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fischertechnik® RoboPro Software for Gateway To Technology® RoboPro

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Presentation on theme: "fischertechnik® RoboPro Software for Gateway To Technology® RoboPro"— Presentation transcript:

1 fischertechnik® RoboPro Software for Gateway To Technology® RoboPro
Unit 2 – Lesson 2.3 – Automated Systems RoboPro Software for fischertechnik®

2 RoboPro Screen Set to Level 1 Beginners Element Window Toolbar Program
Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems RoboPro Screen Set to Level 1 Beginners Element Window Toolbar Program Window

3 Setting up the Robo Interface
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Setting up the Robo Interface Select the type of interface and port to connect to.

4 Setting up the TX Interface
Interface Connections Gateway To Technology Unit 2 – Lesson 2.3 – Automated Systems Setting up the TX Interface For the connection between the Interface and the PC to function correctly, ROBO Pro must be configured for the Interface currently in use. To do this, start ROBO Pro using the ROBO Pro entry on the Start menu under Programs or All programs and ROBO Pro. Then push the COM/USB on the toolbar. <CLICK> This window will appear. Here you will select the USB/Bluetooth Port and the ROBO TX Controller Interface.

5 Checking the Robo Interface
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Checking the Robo Interface Inputs Outputs Analog Inputs Interface Status

6 Checking the Interface
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Checking the Interface Clicking on the Test icon in the program will bring up the Interface test box. The first step when setting up and troubleshooting is to check to see that the Connection bar turns green and says running. If you get the message No Connection to Interface despite having correctly set the COM/USB port, you should check to see if the power supply and COM/USB cables are connected correctly. Next check to see if the port is actually working by plugging in another device. The Test Interface window provides several options for controlling the output and checking the status of the inputs. Outputs can be tested to see if they are connected at the correct speed or intensity and running in the proper direction. If a digital input has a √ mark, then the value of the sensor is equal to 1. If there is no √ mark, then the value of the sensor is equal to 0. Analog input values are displayed in the AX and AY boxes.

7 Interface Connections
Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems ROBO TX Interface Test Clicking on the Test icon in the program will bring up the Interface test box. The first step when setting up and troubleshooting is to check to see that the Connection bar turns green and says running. If you get the message STOPPED despite having correctly set the USB port, you should check to see if the power supply and USB cables are connected correctly. Next check to see if the port is actually working by plugging in another device. The Test Interface window provides several options for controlling the output and checking the status of the inputs. Outputs can be tested to see if they are connected at the correct speed or intensity and running in the proper direction. Universal inputs I1—I8 I1—I8 are the universal inputs of the ROBO TX Controller. This is where different types of sensors can be connected. There are digital and analog sensors. You set the universal inputs depending on the type of sensor you would like to connect. Digital sensors can only assume the states 0 and 1, or Yes and No. By default, both universal inputs are set to the input type Digital 5kOhm. Switches (mini pushbutton-switches), as well as phototransistors (light sensors) or reed-switches (magnetic sensors), can be connected to these digital inputs. You can check the functioning of these inputs by connecting a switch to the Interface, e.g. to I1 (use contacts 1 and 3 on the switch). As soon as you press the button, a check-mark appears in the display of I1. If you have connected the switch the other way around (contacts 1 and 2), the check-mark will appear immediately and disappear when you press the button. Counter inputs C1-C4 These inputs allow you to count fast pulses with frequencies of up to 1000 pulses per second. You can also use them as digital inputs for switches. If you connect a switch to this input, every push of the switch (=pulse) will increase the value of the counter by 1. This allows you, for example, to let a robot travel a specific distance. Motor outputs M1—M4 M1 – M4 are the outputs from the Interface. This is where what are called actuators are connected. These can be, e.g., motors, electromagnets or lamps. The 4 motor outputs can be controlled in speed and in direction. Speed is controlled using the slide control. You can choose between a coarse resolution with 8 different steps of speed or a fine resolution with 512 steps. The program elements in levels 1 and 2 only use the coarse resolution, but starting with level 3, there are elements which allow you to use the fine resolution. The speed is displayed next to the slider control as a number. If you would like to test an output, you connect a motor to an output, e.g. M1. Lamp outputs O1—O8 Each motor output can alternatively be used as a pair of individual outputs. These can be used to control not only lamps, but also motors which only need to move in one direction (e.g. for a conveyor belt). If you would like to test one of these outputs, you connect one lamp contact to the output, e.g. O1. You connect the other lamp contact with one of the ground sockets. Extension modules The ROBO TX Controller connected to the PC via the USB port (=master) can take up to 8 additional ROBO TX Controller as extensions These buttons allow you to select which of the connected devices you would like to access with the test window.

