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Scenarios and Wargames
Yuna Wong January 11, 2016 Presentation to the MORS Wargaming Community of Practice
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Agenda Scenarios and Wargaming JIWAB and Project Cassandra
Developing Futures Scenarios Using Wargames Step 1: Structure the Context Step 2: Down select and Add Detail Step 3: Identify Key Actors and Their Information Step 5: Wargame
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Scenarios and Wargames
Usually think of scenario as the set-up for a wargame Scenario usually has the detail, was has happened to bring events to the point in the game Harvey DeWeerd (1973) Typical way of doing scenarios about adding plausible backstory to a future war you want to consider Disagreed with this approach and argued you should start from the context Harvey DeWeerd, A Contextual Approach to Scenario Construction (Santa Monica, CA: RAND, 1973)
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JIWAB and Project Cassandra
Drawing on my experiences in two efforts Joint Irregular Warfare Analytic Baseline (JIWAB) study led by Marine Corps Operations Analysis Directors (OAD) Alternatives to computer modeling & simulation for irregular warfare (IW) Included scenario development and wargaming Intended to produce scenarios, capabilities analyses for IW Project Cassandra conducted at 2016 Connections and 2016 MORS Special Meeting on Wargaming Guided discussions vs. wargames discussion Separate two and refine the two Intended to let participants build game terms of reference
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From Context to Wargame
Step JIWAB Method Project Cassandra Method 1. Structure the Context - Generate the Possible Worlds General Morphological Analysis (GMA) Critical Uncertainties 2. Downselect and Add Detail Sampling, stakeholder voting and input, structured scenario fusion Voting and Group-Generated Backstory 3. Identify Key Actors and Their Information Interagency Conflict Assessment Framework, Analytic (ICAF-A) Brainstorming and actant analysis 4. Wargame Seminar wargame Matrix wargame Links:
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JIWAB Step 1: General Morphological Analysis
Economic Conditions Oil Resource Distribution Environmental Conditions Big Internal Migration Political (Ideology) trends Governance Relations of North and South (incl. Abyei) Negotiations in Darfur and The Two Areas Actions of Neighbors External Intervention (Donors, NGOs, Investors) Areas of Interest or Potential Conflict Ethnic Relations High Economic Growth Price up; production up More unbalanced Drought and food gap Welcomed migration Arabization / Islamization Improved human rights, political accommodation, and transparency N-S issues resolved Lasting peace Everybody helps stabilize Reduced engagement Center Increased competition and tension Improving Price up; production down Unbalanced as at present Floods Unwelcome migration Military authoritarian / single party Continued buying off elites N-S mixed / partially resolved Flawed agreement Mixed roles Normalization South Violent conflict Just Keeping Pace Price down; production up More balanced Livestock diseases / pestilence No big migrations Democratizing / liberalizing Greater repression and corruption N-S unresolved No agreement with continued discussions Neutral Increased support and engagement from outside East Continued domination by a few ethnic groups Deteriorat-ing Price down; production down Favorable weather Chaos / state failure No agreement and end to negotiations Support for dissidents / instability Shift in supporters West More groups empowered Economic Collapse No major issues Not relevant Favoring the other The Three Areas Creation of national unity Polarization of support (opposite sides) Southern Border States No hot spots Method reference: Tom Ritchey, “General Morphological Analysis,” at
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Cassandra Step 1: Critical Uncertainties
Project Cassandra axes: Known vs. unknown adversaries Open vs. closed information access Method source:
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JIWAB Step 2: Counterfactual Reasoning
Source: Noel Hendrickson,
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JIWAB Step 2: Proto-Scenarios
Alec Barker,
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Cassandra Step 2: Quadrant Worksheet and Voting
Groups broke out into the four quadrants Quadrant worksheet: Scale (international, national, etc.) Location Timeframe Antecedent events: what had to happen from the present day to get to the conditions in your quadrant? “Cyber Mercenaries” Open information access and unknown adversaries China after it transitions to a democracy Large pool of former Chinese government hackers available for hire
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JIWAB Step 3: ICAF-A Source:
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JIWAB Step 3: ICAF-A Expert Workshops
Also had a semantic wiki to organize data on actors, narratives, etc.. Wong, et. al,
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Cassandra Step 3: Brainstorming
Participants brainstormed potential actors in the world Brainstormed using post-its and All U.S. & UK governments A future Chinese government after a transition to democracy U.S. banks Hackers for hire An unknown actor
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Cassandra Step 3: Actor Analysis Worksheet
Narrative Element Definition Example from Disney’s Pinocchio Actor Main protagonist Pinocchio Objective Subject’s goals To become a real boy Helper Conditions or actors who support the subject Jiminy Cricket Blocker Conditions or actors who block the subject Gideon the cat, Honest John the fox, temptation of Pleasure Island Sender Entity or conditions that provide the backdrop rules or values Blue Fairy Receiver Entity or conditions where the rules or values are manifest Pinocchio and Gepetto Also asked what means the actors had
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JIWAB Step 4: Seminar Game
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Cassandra Step 4: Matrix Game
Pro-con system Participant teams played for whom they had developed narratives Two rounds of play Game design by Phil Pournelle
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Take-Aways? Using wargaming as a way to developed scenarios
Other steps that lead up to a wargame that could help the game What future scenario space is possible? What points in that future do you care about? What actors are there and what do they believe? Setting participants up for playing a role Differences JIWAB was analytic, this step was purposely to produce IW scenarios; different experts involved in different steps Project Cassandra was to take same group of people into a building their own game
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