvr->sender Transport Layer

29 rdt2.0: FSM specification
rdt_send(data) snkpkt = make_pkt(data, checksum) udt_send(sndpkt) receiver rdt_rcv(rcvpkt) && isNAK(rcvpkt) Wait for ACK or NAK Wait for call from above udt_send(NAK) rdt_rcv(rcvpkt) && corrupt(rcvpkt) udt_send(sndpkt) rdt_rcv(rcvpkt) && isACK(rcvpkt) Wait for call from below L sender rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) Transport Layer

30 rdt2.0: operation with no errors
rdt_send(data) snkpkt = make_pkt(data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) Wait for ACK or NAK Wait for call from above udt_send(NAK) rdt_rcv(rcvpkt) && corrupt(rcvpkt) udt_send(sndpkt) rdt_rcv(rcvpkt) && isACK(rcvpkt) Wait for call from below L rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) Transport Layer

31 rdt2.0: error scenario rdt_send(data)
snkpkt = make_pkt(data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) Wait for ACK or NAK Wait for call from above udt_send(NAK) rdt_rcv(rcvpkt) && corrupt(rcvpkt) udt_send(sndpkt) rdt_rcv(rcvpkt) && isACK(rcvpkt) Wait for call from below L rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) Transport Layer

32 rdt2.0 has a fatal flaw! What happens if ACK/NAK corrupted?
sender doesn’t know what happened at receiver! can’t just retransmit: possible duplicate Handling duplicates: sender retransmits current pkt if ACK/NAK garbled sender adds sequence number to each pkt receiver discards (doesn’t deliver up) duplicate pkt stop and wait Sender sends one packet, then waits for receiver response Transport Layer

33 rdt2.1: sender, handles garbled ACK/NAKs
rdt_send(data) sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isNAK(rcvpkt) ) Wait for ACK or NAK 0 Wait for call 0 from above udt_send(sndpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt) L L Wait for ACK or NAK 1 Wait for call 1 from above rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isNAK(rcvpkt) ) rdt_send(data) sndpkt = make_pkt(1, data, checksum) udt_send(sndpkt) udt_send(sndpkt) Transport Layer

34 rdt2.1: receiver, handles garbled ACK/NAKs
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq0(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) sndpkt = make_pkt(NAK, chksum) udt_send(sndpkt) sndpkt = make_pkt(NAK, chksum) udt_send(sndpkt) Wait for 0 from below Wait for 1 from below rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq1(rcvpkt) rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq0(rcvpkt) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) Transport Layer

35 rdt2.1: discussion Sender: seq # added to pkt
two seq. #’s (0,1) will suffice. Why? must check if received ACK/NAK corrupted twice as many states state must “remember” whether “current” pkt has 0 or 1 seq. # Receiver: must check if received packet is duplicate state indicates whether 0 or 1 is expected pkt seq # note: receiver can not know if its last ACK/NAK received OK at sender Transport Layer

36 rdt2.2: a NAK-free protocol
same functionality as rdt2.1, using ACKs only instead of NAK, receiver sends ACK for last pkt received OK receiver must explicitly include seq # of pkt being ACKed [say “0”] duplicate ACK at sender [two ACKs for “0”] results in same action as NAK: retransmit current pkt [“1”] Transport Layer

37 rdt2.2: sender, receiver fragments
rdt_send(data) sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,1) ) Wait for call 0 from above Wait for ACK udt_send(sndpkt) sender FSM fragment rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) || has_seq1(rcvpkt)) L Wait for 0 from below receiver FSM fragment sndpkt = make_pkt(ACK0, chksum) udt_send(sndpkt) “Duplicate ACK” rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK1, chksum) udt_send(sndpkt) Transport Layer

38 rdt3.0: channels with errors and loss
New assumption: underlying channel can also lose packets (data or ACKs) checksum, seq. #, ACKs, retransmissions will be of help, but not enough Approach: sender waits “reasonable” amount of time for ACK retransmits if no ACK received in this time if pkt (or ACK) just delayed (not lost): retransmission will be duplicate, but use of seq. #’s already handles this receiver must specify seq # of pkt being ACKed requires countdown timer Transport Layer

