Presentation is loading. Please wait.

Presentation is loading. Please wait.

Highs and Lows of modern esports

Similar presentations


Presentation on theme: "Highs and Lows of modern esports"— Presentation transcript:

1 Highs and Lows of modern esports

2 roadmap Origins Early History Modern Milestones ($) Modern Issues

3 Origin story Desire for competition, not for traditional sport
Less like modern sports, more like modern “challenges” 1972 - Stanford “Spacewar!” 1980 – Space Invaders Competition by Atari 1988 – Netrek: The first online sports game

4 Major early developments
Quake 1998 – Starcraft 1999 – Super Smash Bros. Counterstrike

5 Games Games GAmes Multiplayer online battle arena Others Dota / Dota 2
League of Legends Smite Heroes of the Storm Heroes of Newerth Vainglory Clash Royale Others EndGods Guild Wars 2 Gears of War War Thunder World of Tanks World of Warcraft Hearthstone Pokémon Tetris Fighting games Street Fighter Super Smash Bros. Marvel vs. Capcom Tekken Killer Instinct First-person shooters Quake Counter-Strike series Call of Duty series Unreal Tournament Halo series Painkiller Battlefield series CrossFire Overwatch Team Fortress 2 Rainbow Six: Siege Alliance of Valiant Arms Special Force II Real-time strategy StarCraft: Brood War Warcraft III StarCraft II Sports games FIFA series Madden NBA 2K Rocket League Real Subspace Hockey League Racing Trackmania iRacing Project CARS

6 Modern western Milestones
DreamHack International LAN tournament League of Legends World Championships Developer controlled events League of Legends Championship Series (LCS) Developer controlled leagues with set number of teams and weekly games Late 2000s/Early 2010s – Esport teams begin presenting viable business models 2011 – Team SoloMid moves League of Legends roster into gaming house 2011 – The International $1.6 million prize pool

7

8 Sponsors Sponsors Sponsors
Food/Beverage Taco Bell Buffalo Wild Wings Carl’s Jr. Slim Jim Mountain Dew Reese’s Puffs Arby’s Pizza Hut Snickers Hot Pockets Domino’s Pizza Bud Light Coca-Cola Soylent Quest Nutrition Media MGM 20th Century Fox Legendary Universal Sony Pictures Tech/Communications Vodafone AT&T Xfinity Bell Dolby T-Mobile Hisense Sennheiser Orange Honor Energy Gazprom Red Bull Financial Gemini Trust Visa St. George Transportation Ford Hyundai Audi Nissan Uber Other Turtle Wax Michelin Gillette Geico Mobil Axe Credit Karma Weedmaps Adidas

9 Problems… Match Fixing Cheating Player Abuse
2015/2016 – Korean Starcraft II Cheating rings, brokers, financial backers etc. Up to two year long jail terms and civil suits followed 2015 – North Amercian Counterstrike: Global Offensive Tens of thousands worth of in game cosmetic items Indefinite ban of 7 pro players in competitive play Cheating 2012 – League of Legends Season 2 World Championships screen looking 2014 – French Counterstrike: Global Offensive Cheating Members Pros of the highest level detected and banned by in game anti-cheat 2015/2016 – Substance Abuse in Multiple Games Player Abuse 2015 – European League of Legends Player Abuse Ongoing – Korean Teams, Multiple Games

10

11 The scene today 20 Million Buy-In

12 The scene today $10 - $13 Million Buy-In Players Association


Download ppt "Highs and Lows of modern esports"

Similar presentations


Ads by Google