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Human Figure Animation

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Presentation on theme: "Human Figure Animation"— Presentation transcript:

1 Human Figure Animation
CSE 3541 Matt Boggus

2 Virtual Human Representation
Additional geometric modeling topics Face modeling and animation Hair Cloth

3 Body Modeling - Geometry
Polygonal representations

4 Body Modeling - Geometry

5 Body Modeling - Geometry
Subdivision surfaces ; CSE 5543 – geometric modeling

6 Split

7 Animation– Rigid Links
Hierarchical animation Use FK or IK to animate Interpolate between key frames

8 Facial animation Parameterized facial attributues Blend shapes
Muscle models surface muscles deep muscles Performance (or data) driven instrumented (mocap system) video capture

9 Parameterized Facial features
Also see

10 Interpolate between 3D models
Facial blend shapes Interpolate between 3D models Another (older) example

11 Facial muscle model

12 Surface muscle model Geometry-based Muscle Modeling for Facial Animation Kolja K¨ahler J¨org Haber Hans-Peter Seidel

13 Hair and fur

14 MODELING, ANIMATION, AND RENDERING
Hair Complexity 100,000 strands Collisions Populate head with hair Shadowing Design hairstyle Reflections Animate hair Hair types STRANDS AND HAIR MODELING, ANIMATION, AND RENDERING SIGGRAPH 2007 Course Notes

15 Hair - mesh

16 Hair – linkages and springs

17 Hair – particle tracing/strands
Figures from

18 Hair – Hierarchy A Survey on Hair Modeling: Styling, Simulation, and Rendering Kelly Ward, Florence Bertails, Tae-Yong Kim, Stephen R. Marschner, Marie-Paule Cani, and Ming C. Lin,

19 Cloth

20 “Techniques for Animating Cloth”
M. Yalcin, C. Yildiz

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23 Total energy = repel + stretch + shear + bend + gravity

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29 Additional Slides

30 Smooth Geometry Implicit surfaces – geometry exists where function evaluates to 0 Metaballs example Raycast or Marching Cubes to construct geometry

31 Fur rendering Real-Time Fur over Arbitrary Surfaces

32 Fur

33 Reaching and grasping

34 Modeling the Arm Also used is DoF

35 Modeling the Arm Determine plane of motion (3 DoF) Use a 1-1 DoF arm

36 Modeling the Hand

37 Grasping Grasp planning for digital humans
Faisal Amer Goussous, U. of Iowa

38 Locomotion

39 Anatomy of the Walk

40 Anatomy of the Run

41 Ankle and Toe bend


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