39 rdt3.0 sender L L L L rdt_send(data) rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) || isACK(rcvpkt,1) ) sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) start_timer rdt_rcv(rcvpkt) L L Wait for call 0 from above Wait for ACK0 timeout udt_send(sndpkt) start_timer rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,1) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0) stop_timer stop_timer Wait for ACK1 Wait for call 1 from above timeout udt_send(sndpkt) start_timer rdt_rcv(rcvpkt) L rdt_send(data) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,0) ) sndpkt = make_pkt(1, data, checksum) udt_send(sndpkt) start_timer L Transport Layer

40 rdt3.0 in action Transport Layer

41 rdt3.0 in action Transport Layer

42 Review rdt3.0 ACK Packet Lets Sender know that data has been received.
Sequence Number In Header - Lets Receiver know where to place data in buffer (to avoid duplication and gaps) Acknowledgement Number In ACK - Lets Sender know which data has been received. (so it knows what to resend) Retransmit Timer Keeps connection from freezing because of a lost packet. Transport Layer

43 Performance of rdt3.0 rdt3.0 works, but performance stinks
example: 1 Gbps link, 15 ms e-e prop. delay, 1KB packet: L (packet length in bits) 8kb/pkt T = = = millisec transmit R (transmission rate, bps) 10**9 b/sec U sender: utilization – fraction of time sender busy sending 1KB pkt every 30 msec -> 33kB/sec thruput over 1 Gbps link network protocol limits use of physical resources! Transport Layer

44 rdt3.0: stop-and-wait operation
sender receiver first packet bit transmitted, t = 0 last packet bit transmitted, t = L / R first packet bit arrives RTT last packet bit arrives, send ACK ACK arrives, send next packet, t = RTT + L / R U is the “channel utilization factor”, or “efficiency” Transport Layer

45 Pipelined protocols Pipelining: sender allows multiple, “in-flight”, yet-to-be-acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver Two generic forms of pipelined protocols: go-Back-N, selective repeat Transport Layer

46 Pipelining: increased utilization
sender receiver first packet bit transmitted, t = 0 last bit transmitted, t = L / R first packet bit arrives RTT last packet bit arrives, send ACK 1 last bit of 2nd packet arrives, send ACK 2 last bit of 3rd packet arrives, send ACK 3 ACK arrives, send next packet, t = RTT + L / R Increase utilization by a factor of 3 ! If 3L/R < RTT and Window = 3L, then Throughput Rt = R*U = (Window/RTT) Transport Layer

47 Go-Back-N Sender: k-bit seq # in pkt header
“window” of up to N, consecutive unack’ed pkts allowed ACK(n): ACKs all pkts up to, including seq # n - “cumulative ACK” may receive duplicate ACKs (see receiver) timer for each in-flight pkt timeout(n): retransmit pkt n and all higher seq # pkts in window Transport Layer

48 Go Back N: Receiver ACK-only: always send ACK for correctly-received pkt with highest in-order seq # may generate duplicate ACKs need only remember expectedseqnum out-of-order pkt: discard (don’t buffer) -> no receiver buffering! Re-ACK packet with the highest in-order seq # Transport Layer

49 GBN in action Transport Layer

50 Selective Repeat receiver individually acknowledges all correctly received pkts buffers pkts, as needed, for eventual in-order delivery to upper layer sender only resends pkts for which ACK not received sender timer for each unACKed pkt sender window N consecutive seq #’s again limits seq #s of sent, unACKed pkts Transport Layer

51 Selective repeat: sender, receiver windows
send_base moves forward to first not-ack’ed packet (TCP buffers all, but ACK’s first missing byte, = rcv-base) rcv_base moves forward to first not-transferred packet Transport Layer

