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CIS682 - Computer Animation

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Presentation on theme: "CIS682 - Computer Animation"— Presentation transcript:

1 CIS682 - Computer Animation
Rick Parent DL787 Maria Palazzi, Director ACCAD

2 Animation Animating - Making something appear to
move that doesn’t move itself Procedural Animation is Emphasized Motion Control Techniques and Algorithms Briefly covered: Aesthetics Animation Production Digital Post-Processing

3 Class 12 UG; 12 Grad Majors CPTR/INF, CS&E, Mech Eng, Ind. Eng., Psych
Math 5 or 6 Art Students

4 Alumni Beth Hofer, M.S. - PDI Kevin Rogers , M.S. - PDI
Saty Ragavachara, M.S. - Imageworks Brad Winemiller, B.S. - Pixar Steve Anderson, M.S. - Electronic Arts Doug Roble, Ph.D. - Digital Domain Dave Haumann , Ph.D. - Pixar Ferdi Scheepers , Ph.D. - Pixar Jeff Light, ACCAD - ILM Rob Rosenblum, M.S. - PDI Nathan Loofbourrow, M.S. - PDI Steve May , Ph.D. - Pixar Tony Lupidi , ACCAD - ILM Chris Wedge , ACCAD - Blue Sky

5 The Class In-Class Lectures Videos Project reports Grading Midterm
Final Project Class Participation

6 Lectures High-Level Algorithms Forward/inverse kinematics
Physical simulation Flocking Particle Systems Lectures Background Perception Conventional Animation, History, Video Production Background Math Natural Phenomena Plants Water Clouds Fire Low-Level Control Interolation Speed control along a path path following The Human Form Reaching Walking Hair

7 Videos Previous Animations from Class
Conventional Animation (e.g. Disney) Historic Computer Animation Recent Computer Animations

8 Student Animation Project
Vignette Short action sequence Part of a story Use a procedural model Composition Camera control Lighting

9 Project Groups Groups: 4-5, mix backgrounds
Design and present storyboard Give progress reports Present final project

10 Student Presentations
Rough Storyboard Storyboard (revised) Detailed Storyboard and sample stills Sample stills and low-quality rendering of sequences Finished sequence (finals week)

11 Storyboard A house on a grassy area A space ship flies in
It finally lands The ship destroys the house It flies away Fade out

12 Class Software C or C++, and OpenGL AL and Renderman Houdini Maya
POV-Ray

13 Hardware Facilities CIS Compute servers DL680 - PC with Premier ACCAD
workstations Premier

14 Motion Specification and Control
Techniques: Aids to user Interpolation Path following Keyframing Languages Morphing Algorithms: Procedures Inverse kinematics Physics of rigid bodies Flexible bodies Particle systems Flocking Autonomous Behavior Figure animation Reaching, Walking Facial animation Clothes Hair Skin Natural phenomena Plants Water Clouds Fire

15 Immediate Tasks Form into groups Start thinking of animation project
Consider software approach

16 By Next Class Form groups 3-4 CIS students 1 art student
In Thursday class, there will be time to form into groups In next Tuesday’s class, anyone not in a group will be put into one


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