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Outcomes Define Team Play

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Presentation on theme: "Outcomes Define Team Play"— Presentation transcript:

1 Outcomes Define Team Play
understand the principles behind the different types of Games for Children? know how to implement a range of games? (target games/ field games/ court games/ invasion games) -know how to run the GO Games?

2 The OTú Model – Team Play
What do we mean by Team Play? The Ability to Anticipate Movements and Synchronise Who Goes Where During Play or Set Piece Situations Know who and where? Combination play with team mates to: Increase the chances of scoring when in possession Decrease the chances of opponents scoring when not in possession Tutor Note: Tactical Prowess – Tutor to ask what we mean by Team Play? In short – Combination play with team mates to increase the chances of scoring when in possession and decrease the chances of conceeding scores when not in possession. Use Definition – ‘The Anticipate Movements and Synchronise Who Goes Where During Play or Set Piece Situations’. Team Play is based on the players ability interact with each other, to anticipate movements of team mates and opponents. It is related to team tactics, or a teams style of play In this movie, the Cork players are all aware of what is happening when the ball goes wide – they know that Donal Óg will look for the short puck out and work the ball up the field from there. Team Play can be used in both set piece situations – pre planned moves from a puck out, free puck or side line – or in general play, for example switching the play from the left wing to the right corner etc Tutor can ask group if they have any practical examples of this type of play, either that they have used, or that they have seen. 2 Skill Development 2

3 Team Play Team Plan (Tactics) Denying Space (Defence)
Communication (Signals and Calls) Creating Space (Attack) Combination (Support) Team Plan (Tactics) Anticipation (Reading the Game) Denying Space (Defence) Team Play Tutor Note: Tutor Led Important components of Team Play Team Plan – working to a predefined set of plans Denying Space to opponents - Combination and Support Play – providing depth and width Communication – between team mates when in possession and when out of possession Creating Space – use the open spaces of the pitch Anticipation – better to be where the ball is going or where it is?

4 Why and How do Children Play? changing behaviour of coaches
TASK Why and How do Children Play? changing behaviour of coaches Group work How do children play? Read the poem by Seamus Heaney and use it to discuss why children play For Fun Creative Companionship Enjoy the challenge Mimic role models Competitive Tutor Notes: Group 1 use the poem Markings by Seamus Heaney 4

5 TASK How do children learn? Group work How do Children Learn?
Take the ideas presented on how children learn best and prioritise them from most important to least Tutor Notes: Group 1 use the poem Markings by Seamus Heaney

6 Children’s learn…Summary
By being in the right environment By experimenting in a safe way By observing - seeing By practice – touching By hearing - sounds By getting constructive feedback By hooking into prior experiences By making mistakes and learning By having coaching input at the right time By getting the right amount of information ( 20 /30 sec rule) Facilitate small steps Manage the learning environment

7 What promotes good team play?
TASK What promotes good team play? Summary Communication Co-operation Movement Skill execution Decision making – right decision Passing – sharing with the other Trust Tutor Notes: Tutor Led Discussion or Group Work with Flip Chart sheet.

8 Activities to help in developing Team Play?
What type of activity do we need? The Family of Games Target games Field games Court games Invasion games Modified games Tutor Note: Two examples of the type of game that encurages team play: Possession Hand Pass – simple game but players must decide where, when and how to hand pass the ball to ensure that it is passed to a team mate. A certain number of consecutive passes are awarded with a score. Team mates must position themselves to be open for a pass and communicate with each other to ensure that the player in possession knows what the options are. Captain Ball – simple activity where players must pass the ball to a member of their own team placed in a scoring zone. Team mates must position themselves to be open for a pass and communicate with each other to ensure that the player in possession knows what the options are. Presentation title in footer

9 Games G-oal A-activity M-otivation E-njoyment S-coring
Target Games – Roll, throw, kick or strike an object at a targ Court Games – Opponents share the same space or are divided by a net Field Games – Opposing teams take turns to bat and field Invasion Games – Progressively invading the opposition’s territory (from no invasion to full invasion) to attack a goal Tutor Note: The best way to develop Team Play is through the playing of games. Through playing games players can best get to know their team mates style of play and can anticipate their decision making etc. Modified Games are versions of Hurling that have been altered to suit the coaching needs. Playing Rules, Numbers, Scoring Options, Equipment, Playing Area can all be altered. Numbers can be altered or modified to give advantage to one team over the other and focus on one area of play. Modifying the playing rules will force teams to communicate more etc. The STEP formula can be used in this also. 9 Presentation title in footer 9

10 Modified games How can a game be modified?
Changing the rules – lift and strike, ground hurling only Changing the area – narrow pitch, short pitch, more goal posts Scoring options – only certain players allowed score, points only, goals only Playing equipment – differnt type or size of ball (First Touch ball or Quick Touch Ball?) STEP formula? Playing numbers – 5 v 5, 6 v 6, 7 v 7, 9 v 9, Backs & Forwards Tutor Note: To help develop Decision Making in players, Coaches must put players in situations where they have decisions to make. Players must be aware of what their options are and be able to (technically and physically) perform the correct option. Start out by giving a player more than one option and then graudually increase it until there are no limits on what a player can do. 10 Presentation title in footer 10

11 Benefits of Modified Games
What are the benefits of Modified games? Question Small sided games result in..... More ball touches per player Increased enjoyment Greater participation Less chance of accidental injury More space per player and consequent reduction of anxiety when performing skills Learning happens at appropriate pace for child More physical activity – increased heart rate More opportunities for players to express themselves Tutor Notes: Discussion on the benefits of modified games for children. Tease out why we continue to play 15 a side, full rules, on very large pitches when all the indicators tell us that modified games are better? (Research in DCU by Niall Moyna & Mickey Whelan)

12 Lets look at the rules of the Go Hurling games firstly – First, Quick and Smart Touch

13 The rules for each game are summarised here –
Summary Age Under-8 Under-10 Under-12 Players 7-a-Side 9-a-Side 11-a-Side Pitch Dimensions 45m x 40m 65m x 40m 100m x 40m Zones 3 Zones No Zones Duration 4 x 7mins 4 x 8mins 2 x 20mins Sliotar Size 1 Size 2 Size 3 Outfield Play All on the Ground No Solo No Kicking On the Ground + Catch and Strike/ Lift, Catch and Strike Catch and Strike Lift and Strike The rules for each game are summarised here – First Touch is under 8, Quick Touch under 10 and Smart Touch is under 12. The games progress from 7, 9 to 11a-side. The dimensions of the pitch are modified – First Touch 45m x 40m – 4 pitches can be accommodated on the standard GAA pitch Quick Touch 65m x 40m – again 4 pitches can be accommodated on a standard pitch Smart Touch 100m x 40m – 2 pitches are accommodated on the standard GAA pitch. The First and Quick touch games are zonal games – both pitches are divided into 3 zones which ensure everybody has a chance to receive the ball in their zone and prevents beehive type movement patterns. In the Smart Touch game there are no zones so players are free to move around the pitch. The sliotars are modified for the demands of the game – size 1, 2 and 3 sliotars have been developed. The outfield play is essentially all on the ground for First Touch, on the ground with the ability to catch and strike with a limited lift, catch and strike for the Quick Touch game, and catch and strike and lift and strike in the Smart Touch game.

14 Outcomes Define Team Play
understand the principles behind the different types of Games for Children? know how to implement a range of games? (target games/ field games/ court games/ invasion games) -know how to run the GO Games?


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