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Charlotte's Web Describe Wilbur’s character Make a prediction of what will happen to Wilbur 2-3.

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Presentation on theme: "Charlotte's Web Describe Wilbur’s character Make a prediction of what will happen to Wilbur 2-3."— Presentation transcript:

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4 Charlotte's Web Describe Wilbur’s character
Make a prediction of what will happen to Wilbur 2-3

5 What is Positive Youth Development?
Providing services and opportunities to support young people in developing a sense of competence, usefulness, belonging, and empowerment 2-4

6 Why is Positive Youth Development Important?
Implications for a community without Positive Youth Development Benefits provided Current Statistics 2-5

7 A 2003 Youth at Risk Survey 20% Smoked cigarettes 12% Overweight
38% Had sexual intercourse 45% Drank alcohol 2-6

8 What are the basic needs?
Safety and structure Belonging and membership Self-worth Independence Closeness and relationship Competence or mastery 2-7

9 Experiential Learning Activity
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10 Experiential Learning
1 EXPERIENCE Experiential Learning 5 APPLY 2 SHARE DO APPLY REFLECT 4 GENERALIZE 3 PROCESS 2-9

11 EXPERIENCE the activity; perform, do it
What did you do? What happened in your group or to you? Where did you go? Who went with you? EXPERIENCE the activity; perform, do it 1 EXPERIENCE Experiential Learning 1 EXPERIENCE 5 APPLY 2 SHARE DO APPLY REFLECT 4 GENERALIZE 3 PROCESS 2-10

12 SHARE the results, reactions, and observations publicly
What did you see? How did you do? How did it feel when…? What was most challenging? What did you learn about yourself or others as a result of…? SHARE the results, reactions, and observations publicly 2 SHARE 1 EXPERIENCE Experiential Learning 5 APPLY 2 SHARE DO APPLY REFLECT 4 GENERALIZE 3 PROCESS 2-11

13 PROCESS by discussing, looking at the experience; analyze, reflect
What themes, processes, or issues came up? How did you handle specific problems? PROCESS by discussing, looking at the experience; analyze, reflect 3 PROCESS 1 EXPERIENCE Experiential Learning 5 APPLY 2 SHARE DO APPLY REFLECT 4 GENERALIZE 3 PROCESS 2-12

14 GENERALIZE to connect the experience to real-world examples
Where is this situation likely to occur in the future? Does this remind you of any other situations you have been in? Have you ever faced a similar challenge? What key points have you learned? GENERALIZE to connect the experience to real-world examples 4 GENERALIZE 1 EXPERIENCE Experiential Learning 5 APPLY 2 SHARE DO APPLY REFLECT 4 3 GENERALIZE PROCESS 2-13

15 APPLY what was learned to a similar or different situation; practice
How can you use what you have learned? What have you learned about yourself and others? What practice/behavior might be more effective in the future? APPLY what was learned to a similar or different situation; practice 5 APPLY 1 EXPERIENCE Experiential Learning 2 SHARE 5 APPLY DO APPLY REFLECT 4 GENERALIZE 3 PROCESS 2-14

16 Ages and Stages Activity
Organize the note cards Elementary (grades 5-6) Junior High (grades 7-9) High School (grades 10-12) Compare 2-15

17 Grades: K-2 / Ages: 5-7 Short attention span Seeking adult approval
Cannot separate themselves from their activities 2-16

18 Grades: 3-4 / Ages: 8-9 Beginning to think logically
Individual comparison Still looking for adult approval 2-17

19 Grades:5-6 / Ages: 10 -11 Puberty approaches
Opinions of peers are important Moving from concrete to more abstract thinking 2-18

20 Grades: 7-9 / Ages: 12-14 Relationship skills become a priority
Becoming aware of their own special abilities and talents Can initiate and complete task with minimal supervision 2-19

21 Grades: 10-12 / Ages: 15-18 Future plans are important
General directions are needed when they are assigned familiar tasks Make and carry out serious decisions, but still need adults for support and guidance 2-20


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