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Stimulus control Cueing, Poisoned Cues and Faulty Cues
Thanks to Karen Pryor for the slide info!!!!!
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A few lab housekeeping things first!
Please remember to close the treat bags/jars after you get your treats Please empty the pouches you use during class after you are done. This keeps the treats fresh Please Roll up leashes or put them on the designated hook for the dog Please place clicker in the bucket after you're done Remember to work in pairs or at most a trio: You each need experience working with the dogs (that is the FUN part!)
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Cueing Basics A cue is like a green light
Tells the animal that it has an opportunity to earn reinforcement by performing the behavior that is associated with the cue. There are five criteria for an effective cue. The cue should be: 1. Easy to give consistently 2. Easily perceived by the animal 3. Not confused with praise or other meanings 4. Distinct from other cues the animal already knows 5. Easy to transfer to others
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Cueing Basics: A fluent cue response is:
Precise: animal performs the behavior exactly as you had envisioned Performed with low latency Performed with optimal speed Shows resistant to distraction Performed at any distance from the handler Performed for the duration required by the handler
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Cueing Basics A cue is properly trained when Criteria for fluency are:
it meets the conditions for fluency, and when the criteria for stimulus control are met. Criteria for fluency are: The animal performs the behavior when it perceives the cue. The animal no longer offers the behavior in the absence of the cue. The animal does not perform the behavior in response to some other cue. The animal does not perform some other behavior when it perceives he cue.
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Thorn, et al. 2006 Training shelter dogs
Shelters are high stress environments Very little training Lots of inappropriate behavior inadvertently reinforced Little time for staff to train Need for quick but effective training programs Teach basic manners Sit is the most basic
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Three experiments Experiment 1: Experiment 2: Experiment 3:
3 researchers: Handler, timer, “stranger” Approach dog: record time to sit/start sit Used verbal “good dog” and a treat Experiment 2: Compared verbal vs. clicker Verbal: waited, said “good dog” and treat Clicker: waited, clicked, treat 2 days of training for each: look at speed of training and retention Confound: all dogs had been previously trained with “good” but had never heard the click of a clicker! Experiment 3: Compared Contingent vs. noncontingent reward 3 days of 15 minute training with food /verbal reward for sit 4 post training conditions: Same trainer, same room Different trainer, same room Same trainer, different room Different trainer, different room
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Results Latency to sit significantly decreased.
All dogs were able to sit within 60 sec
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Exp. 1, con’t Mean latency of second session less than ½ of first session.
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Experiment 2 Day 1 of training: No difference between clicker and verbal training Significant decrease in latency to sit Day 2: verbal training appeared better than clicker training dogs showed better retention Dogs showed lower latency
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Experiment 2
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Experiment 2
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Experiment 3 No differences between groups on first day
Dogs in contingent trials sat significantly longer, and this increased across trials There was a day x treatment interaction Dogs in noncontingent condition sat less Dogs in contingent condition sat more
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Experiment 3
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Experiment 3 No differences in generalization tests
No difference across four test conditions for the dogs in the contingent reward condition Shows that the dogs generalized the “sit” across new settings and new trainers
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Experiment 3
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Summary: Data show that minimal training in shelter (10-15 minutes over 2 days) works! Even with novice trainers Dogs quickly learned sit Able to retain new response Why verbal work better than clickers? Limited supply of verbal reward in shelter, so more valuable? Negative association or no conditioning to clicker, but GOOD conditioning to the word “good” Really this was a study about different MARKERS Familiar marker of “Good dog” vs. novel marker of Click Power is not in the clicker itself, but in the procedure!
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Summary: Shelter implemented new training policy:
All staff required to have dog sit when moving dog, feeding dog, interacting with the dog Dog exposed to continuous training across settings Found that other behaviors also affected: Decreased inappropriate responses such as barking, stress responses, jumping on cage Better response to the dogs; increased adoption probability
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Ferguson and Rosalez-Ruiz (2001)
Trailer loading = critical horse behavior Horses often not like trailers Small, dark, confined Aversive methods often (usually) used Too much negative reinforcement and punishment, which often escalates to increasingly aversive treatment
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Horse Loading Behaviors
Back up Move Forward Turn left/right Step up Loading problems = leading problems Horse not going where led Balks, turns away, etc.