8 RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems The Element Window Function blocks are icons that, when selected, access instruction sets in the RoboPro software to perform the operations identified by the icons. They are located on the left-hand side of the screen.

9 RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems The Flowchart When function blocks are placed on the screen and connected, a flowchart is created.

10 Programming Icons Graphic Programming BASIC Programming
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Programming Graphic Programming BASIC Programming Sample Instruction Sets Icons 500 INIT 510 If E1 = 1 THEN GOTO GOTO 510 530 CALL M1 On 540 END

11 RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Motor Output Motor Outputs provide power to devices. The image of the function block can be changed from a motor to an electromagnet, lamp, solenoid, or buzzer to match the physical component that it controls. Select Interface Connection Choose Image Select Speed, Brightness, or Intensity Choose Action

12 Motor Outputs Output Images Gateway To Technology® RoboPro
Unit 2 – Lesson 2.3 – Automated Systems Motor Outputs Output Images

13 RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Lamp Outputs Lamp output program elements switch one of the interface’s single-pole outputs O1-O8. You connect the other lamp contact with the ground socket of the interface (┴). O1-O8 outputs only work in one direction. Unlike motor output, lamp outputs only take up one connection pin. With lamp outputs, you can control 8 outputs separately. This will be especially helpful during the simulated factory project. Multiple wires can be piggybacked in the ground socket.

14 Start & End The Start and End function blocks begin and end a program.
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Start & End The Start and End function blocks begin and end a program.

15 The program to control two output devices might look like this.
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Flowchart Start Program The program to control two output devices might look like this. M1 Output On M2 Output On End Program

16 Time Delay The Time Delay is used to introduce a delay in a program.
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Time Delay The Time Delay is used to introduce a delay in a program. A time step can be set for seconds, minutes, or hours.

17 Digital Inputs Inputs Examples
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Digital Inputs Inputs The Input function block queries the state of a digital input I1-I8 on the interface. A digital input can only have one of two states, 0 or 1. Examples Pushbutton Switch  Pushed or not pushed Phototransistor  Light or dark Reed Switch  Magnetic field or no magnetic field

18 Digital Inputs Input Images Phototransistor (light sensor) Switch
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Digital Inputs Input Images Phototransistor (light sensor) Switch (pressure sensor) Reed Switch (magnetic sensor)

19 RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Digital Inputs Digital Inputs can represent a variety of switch mechanisms, including a pushbutton switch, phototransistor, or reed switch. Digital Inputs connect to I1-I8 on the interface.

20 Digital Inputs The Phototransistor (light sensor) has polarity.
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Digital Inputs The Phototransistor (light sensor) has polarity. Notice the red side of the sensor. It plugs into the positive side of the Interface box. Point out that the positive side of the interface box is the outside.

21 Text The Text tool is used to display information on the program page.
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Text The Text tool is used to display information on the program page.

22 Wait for Input Wait for Input responds to a digital signal change.
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Wait for Input Wait for Input responds to a digital signal change. Notice there are three holes on a switch. One wire always connects to the hole in the middle. The other wire goes in #3 for a normally open circuit, or #2 for a normally closed circuit. Students should have switches that they can look at to see the numbers 1, 2 and 3 on them.

23 Wait for Input Wait for Input is simpler and easier than using the
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Wait for Input Wait for Input is simpler and easier than using the Digital Input icon for some applications.

24 RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Counter Loop With the Counter Loop, you can execute a specific part of the program several times.

25 Counter Loop This Counter Loop allows a light to
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Counter Loop This Counter Loop allows a light to flash on for 2 seconds, then off for 2 seconds. The sequence will occur 10 times before the program ends.

26 Analog Branch With the Analog Branch, you can compare
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Analog Branch With the Analog Branch, you can compare the value of an analog input with a fixed number. You can branch to the Yes (Y) or No (N) exit based upon the comparison. Set the condition and enter a comparison value.

27 Analog Branch This Analog Branch uses a photocell sensor to determine
RoboPro Gateway To Technology® Unit 2 – Lesson 2.3 – Automated Systems Analog Branch This Analog Branch uses a photocell sensor to determine whether the reading (value of AX) is greater than 800. When it is, the light is turned off and the program ends. The Light function blocks display the analog value on your screen while the program is running.


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