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Published byMoris David Lambert Modified over 6 years ago
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Constructing Virtual Environments for Education Enhancing Student Engagement using Kinect, Oculus Rift, Unity & OpenSim Allen Nice-Webb and Jere Miles Department of Computer Science Appalachian State University Research Experience for Teachers Program National Science Foundation
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Virtual Environments in Education
Clarify the space constraints Reveal what can be done Keep the participant interested Be clear in purpose
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Constructing Virtual Environments
Different Platforms Unity 3D Oculus and Unity Integration Overview of Focus Detection Overview of Reaction Generation OpenSim OpenSim & New World Studio CtrlAltStudio & ACE Viewers Virtual Environments in Education
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Oculus and unity integration
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Overview of focus detection
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Overview of reaction generation
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OpenSim & New World Studio
OpenSimulator - open source multi-platform, multi-user 3D application server ( NewWorldStudio – 3D creation kit incorporating OpenSim codes for virtual world development (
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CtrlAltStudio & ACE Viewers
Kinect Oculus Rift
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How might Virtual Environments be used in an Educational Setting?
Year-Long Theme: Who Am I? Personally, Locally & Globally (Useful Resource: WNC Vitality Index) Natural Environments Human Environments Built Environments Economic Environments aGAP International
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In Closing – So What? Elementary level science fairs
Middle school career expos High school collegiate introductions Capstone project within CTI at WCC Project Based Learning Experiences Global Collaborations Allen Nice-Webb Buncombe County Early College Jere Miles Wilkes Community College
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