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Presented by Joshua Drouillard

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1 Presented by Joshua Drouillard
3D Generalist Presented by Joshua Drouillard

2 Generalist vs Specialist

3 Generalist “You’re the swiss army knife of our Art team and can solve a wide range of problems with well-rounded experience across multiple disciplines. You thrive on collaboration, have an eye for how to polish a game into perfection, and a natural curiosity for all parts of the creative pipeline.” - MLB Advanced Media, 3D Generalist job listing

4 Generalist Typically smaller studios (Indie Games/Films, Advertising) or smaller projects for larger studios Jack of All Trades (Knowing how to do lighting, texturing and modeling)

5 Specialist Larger Studios (AAA Games, Blockbuster Movies)
More Specific Role (ONLY Lighting, ONLY Texturing, ONLY Modeling, etc.)

6 *Estimates taken from Glassdoor.com

7 *Estimates taken from Glassdoor.com

8 Desired Skillset

9 Modeling Sculpting Geometry Retopoligizing Modular Design
Repeating Elements Programs: Maya, ZBrush, Blender, 3DS Max

10 Environment Modeling vs Character Modeling
Environments use more modular assets Repeated elements like crates, hallways, etc. Environments don’t need to be animated Separate Objects

11 Environment by Jayson Miller

12 Environment Modeling vs Character Modeling Continued...
Characters are usually sculpted with individual details Typically characters aren’t made with modular assets Characters need to be animated Geometry must me clean You can still model objects separately BUT make sure when animating, the objects are attached Character by Francios Boquet

13 Texturing/Rendering UVs Mapping Textures Using/Making Shaders
Use of Scripting to automate shading Lighting Programs: Mari, 3D Coat, Arnold, Redshift, Keyshot, Unity (Game Engine), Unreal Engine 4 (Game Engine), Substance Painter

14 Additional Sought After Skills
Animation Rigging Timelines Camera Work Camera Tracking Diversity in Style Working from reference (Real Life or Concept Art) Charisma Communication Teamwork

15 Education/Experience Required
Bachelor's Degree in a Computer Graphics or Art/Design Field 2-3+ Years of experience expected Knowledge of Software Maya zBrush Portfolio of quality work

16 What makes a good 3D generalist portfolio?
Show that you are fluent in multiple areas of 3D art Show Model Geometry Show Model UVs Show Model Rendered Only use quality work (You get judged by the worst piece in your portfolio)

17 What makes a good 3D generalist portfolio? Continued...
Show that you can work from real life as a reference Show that you can work from concept art Staying true to the work, but add elements that aren’t seen on the 2D plane Ask artist’s permission Use works that show your unique style (STAND OUT)

18 Thank You!

19 Sources Artstation Polycount Glassdoor LinkedIn


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