52 Selective repeat receiver sender data from above :
if next available seq # in window, send pkt timeout(n): resend pkt n, restart timer ACK(n) in [sendbase,sendbase+N]: mark pkt n as received if n smallest unACKed pkt, advance window base to next unACKed seq # pkt n in [rcvbase, rcvbase+N-1] send ACK(n) out-of-order: buffer in-order: deliver (also deliver buffered, in-order pkts), advance window to next not-yet-received pkt pkt n in [rcvbase-N,rcvbase-1] ACK(n) (already received & delivered) otherwise: Ignore Transport Layer

53 Selective repeat in action
TCP ack1 ack2 ACK(2nd) ack2 (3rd) ack2 (4th) On 4th ack2 The sender resends only Pkt2, Then continues Sender must keep a list of pkt’s ACKed Transport Layer

54 Selective repeat: dilemma
Example: seq #’s: 0, 1, 2, 3 window size=3 receiver sees no difference in two scenarios! incorrectly passes duplicate data as new in (a) Q: what relationship between seq # size and window size? Transport Layer

55 Reliable Data Transport
Problem Packet may arrive with errors. Packet may not arrive. Sender may wait forever for ACK. ACK may not arrive, dup. sent. Packets may arrive out-of-order. Inefficient to send one pkt per RT Missing packet early in window. “Go-Back-N” inefficient. ---- Also in TCP --- Packets may be different sizes. Slow down when network congested (as detected by RTO or triple duplicate ACKs. Know when receiver buffer will be full. Solution Add checksum, CRC, or hash. Receiver sends “ACK” back. If ACK not received, packet re-sent. Timeout timer added to sender. Add sequence no.s to detect dups. Buffer packets to rearrange order. Have a “window” to send before ACK (pipelining). “Go-Back-N” to last in-order packet. “Selective Repeat” to fill in gaps only. ---- Sequence number for each byte. “Slow-Start”, or "Multiplicative Decrease" to reduce transmit window. Receiver includes “space left” in every ACK. Transport Layer 3-55

56 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

57 TCP: Overview RFCs: 793, 1122, 1323, 2018, 2581 point-to-point:
one sender, one receiver reliable, in-order byte steam: no “message boundaries” pipelined: TCP congestion and flow control set window size send & receive buffers full duplex data: bi-directional data flow in same connection MSS: maximum segment size connection-oriented: handshaking (exchange of control msgs) init’s sender, receiver state before data exchange flow controlled: sender will not overwhelm receiver Transport Layer

58 TCP segment structure source port # dest port # sequence number
32 bits application data (variable length) sequence number acknowledgement number Receive window Urg data pnter checksum F S R P A U head len not used Options (variable length) URG: urgent data (generally not used) counting by bytes of data (not segments!) ACK: ACK # valid PSH: push data now (generally not used) # bytes rcvr willing to accept RST, SYN, FIN: connection estab (setup, teardown commands) Seg. Size = IP Size – IP Header Size Internet checksum (as in UDP) Data Size = IP Size – IP Header Size - TCP Header Size Transport Layer

59 TCP seq. #’s and ACKs Seq. #’s:
byte stream “number” of first byte in segment’s data ACKs: seq # of next byte expected from other side cumulative ACK Q: how receiver handles out-of-order segments A: TCP spec doesn't say, - up to the implementer Host A Host B User types ‘C’ Seq=42, ACK=79, data = ‘Hi’ host ACKs receipt of ‘C’, echoes back ‘C’ Seq=79, ACK=44, data =‘Hello’ host ACKs receipt of echoed ‘C’ Seq=44, ACK=84 time simple telnet scenario Transport Layer

60 TCP Round Trip Time and Timeout
Q: how to set TCP timeout value? longer than RTT but RTT varies if too short: premature timeout and unnecessary retransmissions if too long: slow reaction to segment loss Q: how to estimate RTT? SampleRTT: measured time from segment transmission until ACK receipt ignore measurement if packet was retransmitted. SampleRTT will vary, we want the estimated RTT “smoother” average several recent measurements, not just current SampleRTT by using a "running average. Transport Layer

