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Computational Thinking in the Classroom

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1 Computational Thinking in the Classroom
Martine Ceberio Computer Science Department, UTEP December 4, 2017, EPISD PDC, El Paso, TX

2 Computational Thinking?
Computational thinking is a way of solving problems, designing systems, and understanding human behavior that draws on concepts fundamental to computer science. To flourish in today's world, computational thinking has to be a fundamental part of the way people think and understand the world. [from Carnegie Mellon University]

3 Computational thinking? (cont’d)
Algorithmically solving problems Formulating problems such that computers can assist Analyzing and logically processing data Generalizing and applying this process to other problems Abstraction, reusability, versatility

4 Computational Thinking? Why?
Being able to solve problems is relevant to many disciplines Law, medicine, engineering, etc. Problem-based learning (to some extent at least) has proven to be very successful Exposing students to problem-solving and possibly computer science will give them more options for careers

5 Computational Thinking? How?
Obviously, this is central to Computer Science  Mathematics: posing problems and using the right tools to solve them But not only… What else? Tell me what you do in your classes

6 Examples Computer science:
Problem solving rather than sole focus on coding CS unplugged Kodu or similar Mathematics: Posing problems rather than executing operations, repeating Show that many ways exist to solve a given problem, so that students have to think and pick Use simple robots

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11 Examples (cont’d) Social Studies: You can use programs like Scratch
More advanced (more time): robots, lego mindstorm? E.g., identifying a problem, designing and building a solution Music: Plug it in an animated video Languages: Same as with music but with text for practice

12 My own experience I currently teach CS1: intro to CS & Problem Solving In CS1: problem-solving and programming (because we solve pbs on computers  ) In Problem-Solving: pure strategy, no coding, no implementation

13 MAIN goals Keeping the interest of the students up:
Motivation: purpose and relating topics to their everyday lives Acknowledgment: they know a lot already. I am just there to help them make sense of their skills

14 How do we do this? Purpose: Use videos to show them what Computer Science is: code.org is a great resource Give them projects that are relevant Relevance: Share with them the accomplishments of people in CS (make sure to include diversity: women, other minorities) Acknowledgment of their prior skills: relate the topics to “real- life” common tasks and activities + be casual (show trust) E.g., algorithms: unplugged activities, robots Recursion, repetitions: CS unplugged Arrays and Linked-lists: rows of houses vs Treasure Hunt, Monkeys in a barrel Etc.

15 Examples Let’s do it together: 1. Robot activity 2. Recursion 3. Looking for an element in an array (logic & storage) 4. Linked-lists manipulations And you can come up with many more! Computer Science rests on computational thinking (algorithms, problem-solving). You can teach mostly without computers!

16 Easy (other) ways to get involved…
Partner with Code.org, Exploring CS, CS Principles, Google EngageCSEdu The Hour of Code: First week of December After-school programs E.g., with Little Bits: Code.org NCWIT AiC, NCWIT AspireIT

17 What we can do Visit your classes Give tours and workshops to your students Give workshops to you to show you in more details what you can do in your classes Build an interest group of teachers

18 Thank you! Questions? Martine Ceberio Associate Professor of Computer Science The University of Texas at El Paso


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