Download presentation
Presentation is loading. Please wait.
1
Web-Technology Lecture 12
2
Social Web
3
Homo Socialis Heider, Fritz; Simmel, Marianne (2 Apr 1944). "An Experimental Study of Apparent Behavior". American Journal of Psychology. 57 (2): 243–259. animation depicts merely shapes observers describe these objects in social terms and construct a social drama around their movements Humans Are By Nature Social Animals Various social interactions are not just important for us, but necessary Implications for the Web? As Web grew in content, usage, and functionality, more and more socially-oriented activities that people engage into could be transferred online
4
Social Web Social Web is a layer of applications and services implementing and supporting social relations that link people on the WWW Fostering, facilitating and exploiting social engagement and interaction is the key goal of any Social Web app Participation=Value
5
Factors of Success Web provides connectedness surpassing time and location differences Web has lots of content to interact with and about New interfaces and applications emerged that made it easier to Create content Build up communities Collaborate Mobile access – connected anytime, anywhere Social art – creative people have found new ways to express themselves Businesses have soon understood that Social Web is the most efficient way to reach and engage customers Explosion of Social apps and services Non-social websites have to implement social features
6
Pure numbers
7
History of Social Web
8
Social Web history: the beginning
Bulletin board systems and Online Forums 1973 – Plato Notes is created at UoI - the prototype for online forums, bulletin board systems, and more 1984 – FidoNet is launched (39,000 nodes at its peak in 1996) While BBSs are largely dead, online forums remain very popular Usenets / Newsgroups 1979 – the first usenet was launched in UNC Group sites such as Google Groups are the descendant of usenets IRC, ICQ, and instant messaging 1988 – IRC protocol is invented and first Internet chat systems are developed 1996 – a popular IRC client ICQ is released later purchased by AOL for more than $400 million "As long as there are folks who think a command line is better than a mouse, the original text-only social network will live on” John
9
PLATO* PLATO (Programmed Logic for Automatic Teaching Operations) Developed starting 1960s in University of Illinois First general-purpose CAI/CMI system (grandfather of BlackBoard) Many modern concepts in multi-user computing were introduced by PLATO and its extensions: forums, message boards, online assessment, , chat rooms, instant messaging, remote screen sharing, multiplayer games emoticons online communities
10
Social Web history: sharing
Photo sharing 2003 – Photobucket. Later acquired by Fox 2004 – Flickr. Later acquired by Yahoo! Social bookmarking and news sharing 2003 – Del.icio.us Sharing online resources Tags, tag clouds, folksonomies 2004 – Digg Resources and news can be up/down voted and commented upon 2005 – Reddit Most popular news sharing website
11
Social Web history: sharing more
Video sharing 2005 – YouTube. Later acquired by Google Content (co-)creation / Knowledge sharing Wikis WikiWikiWeb 2001 – Wikipedia Almost 300 languages More than 5 million articles only in EN Blogs (Web-log ~ We blog ~ Blog) 1998 – 1999: Open Diaries, LifeJournal, Blogger, etc. 2005 – WordPress (> 1billion websites powered by WP) Tumblr (>330 million blogs) Twitter Microblogging? Real time news sharing? Social networking?
12
History – Real-time communication and interaction
VoIP and video-telephony 2003 – Skype Video streaming and broadcasting Justin.tv 2011 – twitch.tv 2015 – Periscope Instant Messaging 2009 – Whatsapp WeChat 2011 – SnapChat Social virtual worlds and MMORPG 2003 – Second life 2004 – World of Warcraft
13
History – social networks
1997 –SixDegrees.com First social network Based on the concepts of six degrees of separation A million members at its peak Purchased for $125 million in 2000 and shutdown in 2001 “Okay, I was in a movie with an extra, Eunice, whose hairdresser, Wayne, attended Sunday school with Father O'Neill, who plays racquetball with Dr. Sanjay, who recently removed the appendix of Kim, who dumped you sophomore year. So you see, we're practically brothers.”