61 TCP Round Trip Time and Timeout
EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT This is like a computer instruction, rather than an algebra. It may be clearer to write: EstimatedRTT[new] = (1-)* EstimatedRTT[old] + *SampleRTT[new] where "old" and "new" are array indices, and new = old + 1 Exponential weighted moving average influence of past sample decreases exponentially fast typical value:  = 0.125 Transport Layer

62 Example RTT estimation:
Transport Layer

63 TCP Round Trip Time and Timeout
Setting the retransmission timeout, RTO: use EstimatedRTT plus “safety margin” larger variation in EstimatedRTT -> larger safety margin use a running average, DevRTT, to estimate how much SampleRTT deviates from EstimatedRTT: DevRTT[new] = (1-)* DevRTT[old] +  * |SampleRTT[new]-EstimatedRTT[old*]| (typically,  = 0.25) Note the absolute bars,|...| Then set a new timeout interval, RTO: Timeout Interval: RTO = EstimatedRTT + 4 * DevRTT *Note - "old" value used, not "new" value. Transport Layer

64 A[i] is a exponentially-decaying (1-c) weighed
average of x[i], x[i-1], x[i-2], … A[i] = (1-c) * A[ i – 1 ] + c * x[ i ] A[ i - 1] = (1-c) * A[ i – 2 ] + c * x[ i - 1 ] A[ i - 2] = (1-c) * A[ i – 3 ] + c * x[ i - 2 ] . . . A[i] = c * { x[ i ] + (1-c) * x[ i – 1 ] + (1-c)^2 * x[ i – 2 ] + … } Advantages: Only the last value of A[i] needs to be remembered. More recent values of x[i] are more heavily weighted. 64

65 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

66 TCP reliable data transfer
TCP creates rdt service on top of IP’s unreliable service Pipelined segments Window is in bytes Cumulative acks* TCP uses single retransmission timer* Retransmissions are triggered by: timeout events (Go-Back-N) 3 duplicate acks (like Selective Repeat*) Differs from Selective Repeat. If a segment is missing, the receiver keeps sending the same ACK number (the first missing byte). After 3 duplicate ACKs, the sender sends only the missing segment. Transport Layer

67 Maximum Segment Size (MSS), in bytes
The initial segments (the SYN and SYN-ACK) contain the MSS in an option field. It stays constant after this. This tells the other host the maximum size of a segment that can be handled by their local network (without fragmentation). Examples, one host may say it's MSS value is 1400, the other may say it's MSS value is 1420. Since segments have to transverse both local networks, the smaller MSS value is used for the connection. TCP rules, involving Window sizes, are in number of MSS (bytes), not number of segments. For simplification, examples may say "the host is sending maximum size segments," so that 1 MSS = 1 segment. Sometimes this is implied without being stated in problems. MSS includes the TCP header bytes (20 to 64) and data bytes, but not the IP header bytes (20). Since Ethernet and WiFi limit datagram size to 1500 bytes, MSS is never larger than 1480 bytes when either host is on a LAN. 3-67

68 TCP ACK generation [RFC 1122, RFC 2581]
Event at Receiver Arrival of in-order segment with expected seq #. All data up to expected seq # already ACKed expected seq #. One other segment has ACK pending Arrival of out-of-order segment higher-than-expect seq. # . Gap detected Arrival of segment that partially or completely fills gap TCP Receiver action Delayed ACK. Wait up to 500ms for next segment. If no next segment, send ACK [don’t ACK every segment] Immediately send single cumulative ACK, ACKing both in-order segments [ACK every other segment] Immediately send duplicate ACK, indicating seq. # of next expected byte [1st byte in gap] Immediate send ACK for highest continuous byte. If segment does not start at lower end of gap, it will be another duplicate ACK. Transport Layer