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Method 5 horses with poor loading history
2-horse straight load step-up trailer Butt chain instead of butt bar Side windows and rear doors left open White inside and outside Railroad tie used as extension of trailer deck Target: Red pot holder Reinforcers = typical horse treats 15 min training sessions
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Method Baseline compared to training
Loading behavior chain: horse approach trailer: Within 3 meters (about 10 feet) Within 1.5 meters With head/neck in trailer With front legs in trailer With ½ body in trailer With 3 legs in trailer With 4 legs in trailer; less than 5 sec 4 legs in, allowed butt chain to be fastened, door to be closed.
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Behaviors Recorded: Inappropriate responses/stress responses: Loading:
Amount of horse in trailer (using 8 step chain) Freezing Head toss Standing Turning Loading: Getting into trailer (less than 5 sec) Loading and staying in trailer Number of prompts New leads (re-approaches) Latency to respond to cue: Within 5 sec Greater than 5 sec No response Also obtained interobserver agreement (IOA)
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Procedure: Baseline: 1 day of repeated 5 min baselines
Target training: 2 days; trials/day Touch target Criteria: 80% of prompts Trailer training: Trials to touch (just inside trailer) Upon entry, lead back to start and another trial Started at each horse’s baseline distance Added then faded trailer extension Trained to load on left/right sides Added limited hold with Fancy: gave several steps to move forward Multiple baseline design across horses
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Results All horses learned to target during first training session
First session: average of about 60% accuracy Second session: average of 80% Sammy took 3 sessions, but reached 90%
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Red’s data: Red shaped quickly:
reached criteria at each step of the chain before moving on to next Change in setting disrupted behavior, but recovered criteria quickly
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All horses able to be loaded
Baseline: no horse able to get beyond step 4 After initial target training: Red: step 6, some 7 Penny/Shadow: steps 5,6 mastered; some 7,8 Sammy: steps 3 to 5 mastered; some 6-8 Fancy: 5 to 6 mastered When added extension: all but Fancy reached criterion performance Fancy outwitted researchers: could stretch to touch target even with extension Had to add the limited hold condition to outwit him.
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Combined horse data All horses maintained loading behaviors when extension removed Loading left and right and new trailers produced some disruption but quickly recovered All reached 90%
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Inappropriate Responses
Most common: Standing Turning Head toss Immediately decreased with training Note: not targeted Suggests these are stress responses
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Leads and Prompts During baseline: Few leads and LOTS of prompts
During training: Fewer prompts Leads were about 1:1 with prompts
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Summary Target training decreased inappropriate responses secondary to increasing trailer loading Target training established stimulus control This allowed stimulus control during situations which usually elicited problem behaviors Horses so busy focusing on target that they ignored poisoned cues
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Conclusions about Clicking?
Why is clicker training better? Faster responding with fewer disruptive responses Fewer avoidance responses Happier horses and trainers Changes in loading procedures (e.g., left vs. right position, new trailer) easily dealt with and overcome Provides clear cue for TRAINER and makes trainer watch and clearly mark the response!!!!!
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WHY does target training work?