14
History – social networks
2002 – Friendster First modern SN Building social circles Sharing content and commenting on it Setting profile privacy Currently about 90 million users Popular in Asia 2003 – MySpace Most popular SN by 2006 Customization of profile looks Instant messaging Status updates and news feeds Sharing video and music
15
History – social networks
2003 – LinkedIn First professional social network User profiles are resumes representing professional activities and milestones Connections are mostly between colleagues Heavily used for employment by both individuals and companies 2004 – (the)Facebook Most popular SN since 2008 1.86 billion monthly active users Honorable mentions: Instagram, Orcut, Baidu, Vkontakte,
16
Social Media Criticisms and Controversies
Privacy and Security Damage to self (91% of potential employers screen applicants by browsing their social media profile) Damage to others (25% of teenagers experience cyber bulling incidents) Hacking threats (600,000 of Facebook logins per day are compromised) Big Brother is listening (all major Internet companies collaborate with NSA/FBI since ~2009) Stalkers, child predators and … burglars Content Ownership Trustworthiness Information bubble
17
Online marketplaces Traditional Sharing economy:
Make use of customer’s activities Facilitate sales between third parties Main players: Amazon eBay Alibaba Sharing economy: Airbnb Leasing and renting short-term lodging 4,000,000 lodging listings in 65,000 cities and 191 countries Uber transportation (taxi and carpooling) food delivery 83 countries and over 600 cities 40 million riders use the service in a single month
18
Features of Social Web Apps
19
Essential features of Social Websites
Personal profiles Social connections Communication Participation in groups/communities Content creation and sharing Expressing opinions Effective information access (search, browsing, recommendation, filtering) Highest level of interactivity and responsiveness Anything to keep the user engaged
20
Web (2.0) as a platform Building apps as online services instead of packaged software Perpetual Beta New features do not require new releases Real users are engaged as beta-testers Device/platform independence Cost-effective scalability
21
Wisdom of the Crowd / Collective Intelligence
The long tail Bulk of internet content exist on smaller websites Bulk of possible applications on Internet can be created in narrow niches Connecting people to people and people to content in those niches creates immense social value Examples: Amazon vs. a traditional department store Airbnb vs. a traditional hotel Uber vs. a traditional taxi Crowdfunding vs. a traditional bank
22
Wisdom of the Crowd / Collective Intelligence
Social navigation Social feedback and massive participation help assessing quality and reputation user's navigation through an information space is guided and structured by the activities of others Potential problems: Snowball effect – popular items become more popular Cold start effect – new items are not noticed
23
Wisdom of the Crowd / Collective Intelligence
Communities of practice (Crowdsourcing) Content co-creation Crowd-based learning Crowd-research
24
Big Social Data Users must have a voice Embrace the network effect
Sharing/Ranking/Commenting/Liking/Blogging/Accessing/Interacting in any other way creates data, data creates value Participation should be encouraged Embrace the network effect The value of the service as a whole grows with the number of users and the level of participation
25
Rich User Experiences Engaging interaction patterns that keep the user involved and in control Continuous, responsive interaction Dynamic, lightweight interface enabled by AJAX Good HCI design principles supported on SW: Safe exploration Instant gratification (accomplished now, not later) Intuitive, easy to learn interfaces Consistency: habituation and spatial memory Design for Everyone Talk Like a Person …
26
Lightweight Programming Models
The value of a good Social Web service grows based on users and generated data Light-weight programming models enabling easy integration help scaling this value: Multiple social features Integration of 3d party functionality and making your functionality integratable provide communication endpoints and APIs follow standards Syndication of your content and enabling external content Sharing data with other social services Maximally open and permissive licensing schemes
27
Current Trends in Social Web Development
28
Dominance of Messengers
more messages are sent via messenger apps than via messengers should overtake social networks to become the world’s most active social platforms within the next years people constantly find new ways to use messengers to communicate, messengers innovate Emojis and Stickers, etc. Voice dictation, Audio and video chat Chat bots …
29
Integrated platforms E.g. WeChat is now so integrated, it’s almost the entire internet in one app
30
Evolution of Social Video
Video is the fastest growing type of social content Video live streaming (Periscope, Twitch, Facebook Live, etc.) the ability for anyone to bring their networks and audiences into their live, here-and-now world 360o Video interactive video content that puts the audience in greater control of the action Virtual and Augmented Reality immersive social experiences that create next-level engagement
31
Professional Social Networking
one of the fastest areas of growth at the moment Facebook’s and are changing the way teams communicate grew to 4 million daily active users in 2016 At launch in had 1000 corporate clients Microsoft paid more than $26 billion for – should have a good reason for that ;-) There are social networks for scientists (ResearchGate and Academia.edu, Mendeley), programmers (GitHub), teachers, students, military etc. Potential use: recruitment & job hunting – connecting with potential candidates/employers enterprise networking – building a connected culture between teams and geographies external collaboration - identifying and engaging potential partners and customers amplifying influence – promoting key people and engaging media
32
Social Commerce In simple words: “social commerce is the use of social network(s) in the context of e-commerce transactions.” © Wikipedia e-commerce apps employ more social features (ratings, comments, status) ‘buy buttons’ are becoming common across social platforms (Instagram, WeChat, …) People buy based on trust People trust their social connections, brands they follow, communities they are members of, users with authority (e.g. celebrity), majority (likes) Types of social commerce applications: Social network-driven sales (Facebook, Twitter) Peer-to-peer sales platforms (eBay) Group buying (Groupon) Peer recommendations (Amazon) Participatory commerce (Kickstarter) …
Similar presentations
© 2025 SlidePlayer.com Inc.
All rights reserved.