69 Two windows, separate limits on bytes sent (Flow Control & Congestion Control).
RcvrWin in each TCP header received (room in receiver buffer) CongWin calculated by sender (in response to perceived congestion). Sender Buffer SendBase is the lowest unacknowledged byte no., and it is also the highest ACK no. received. 92 100 120 ACK 92, Window 40 received + CongWin (30) + RcvrWin (40) SendBase = 92 + CongWin (30) ACK 120, Window 20 received + RcvrWin (20) SendBase = 120 140 160 Sender can not send bytes beyond either window. MSS limits bytes in a segment, constant after SYN / SYN-ACK. Transport Layer 3-69

70 TCP Flow control LastByte LastByte InBuffer ACKed Receiver-Window =
Rcvr advertises spare room by including value of RcvWindow in every segment (TCP header) Sender limits data to RcvWindow + ACK guarantees receive buffer doesn’t overflow LastByte InBuffer LastByte ACKed <- byte no. higher byte no.s Receiver-Window = spare room in buffer = LastByteInBuffer - LastByteACKed sender won’t overflow receiver’s buffer by transmitting too fast flow control Transport Layer

71 TCP sender events: RTO (timeout)
data rcvd from app: Create segment with seq # seq # is byte-stream number of first data byte in segment start RTO timer if not already running (think of timer as being for oldest un-ACKed segment) expiration interval: calculate new value for TimeOutInterval(RTO) timeout: retransmit segment that caused timeout (Go-Back-N) RTO -> 2*RTO temporarily CongWin = 1 MSS (maximum segment size, e.g bytes)* restart RTO timer ACK rcvd: If acknowledges previously un-ACKed segments update what is known to be ACKed (move SendBase to ACK#) CongWin =CongWin + MSS RTO -> original value (from 2X) start RTO timer if there are outstanding segments * CongWin has become very small. It can double in size every RTT, but it would take 6 RTT to get back to 64 MSS (Slow Start mode). Transport Layer

72 TCP: retransmission scenarios
Host A Seq=92, 8 bytes data ACK=100 loss timeout lost ACK scenario Host B X time Host A Host B Seq=92 timeout Seq=92, 8 bytes data Seq=100, 20 bytes data ACK=100 ACK=120 SendBase = 100 Seq=92, 8 bytes data SendBase = 120 Seq=120, 10 bytes data Seq=92 timeout ACK=120 SendBase = 100 SendBase = 120 ACK=130 time premature timeout Transport Layer

73 TCP retransmission scenarios (more)
Host A Seq=92, 8 bytes data ACK=100 loss timeout "Cumulative ACK" scenario Host B X Seq=100, 20 bytes data ACK=120 time Sender Buffer 92 100 120 + CongWin + RcvrWin SendBase SendBase = 120 + CongWin + RcvrWin’ SendBase Sender can not send bytes beyond either window. Every ACK has updated value of RcvrWin Transport Layer

74 Fast Retransmit If sender receives 4 ACKs for the same data (3 dups), it supposes that segment after ACKed data was lost: fast retransmit: resend segment before timer expires Time-out period often relatively long: long delay before resending lost packet Detect lost segments via duplicate ACKs. Sender often sends many segments back-to-back If segment is lost, there will likely be many duplicate ACKs. When resent packet is ACKed before a timeout, go to Fast Recovery Mode: - Halve "CongWin" - Increase CongWin by 1 MSS per CongWin bytes sent and ACKed. Transport Layer

75 Fast retransmit algorithm:
event: ACK received, with ACK field value of y if (y > SendBase) { SendBase = y if (there are currently not-yet-acknowledged segments) start timer } else { increment count of dup ACKs received for y if (count of dup ACKs received for y = 3) { resend segment with sequence number y then resume sending new segments CongWin = CongWin/2 a duplicate ACK for already ACKed segment fast retransmit Transport Layer

76 Fast Retransmit Sequence Number (kBytes) Send time (ms)
(after 3 duplicate ACKs) (not CongWin limited) Sequence Number (kBytes) Retransmission Retransmission Retransmission. Send time (ms)

