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CS305J Introduction to Computing

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Presentation on theme: "CS305J Introduction to Computing"— Presentation transcript:

1 CS305J Introduction to Computing
Discussion Section Week 12

2 Announcements No lab 11, no A Pair assignment has changed
lab 11 counts for 10 out of 100 total Pair assignment has changed check at the discussion board Set game rules

3 Recap from Lab 10 Input racecar testing a end Output
racecar is a palindrome testing is not a palindrome a is a palindrome

4 To-do List Repeat these three steps until “end”
Read a word from file input Check if the word is palindrome or not Output to the terminal if the word is (not) a palindrome print the result read from file check palindrome stop if “end”

5 Methods Method 1 (nextWord) Method 2 (isPalindrome)
parameter: Scanner file return: String word Method 2 (isPalindrome) parameter: String word return: boolean result Method 3 (printResult) parameter: boolean result, String word return: void read from file word check palindrome result print the result

6 Use Java API BlueJ->Help->Java Class Libraries
nextWord = next() in Scanner class printResult = System.out.print(word) printResult nextWord isPalindrome stop if “end” Main method only contains the “logic” part. while loop stops at “end” calls other methods

7 Class Palindrome public static boolean isPalindrome(String word)
return true if the word is a palindrome public static void main(String[]) while (word is not end) read word using next() call isPalindrome(word) print the result

8 Recap from TicTacToe Input moves Output for each move,
1,1 0,1 1,0 . Output for each move, print error if illegal move display the board announce the winner

9 Design with many classes
What objects? (Classes) What to remember? (Instance Variables) How the classes interact? game instance variables: int turn, board b b.display() b.move(x, y, turn) board instance variable: int[][] board public void display() public boolean move(int x, int y, int turn)

10 Design each Class Classes: game, board Instance variables
What to do in each class? (Methods) game receive user input for the move announce the winner game instance variables: int turn, board b b.display() b.move(x, y, turn) board instance variable: int[][] board public void display() public boolean move(int x, int y, int turn)

11 Class Game private int turn private board myBoard
public static void main(String[]) initialize myBoard while (there is no winner) read (x,y) location for the next move myBoard.move(x, y, turn) myBoard.display() myBoard.isWin() change the turn read the move (x,y) move on the board true/false display board check winner false change the turn

12 Class Board private int[][] board private boolean winner
public boolean move(int x, int y, int turn) return false if the move is not allowed set winner to be true if this is the winning move public void display() display the current board public boolean isWin() return true if instance variable winner is true

13 Connect Four Turn-in by 10pm today
Cover page: names and discussion sections Input/Output Class Interaction Design Design for each class (instance variables, methods) Diagram for the logic in the main method Turn-in by 10pm today rtf, doc, ppt, ps, pdf hard copy in homework box in TAY


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