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local structure – single screen global structure – whole site

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Presentation on theme: "local structure – single screen global structure – whole site"— Presentation transcript:

1 local structure – single screen global structure – whole site
start the systems info and help management messages add user remove user navigation design local structure – single screen global structure – whole site main screen remove user confirm add user

2 levels widget choice screen design application navigation design
menus, buttons etc. screen design application navigation design environment other apps, O/S

3 the web … widget choice screen design navigation design environment
elements and tags <a href=“...”> page design site structure the web, browser, external links

4 Widget Choice Widgets The appropriate choice of widgets and wording in menus and buttons will help you know how to use them for a particular selection or action.

5 Screens or windows You need to find things on the screen, understand the logical grouping of buttons.

6 Navigation within the application
You need to be able to understand what willhappen when a button is pressed, to understand where you are in the interaction.

7

8 think about structure Local structure Global structure wider still
looking from this screen out Global structure structure of site, movement between screens wider still relationship with other applications

9 from one screen looking out
local from one screen looking out

10 Local Structure Much of interaction involves goal-seeking behavior.
Users have some idea of whatthey are after and a partial model of the system if users had perfect knowledge of what they wanted and how the system worked they could simply take the shortest path to what they want, pressing all the right buttons and links.

11 goal seeking goal start

12 goal seeking goal start progress with local knowledge only ...

13 goal seeking goal start … but can get to the goal

14 goal seeking goal start … try to avoid these bits!

15 To do this goal seeking, each state of the system or each screen needs to give the user enough knowledge of what to do to get closer to their goal.

16 four golden rules knowing where you are knowing what you can do
knowing where you are going or what will happen knowing where you’ve been or what you’ve done

17 where you are – breadcrumbs
shows path through web site hierarchy top level category sub-category web site this page live links to higher levels

18 beware the big button trap
things the thing from outer space more things other things where do they go? lots of room for extra text! button has only one or two words

19 Global- hierarchical organization
between screens within the application

20 hierarchical diagrams
One way to organize a system is in some form of hierarchy the system info and help management messages add user remove user

21 hierarchical diagrams ctd.
parts of application screens or groups of screens The hierarchy links screens, pages or states in logical groupings typically functional separation evidence that people find hierarchies simpler than most it is no good creating a hierarchy that the designers understand, but not the users and all too commonly this is exactly what happens

22 navigating hierarchies
deep is difficult! There is also evidence that deep hierarchies are difficult to navigate,

23 what does it mean in UI design?
think about dialogue what does it mean in UI design? Minister: do you name take this woman … Man: I do Minister: do you name take this man … Woman: I do Minister: I now pronounce you man and wife

24 the general flaw of the service, but has blanks for the names of the bride and groom.
So it gives the pattern of the interaction between the parties, but is instantiated differently for each service.

25 Human–computer dialog is just the same;
there are overall patterns of movement between main states of a device or windows in a PC application, but the details differ each time it is run.

26 what does it mean in UI design?
think about dialogue what does it mean in UI design? marriage service general flow, generic – blanks for names pattern of interaction between people computer dialogue pattern of interaction between users and system but details differ each time Minister: do you name take this woman …

27 network diagrams show different paths through system main screen
remove user confirm add user show different paths through system

28 network diagrams ctd. showing the principal states or screens
linked together with arrows what leads to what what happens when including branches more task oriented then hierarchy main screen remove user confirm add user

29 between applications and beyond ...
wider still between applications and beyond ...

30 wider still … style issues: functional issues navigation issues
platform standards, consistency We should normally conform to platform standards, such as positions for menus on a PC application, to ensure consistency between applications. functional issues cut and paste navigation issues embedded applications links to other apps … the web

31 screen design and layout
Dix , Alan Finlay, Janet Abowd, Gregory Beale, Russell screen design and layout basic principles grouping, structure, order alignment use of white space ABCDEFGHIJKLM NOPQRSTUVWXYZ

32 basic principles ask think design what is the user doing?
what information, comparisons, order design form follows function

33 available tools We have a number of visual tools available to help us suggest to the user appropriate ways to read and interact with a screen or device. grouping of items order of items decoration - fonts, boxes etc. alignment of items white space between items

34 grouping and structure
logically together  physically together Billing details: Name Address: … Credit card no Delivery details: Delivery time Order details: item quantity cost/item cost size 10 screws (boxes) …… … … … Grouping related items in an order screen

35 order of groups and items
think! - what is natural order should match screen order! use boxes, space etc.