77 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

78 TCP Flow Control flow control
sender won’t overflow receiver’s buffer by transmitting too fast flow control receive side of TCP connection has a receive buffer: <- byte no. speed-matching service: matching the send rate to the receiving app’s drain rate higher byte no.s Every TCP header sent by the receiver contains the value of the receiver's Window. This decreases as the incoming data buffer fills up. app process may be slow at reading from buffer Transport Layer

79 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

80 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

81 Principles of Congestion Control
informally: “too many sources sending too much data too fast for network to handle” different from flow control! manifestations: lost packets (buffer overflow at routers) Sender's CongWin decreases , throughput = CongWin/RTT decreases long delays (queueing in router buffers) RTT increases, throughput = Window/RTT decreases Transport Layer

82 Causes/costs of congestion: scenario 1
unlimited shared output link buffers Host A lin : original data Host B lout two senders, two receivers one router, infinite buffers no retransmission large delays when congested maximum achievable throughput Transport Layer

83 Causes/costs of congestion: scenario 3
Host A lout Host B Another “cost” of congestion: when packet dropped, any “upstream transmission capacity used for that packet (to the point where it was dropped) was wasted! Transport Layer

84 Approaches towards congestion control
Two broad approaches towards congestion control: End-end congestion control: no explicit feedback from network congestion inferred from end-system (1) observed loss, and (2) delay – by two methods: (a) duplicate ACKs or (b) RTOs. approach taken by TCP Network-assisted congestion control: routers provide feedback to end systems single bit indicating congestion (SNA, DECbit, TCP/IP ECN, ATM) explicit rate sender should send at Transport Layer

85 Case study: ATM ABR congestion control
ABR: available bit rate: “elastic service” if sender’s path “underloaded”: sender should use available bandwidth if sender’s path congested: sender throttled to minimum guaranteed rate RM (resource management) cells: sent by sender, interspersed with data cells bits in RM cell set by switches (“network-assisted”) NI bit: no increase in rate (mild congestion) CI bit: congestion indication RM cells returned to sender by receiver, with bits intact Transport Layer

86 Chapter 3 outline 3.1 Transport-layer services
3.2 Multiplexing and demultiplexing 3.3 Connectionless transport: UDP 3.4 Principles of reliable data transfer 3.5 Connection-oriented transport: TCP segment structure reliable data transfer flow control connection management 3.6 Principles of congestion control 3.7 TCP congestion control Transport Layer

87 TCP congestion control: additive increase, multiplicative decrease
Approach: increase transmission rate (window size), probing for usable bandwidth, until loss occurs additive increase: increase CongWin by 1 MSS every RTT until loss detected multiplicative decrease: cut CongWin in half after loss Lost packet (3 duplicate ACKs) Saw tooth behavior: probing for bandwidth congestion window size time * MSS = maximum segment size (e.g.. , 1280 bytes). specified as a TCP option in SYN and SYN-ACK packets. Transport Layer

88 TCP Congestion Control: details
sender limits transmission: LastByteSent-LastByteAcked  CongWin Roughly, CongWin is dynamic, function of perceived network congestion How does sender perceive congestion? loss event = timeout (RTO) or 3 duplicate ACKs TCP sender reduces rate (CongWin) after loss event mechanisms: AIMD (additive increase, multiplicative decrease) slow start (after RTO) conservative after timeout events (CongWin = 1 MSS) rate = CongWin RTT Bytes/sec Transport Layer

89 TCP Slow Start When connection begins, CongWin = 1 MSS*
Example: MSS = 500 bytes & RTT = 200 msec initial rate = 20 kbps available bandwidth may be >> MSS/RTT desirable to quickly ramp up to respectable rate When connection begins, increase rate exponentially fast until first loss event (doubles every RTT) or until CongWin = Receiver-Window. * MSS = maximum segment size (e.g.. , 1420 bytes). specified as a TCP option in SYN and SYN-ACK packets. Transport Layer

