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HW #3, Due Sep. 14 Chapter 2 P23, P24, PH13, PH15, PM2.

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Presentation on theme: "HW #3, Due Sep. 14 Chapter 2 P23, P24, PH13, PH15, PM2."— Presentation transcript:

1 HW #3, Due Sep. 14 Chapter 2 P23, P24, PH13, PH15, PM2

2 Undergraduate Research Opportunity
Positions are available for undergraduate students to work on optics related research or educational projects. Sponsored by UNM/NASA PURSUE Program $8/hour 15 hour/week Anyone who is interested should contact me ASAP.

3 Lecture 7 (chapter 2 continued)
Quick Review: Refraction Total Internal Reflection This Lecture: Refraction in Nature (Mirages, Halos, Rainbows,..) Chapter 3 (Lenses and Mirrors)?

4 Refraction Recall: velocity of light v= c/n

5

6 *Refraction 1 Fish Tank

7 Material Refractive Index (n) Air 1.0003
Examples Material Refractive Index (n) Air Water Glycerin Immersion Oil Glass 1.52 Flint Zircon Diamond Silicon 4

8 Law of Refraction i r R I Air (for example) glass or water or … N n1
The Refracted ray (R ) lies in the plane defined by Incidence ray (I) and surface Normal (N) The Refracted ray (R ) lies on the opposite side of N as the incident ray I, and The Refracted ray (R ) makes an angle r that satisfies the Snell’s law: Angle of Incidence  Index of refraction in medium 1 almost equals to Angle of Refraction  Index of refraction in medium 2 (for small angles)

9 Snell’s Law (exact) c a Sine of an angle

10 Now, consider this ….

11 Total Internal Reflection
*Total Internal Reflection (Optical Fiber)

12 Total Internal Reflection

13 Prisms as perfect reflectors:
See Fig in the Text

14 Brilliance (TIR), Fire (dispersion) and Flash
Diamond Brilliance (TIR), Fire (dispersion) and Flash

15 Mirages, Rainbows, Halos, Sun Dogs….
Next Refraction in Nature Mirages, Rainbows, Halos, Sun Dogs….

16 Mirages and Atmospheric Distortions
sunset mirage

17 Mirage

18 Dispersion Refractive Index varies with Wavelength : n()
Dispersion in a prism * Prism Refraction refraction & refl. dispersion

19 Rainbow

20 Rainbow *Rainbow http://www.phy.ntnu.edu.tw/java/Rainbow/rainbow.html
rain drop

21

22

23 Ice Crystals

24 Sun Dogs

25

26

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28

29 Halos

30

31 22 degree halo

32 22 degree halo

33 46 degree halos

34 Chapter 3 Mirrors and Lenses
Read , 3.2, 3.3 (A, B, C* , D), 3.4, 3.5** * Anamorphic Art ** Aberrations

35 Flat mirror revisited virtual image Read Text about the Kaleidoscope

36 (simply apply the law of reflection)
Spherical Mirrors Where is the image? What is the field of view? Ray Tracing (simply apply the law of reflection)

37 Reflection in Curved Mirrors
Convex and Concave Mirrors

38 axis O C F center focal point
Paraxial Rays: Rays that are close to the axis

39 Ray Rules for a Convex Mirror
Ray Rule 1: All rays incident parallel to the axis are reflected so that they appear to be coming form the the focal point, F. Ray Rule 2: All rays that (when extended) pass through center C are reflected back to themselves. Ray Rule 3: All rays that (when extended) pass through F are reflected back parallel to the axis.

40 C F O 1 C F O 3 C F O 2

41 Locating the Image Mirrors *Concave Mirrors
*Concave Lens: virtual image *Convex Mirrors spherical aberration

42

43 “Hand with Reflecting Globe”
M. C. Escher, “Hand with Reflecting Globe” Fig 3.9

44 Concave Mirror axis O C F center focal point

45 Ray Rules for a Concave Mirror
Ray Rule 1: All rays incident parallel to the axis are reflected so that they appear to be coming form the the focal point, F. Ray Rule 2: All rays that (when extended) pass through center C are reflected back to themselves. Ray Rule 3: All rays that (when extended) pass through F are reflected back parallel to the axis.

46 *Concave Mirrors

47 Lenses

48 *Magnification (Magnifying Glass)
* Lens Action (Many Applets) principle rays *Thick Lens (Spherical Aberration)

49 Fresnel Lenses


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