36 decoration use boxes to group logical items
use fonts for emphasis, headings but not too many!! ABCDEFGHIJKLM NOPQRSTUVWXYZ

37 alignment - text you read from left to right (English and European)
 align left hand side boring but readable! Willy Wonka and the Chocolate Factory Winston Churchill - A Biography Wizard of Oz Xena - Warrior Princess Willy Wonka and the Chocolate Factory Winston Churchill - A Biography Wizard of Oz Xena - Warrior Princess fine for special effects but hard to scan

38    alignment - names Usually scanning for surnames  make it easy!
Alan Dix Janet Finlay Gregory Abowd Russell Beale Dix , Alan Finlay, Janet Abowd, Gregory Beale, Russell Alan Dix Janet Finlay Gregory Abowd Russell Beale

39 alignment - numbers think purpose! which is biggest?

40 alignment - numbers visually: long number = big number align decimal points or right align integers

41 multiple columns scanning across gaps hard: (often hard to avoid with large data base fields) sherbert 75 toffee 120 chocolate 35 fruit gums 27 coconut dreams 85

42 multiple columns - 2 use leaders
sherbert 75 toffee 120 chocolate 35 fruit gums 27 coconut dreams 85

43 multiple columns - 3 or greying (vertical too)
sherbert 75 toffee 120 chocolate 35 fruit gums 27 coconut dreams 85

44 multiple columns - 4 or even (with care!) ‘bad’ alignment
sherbert 75 toffee 120 chocolate 35 fruit gums 27 coconut dreams 85

45 white space - the counter
WHAT YOU SEE

46 white space - the counter
WHAT YOU SEE THE GAPS BETWEEN

47 space to separate

48 space to structure

49 space to highlight

50 physical controls grouping of items defrost settings type of food
time to cook defrost settings type of food time to cook

51 physical controls grouping of items order of items type of heating
temperature time to cook start 1 1) type of heating 2 2) temperature 3 3) time to cook 4 4) start

52 physical controls grouping of items order of items decoration
different colours for different functions lines around related buttons different colours for different functions lines around related buttons (temp up/down)

53 physical controls grouping of items order of items decoration
alignment centered text in buttons ? easy to scan ? centred text in buttons ? easy to scan ?

54 physical controls grouping of items order of items decoration
alignment white space gaps to aid grouping gaps to aid grouping

55 user action and control
entering information knowing what to do affordances

56  ? entering information forms, dialogue boxes logical layout
Name: Address: Alan Dix Lancaster forms, dialogue boxes presentation + data input similar layout issues alignment - N.B. different label lengths logical layout use task analysis (ch15) groupings natural order for entering information top-bottom, left-right (depending on culture) set tab order for keyboard entry Name: Address: Alan Dix Lancaster ? Name: Address: Alan Dix Lancaster N.B. see extra slides for widget choice

57 knowing what to do what is active what is passive
where do you click where do you type consistent style helps e.g. web underlined links labels and icons standards for common actions language – bold = current state or action

58 appropriate appearance
presenting information aesthetics and utility colour and 3D localisation & internationalisation

59 presenting information
purpose matters sort order (which column, numeric alphabetic) text vs. diagram scatter graph vs. histogram use paper presentation principles! but add interactivity softens design choices e.g. re-ordering columns ‘dancing histograms’ (chap 21) chap10 chap5 chap1 chap14 chap20 chap8 12 16 17 22 27 32 name size chap1 chap10 chap11 chap12 chap13 chap14 17 12 51 262 83 22 size name size

60 aesthetics and utility
aesthetically pleasing designs increase user satisfaction and improve productivity beauty and utility may conflict mixed up visual styles  easy to distinguish clean design – little differentiation  confusing backgrounds behind text … good to look at, but hard to read but can work together e.g. the design of the counter in consumer products – key differentiator (e.g. iMac)

61 colour and 3D both often used very badly! colour 3D effects
older monitors limited palette colour over used because ‘it is there’ beware colour blind! use sparingly to reinforce other information 3D effects good for physical information and some graphs but if over used … e.g. text in perspective!! 3D pie charts

62 bad use of colour over use - without very good reason (e.g. kids’ site) colour blindness poor use of contrast do adjust your set! adjust your monitor to greys only can you still read your screen?

63


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