Avoids learned helplessness Dogs learn to “move” or “do something else” to get a reward when NOT clicked Gives organism control over the environment Opposite of LH, where learn that their behavior has no power Not so much that it is “all positive”, as it is teaching the rule that you either must Do what you just did to get the click Or if that doesn’t work, do something different “not” behavior is not an option Teaches “creativity”, “persistence”, “resistance”
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Most Common Cueing Problems
Poisoned cues—cues that have a negative connotation or negative emotions for the learner Faulty cues—cues that are not clear to the learner, the trainer, or both
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Poisoned Cues Poisoned Cue = cue that has negative connotations or negative emotions associated with it for the learner. A cue can become poisoned when It is enforced or taught with force or punishment (even inadvertently), Resulting in an animal that feels conflict or fear when it perceives the cue. Poisoned cues = useless as tools for operant conditioning because they have no positive reinforcement value
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Conditioned Positive Cues
Conditioned Positive Cue = cue taught with positive reinforcement The basis for success and reliability when teaching and working with complex behavior chains. Poisoned Cue = cue taught or paired with punishment. An example of how a Positive Cue can become Poisoned: green light to a driver is good news—”yes you can go now.” Over thousands of repetitions drivers feel happy to see the light change to green. A certainty develops: You CAN proceed through a green light. Foot moves to the gas pedal automatically as we see the light turn green. What happens if another driver runs a red light and we are injured as we are responding to the green light cue? Taints or poisons the cue Will be hesitant, anxious, uncertain
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Poisoned cues and dogs Animals show same ambivalence to a cue that has been poisoned. Cue is no longer guarantee of good things to come. In fact, may result in adverse consequence. Uncertainty causes emotional distress Result: Deterioration in performance. Common myth among dog trainers: Once a dog “knows” a behavior and for some reason does not respond as instructed, the dog should be corrected. Problem: It taints or poisons the cue!!!!!!
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Caution: Don’t poison your cue!
Trainers error: Believe that at some point dog has learned it well enough that it should “Just do it”. Decide to punish noncompliance. Actions will likely create a poisoned cue, and the dog will lose at least some of its faith in the cue Many people believe that they must tell the dog when it has done wrong, Believe that dog will actually learn faster if It has a clear choice: Comply and get a cookie, Disobey and get a verbal or physical reprimand But actually poisons the cue!
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Data to support this position
Dr. Jesus Rosales-Ruiz of the University of North Texas and his graduate students have been conducting experiments to determine just how cues actually work. According to the work of Dr. Rosales-Ruiz: even a small (seemingly inoffensive) physical correction can become associated with a positively trained cue can cause emotional distress in a dog Result: Deterioration in performance of a previously fluent cue
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Murrey and Rosales-Ruiz:
The Study: Condition #1: train using positive reinforcement: two cues: “Ven” and “Punir” Condition #2: Poisoned “Punir”, Then returned to positive reinforcement. ABA design: 17 sessions of baseline 12 sessions: Ven: C/T Punir: Tug if not react within 2 seconds of cue; C/T if did 50 sessions: C/T for both cues Why use an ABA and not an ABAB?
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PHASE I: Initial Training
Two cues, “ven” and “punir,” Both cues meant the same thing: come to the square on the floor ¡n front of the handler. Both cues were trained to fluency with shaping and positive reinforcement. All training sessions were conducted ¡n the same room, with the same dogs, and with the same trainer. 17 sessions: Both cues were trained to 100% accuracy with shaping and positive reinforcement
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Phase II “Poisoned” the “punir” cue.
Dog received a gentle tug on its leash if it failed to comply within 2 seconds of perceiving the cue. Note that the dog still received a click and treat when It arrived in the proper location ONLY used leash correction for 12 trials!
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Phase II Cue Goal Behavior Consequence Ven Touch briefcase in right corner Correct? Treat Incorrect? Nothing Punir Touch trash can in left corner Incorrect: mild leash tug After 12 trials with mild punisher, returned to TREAT ONLY for another 50 trials
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Results: Significant differences in the speed and accuracy of the target touch Dogs in Ven condition are faster and more accurate Dogs in punir condition are slower and show shyness Significant difference in the attitude of the dog even though there is no more tugging. Dog in tug condition shows conflict Dogs in ven condition rapidly approach new task Dogs in punir condition are slow and hesitant
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Signs of a Poisoned Cue Obviously, impossible to know what our animals are thinking, BUT IS possible to observe their behavior. Signs that an animal is working under a poisoned cue are obvious: SluggIsh response Lack of response Default to a favored behavior (often “sit” or “down”) Looking for an escape Displacement behaviors (licking, sniffing, head down) Submissive behavior Anxious facial expression
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What is your dog learning?