90 TCP Slow Start (more) When connection begins, increase rate exponentially until first loss event: double CongWin every RTT done by incrementing CongWin for every ACK received (by d-SendBase) Summary: initial rate is slow but ramps up exponentially fast Host A Host B one segment RTT two segments four segments time Transport Layer

91 Congestion Window /mss
Refinement Q: When should the exponential increase switch to linear? A: When CongWin gets to 1/2 of its value before timeout. “Fast Recovery” (after 3 dup. ACKs) 1/2 Congestion Window /mss “Slow Start” Implementation: Variable Threshold At loss event, Threshold is set to 1/2 of CongWin just before loss event Transmission Round (time/rtt) Transport Layer

92 CongWin <= Threshold: Doubles each RTT (add MSS for each MSS ACKed)
CongWin > Threshold: Adds MSS each RTT Time Out: Threshold = 1/2 CongWin, CongWin = 1 (Slow-Start) 3-Dup Ack: Threshold = 1/2 CongWin, CongWin = Threshold (Fast Recovery) CongWin / mss Time Out CongWin = 20 3 Dup. ACKs 12 6 Transport Layer 3-96

93 Refinement: inferring loss
After 3 dup ACKs: CongWin is cut in half window then grows linearly But after timeout event: CongWin instead set to 1 MSS; window then grows exponentially to a threshold, then grows linearly Philosophy: 3 dup ACKs indicates network capable of delivering some segments timeout indicates a “more alarming” congestion scenario Transport Layer

94 Summary: TCP Congestion Control
When CongWin is below Threshold, sender in slow- start phase, window grows exponentially. When CongWin is above Threshold, sender is in congestion-avoidance phase, window grows linearly. When a triple duplicate ACK occurs, Threshold set to CongWin/2 and CongWin set to Threshold (no slow start, linear mode immediately). When timeout occurs, Threshold set to CongWin/2 and CongWin is set to 1 MSS. Transport Layer

95 TCP sender congestion control
State Event TCP Sender Action Commentary Slow Start (SS) ACK receipt for previously unacked data CongWin = CongWin + MSS, If (CongWin > Threshold) set state to “Congestion Avoidance” Resulting in a doubling of CongWin every RTT Congestion Avoidance (CA) CongWin = CongWin+MSS * (MSS/CongWin) Additive increase, resulting in increase of CongWin by 1 MSS every RTT SS or CA Loss event detected by triple duplicate ACK Threshold = CongWin/2, CongWin = Threshold, Set state to “Congestion Avoidance” Fast recovery, implementing multiplicative decrease. CongWin will not drop below 1 MSS. Timeout CongWin = 1 MSS, Set state to “Slow Start” Enter slow start Duplicate ACK Increment duplicate ACK count for segment being ACKed CongWin and Threshold not changed Transport Layer

96 TCP throughput What’s the average throughout of TCP as a function of window size and RTT? Ignore slow start Let W be the window size when loss occurs. When window is W, throughput is W/RTT Just after loss, window drops to W/2, throughput to W/2RTT. Average throughout: .75 W/RTT (assuming loss occurs every time CongWin grows to W) Transport Layer

97 TCP Futures: TCP over “long, fat pipes”
Example: With 1500 byte segments and 100ms RTT, if we want 10 Gbps throughput: Requires window size, W = 125,000,000 bytes (for 83, byte in-flight segments) New versions of TCP for high-speed needed! Present W of 65,000 bytes -> 5 Mbps The TCP Window-Multiplier option allows the Window to be incearsed by a exponent of 2. Transport Layer

98 TCP Fairness Fairness goal: if K TCP sessions share same bottleneck link of bandwidth R, each should have average rate of R/K TCP connection 1 bottleneck router capacity R TCP connection 2 Transport Layer

