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CSE 473 Artificial Intelligence Oren Etzioni

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1 CSE 473 Artificial Intelligence Oren Etzioni
Search CSE 473 Artificial Intelligence Oren Etzioni What are the fundamental Scientific Questions? How did the Universe start? Genome AI Theory for each, except AI.. GO OVER SYLLABUS HAND OUT SEATING CHART

2 What is Search? Search is a class of techniques for systematically finding or constructing solutions to problems. Example technique: generate-and-test. Example problem: Combination lock. Generate a possible solution. Test the solution. If solution found THEN done ELSE return to step 1. © Daniel S. Weld

3 Why is search interesting?
Many (all?) AI problems can be formulated as search problems! Examples: Path planning Games Natural Language Processing Machine learning Genetic algorithms © Daniel S. Weld

4 Weak Methods “In the knowledge lies the power…” [Feigenbaum]
But what if no knowledge???? © Daniel S. Weld

5 Search Tree Example: Fragment of 8-Puzzle Problem Space
© Daniel S. Weld

6 Problem Space / State Space
Search thru a Problem Space / State Space Input: Set of states Operators [and costs] Start state Goal state [test] Output: Path: start  a state satisfying goal test [May require shortest path] State Space Search is basically a GRAPH SEARCH PROBLEM STATES are whatever you like! OPERATORS are a compact DESCRIPTION of possible STATE TRANSITIONS – the EDGES of the GRAPH May have different COSTS or all be UNIT cost OUTPUT may be specified either as ANY PATH (REACHABILITY), or a SHORTEST PATH © Daniel S. Weld

7 Example: Route Planning
Input: Set of states Operators [and costs] Start state Goal state (test) Output: States = cities Start state = starting city Goal state test = is state the destination city? Operators = move to an adjacent city; cost = distance Output: a shortest path from start state to goal state SUPPOSE WE REVERSE START AND GOAL STATES? © Daniel S. Weld

8 Example: N Queens Q Input: Set of states Operators [and costs]
Start state Goal state (test) Output © Daniel S. Weld

9 Classifying Search GUESSING (“Tree Search”) SIMPLIFYING (“Inference”)
Guess how to extend a partial solution to a problem. Generates a tree of (partial) solutions. The leafs of the tree are either “failures” or represent complete solutions SIMPLIFYING (“Inference”) Infer new, stronger constraints by combining one or more constraints (without any “guessing”) Example: X+2Y = 3 X+Y =1 therefore Y = 2 WANDERING (“Markov chain”) Perform a (biased) random walk through the space of (partial or total) solutions HERE ARE THE THREE BASIC PRINCIPLES Guessing – guess how to EXTEND A PARTIAL SOLUTION one step at a time Simplifying – make inferences about how the PROBLEM CONSTRAINTS interact X + 2Y = 3 X + Y = 1 Y = 2 3. Wandering – RANDOMLY step through the space of POSSIBILITIES © Daniel S. Weld

10 Constraint Satisfaction
Roadmap Guessing – State Space Search BFS DFS Iterative Deepening Bidirectional Best-first search A* Game tree Davis-Putnam (logic) Cutset conditioning (probability) Simplification – Constraint Propagation Forward Checking Path Consistency (Waltz labeling, temporal algebra) Resolution “Bucket Algorithm” Wandering – Randomized Search Hillclimbing Simulated annealing Walksat Monte-Carlo Methods Constraint Satisfaction © Daniel S. Weld

11 Search Strategies v2 Blind Search Informed Search
Constraint Satisfaction Adversary Search Depth first search Breadth first search Iterative deepening search Iterative broadening search © Daniel S. Weld

12 Depth First Search Maintain stack of nodes to visit Evaluation
Complete? Time Complexity? Space Complexity? Not for infinite spaces a O(b^d) b e O(d) g h c d f © Daniel S. Weld

13 Breadth First Search Maintain queue of nodes to visit Evaluation
Complete? Time Complexity? Space Complexity? Yes a O(b^d) b c O(b^d) g h d e f © Daniel S. Weld

14 Memory a Limitation? Suppose: 2 GHz CPU 1 GB main memory
100 instructions / expansion 5 bytes / node 200,000 expansions / sec Memory filled in 100 sec … < 2 minutes © Daniel S. Weld

15 Iterative Deepening Search
DFS with limit; incrementally grow limit Evaluation Complete? Time Complexity? Space Complexity? Yes a b e O(b^d) c f d i O(d) g h j k L © Daniel S. Weld

16 Cost of Iterative Deepening
b ratio ID to DFS 2 3 5 1.5 10 1.2 25 1.08 100 1.02 © Daniel S. Weld

17 Forwards vs. Backwards start end © Daniel S. Weld

18 vs. Bidirectional © Daniel S. Weld

19 Problem All these methods are slow (blind)
Solution  add guidance (“heurstic estimate”)  “informed search” © Daniel S. Weld


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