Sit taught with C/T and correction: Sit now means maybe a good thing And maybe a bad thing. Even if the dog responds correctly, he is Sit taught with C/TResult: Sit means always a good thing If the dog fails, nothing happens. The cue become carries important information, Serves as a powerful (secondary) reinforcer
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Causes of a Poisoned Cue
According to Dr. Rosales-Ruiz, trainers can poison cues in the following three ways: Add aversive stimulation to a positive reinforcement program. Teach with aversive stimulation for errors, and positive reinforcement for correct behavior. Elicit behavior with aversive stimulation, and capture it with positive reinforcement (e.g., tying a ribbon to a cat’s tail to elicit a spin behavior).
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Causes of a Poisoned Cue
Takes very little to poison a cue. Even a very gentle tug on the leash repeated in association with the cue is enough to cause a change ¡n the emotional state of the dog. This ¡s true even if the cue has been trained with positive reinforcement. Common circumstances that lead to poisoned cues:. Shelter dogs with poor training histories A well-trained dog forced to comply in a stressful situation (at a field trial for example) Painful or uncomfortable veterinary or grooming procedures become associated with the cue
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Causes of Poisoned Cues
Sometimes a cue can be poisoned through no fault of the trainer. Accidental pairing of an aversive as you give the cue: E.g., car backfiring at the same time as the dog is picking up a dropped object could poison the “pick it up” cue for a noise-phobic dog. Threats from other dogs can poison cues for sensitive dogs in multi-dog settings.
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Durability of a Poisoned Cue
Poisoned cues can retain an element of ambiguity for the animal for a long time In Rosales-Ruiz research, the “punir” cue Elicited emotional responses and was ineffective as a positive reinforcer, This true even though the “correction” associated with the cue was used for only a few sessions Dog had received much more positive reinforcement than correction in association with the cue.
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Cures and Preventions Can be very easy to get rid of poisoned cues:
Simply reshape the behavior and then add a new cue. With a clicker savvy dog this can happen in a matter of minutes. Changing the cue is essential, The poisoned cue will always have some negative emotions attached to it. Shelter dogs often come with a lot of baggage left over from poor, abusive,or confusing training. Giving the dog a new name and retraining basic behaviors from scratch, with new cues ,may be just what the dog needs to become a confident and well-mannered canine
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Cures and Preventions Can prevent cues from being poisoned in the first place: Set up training situations to give the animal the best chance to succeed without adverse consequences or associations. For instance, training your dog in a small area (e.g., inside your house, In a puppy pen), where It Is safe for your dog to be off-leash, allows you to build a strong history of reinforcement before adding more freedom and distractions. Working off-leash eliminates the possibility that an inadvertent leash correction could occur during the early training
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Cures and Preventions One area in which many trainers unwittingly put the poisoned cue phenomenon to use: The dog’s name!. Use a nickname or pet name when they are happy with the dog Use a more formal name when the dog is in trouble! (Keno Bernard!) Some people do this with their children as well. Though it’s often unintentional on the trainer’s part, it is actually a good way to avoid poisoning the dog’s name.
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Faulty Cues Faulty cues = cues that are not clear to the trainer and/or the learner. Commonly, cues become faulty when: Unintentional extraneous elements (movements, sounds, etc.) have become part of the animal’s perception of the cue. A trainer makes a cue different (louder, bigger gestures), and these extraneous elements become part of the trainer’s perception of the cue, but are confusing the animal.
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Unintentional Cue A very common unintentional cue: Hand signal that tells the animal “food Is coming!”. Cue develops from the trainer’s unconscious habit of reaching for the food before clicking. Not only does this create a faulty cue, but the movement of the hand can actually supersede the click and weaken its power. This ¡s also a surefire way to teach your dog to be a dedicated hand or treat pouch watcher!
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Unintentional Cue Trainers will often unconsciously speak more loudly or give more expansive hand gestures if the animal does not respond to the cue. Repeating the cue: dog learns “say it three times before I comply!” Saying the cue louder: dog learns “say it really loud before I comply” These extra aspects can become part of the cue from the trainer’s perspective, BUT: are irrelevant or, even worse, confusing to the animal.
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Prevent and Solve Faulty Cues
Practice good clicker mechanics. When using prompts and lures to jump-start a new behavior, fade lures as quickly as possible. Minimize cues when possible—”smalIer” cues are easier to give consistently. Identify and “clean up” any cues that contain extraneous elements.
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