99 Why is TCP fair? Two competing sessions:
Additive increase gives slope of 1, as throughout increases multiplicative decrease decreases throughput proportionally Rmax Finally: equal bandwidth share loss: decrease windows by factor of 2 congestion avoidance: additive increase Connection 2 throughput R1,R2 -losses: decrease windows by factor of 2 congestion avoidance: additive increase Start: R1 = 5 x R2, R1 +R2 < Rmax R1/2,R2/2 Start Connection 1 throughput Rmax Transport Layer

100 Fairness (more) Fairness and UDP Multimedia apps often do not use TCP
do not want rate throttled by congestion control Instead use UDP: pump audio/video at constant rate, tolerate packet loss Research area: make UDP more TCP friendly Solution: reserve 50% of router buffer space for TCP segments (excess UDP segments dropped). Fairness and parallel TCP connections nothing prevents app from opening parallel connections between 2 hosts. Web browsers do this Example: link of rate R supporting 9 connections; new app asks for 1 TCP, gets rate R/10 new app asks for 10 TCPs, gets R/2 ! Browsers using parallel connections are not fair, but work better. Fairness is not an issue if there is no congestion. Transport Layer

101 Fixed congestion window (1)
First case: WS > R * RTT (Rate Limited) ACK for first segment in window returns before window’s worth of data sent (so no idle time) Data sent at full rate, R R * RTT is the Bandwidth-Delay Product Transport Layer

102 Fixed congestion window (2)
Second case: WS < R*RTT (Window Limited) wait for ACK after sending window’s worth of data sent Data sent at rate WS/RTT < R Transport Layer

103 TCP Delay Modeling: Slow Start (2)
Delay components: 2 RTT for connection estab and request O/R to transmit object time server idles due to slow start Server idles: for RTT O is object size, R is transmission rate RTT is round-trip-time. Transport Layer

104 TCP Delay Modeling (3) As the CongWin grows, the connection can change from being "Window Limited" (DataRate=W/RTT) to being "Transmission Rate Limited" (DataRate = R). Transport Layer

105 TCP Options source port # dest port # sequence number
32 bits source port # dest port # Options appear in extra bytes appended to the end of the TCP header: number of bytes, option ID, parameter. A receiver can ignore Options it does not understand (extensible). sequence number acknowledgement number head len not used U A P R S F Receive window checksum Urg data pnter 20 Options (variable length) <60 data Common Options Time Stamp (RFC1323) Window Scale Option (RFC1323) Multiply Window by 2^n. SACK (RFC2018) Acknowledge non-contiguous blocks received. NOP - Pads out options to multiple of 4 bytes

106 Chapter 3: Summary principles behind transport layer services:
multiplexing, demultiplexing reliable data transfer flow control congestion control instantiation and implementation in the Internet UDP TCP Next: leaving the network “edge” (application, transport layers) into the network “core” Transport Layer

107 TCP Connection Management
Three way handshake: Step 1: client host sends TCP SYN segment to server specifies initial seq # TCP option sends client’s MSS* no data Step 2: server host receives SYN, replies with SYN-ACK segment server allocates buffers specifies server initial seq. # TCP option sends server’s MSS Step 3: client receives SYN-ACK, replies with ACK segment, normally has no data Recall: TCP sender, receiver establish “connection” before exchanging data segments initialize TCP variables: seq. #s buffers, flow control info (e.g. RcvWindow) client: connection initiator Socket clientSocket = new Socket("hostname","port number"); server: contacted by client Socket connectionSocket = welcomeSocket.accept(); MSS - maximum segment size, usually 1420 bytes. Transport Layer

108 TCP Connection Management (cont.)
Closing a connection: client closes socket: clientSocket.close(); Step 1: client end system sends TCP FIN control segment to server Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN. client FIN server ACK close closed timed wait Or, either host sends a packet with the RES (reset) flag bit set. This is frequent between Web servers and browsers, Transport Layer

109 TCP Connection Management (cont)
TCP server lifecycle TCP client lifecycle (client initiates close) Transport Layer


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