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Human Figure Animation
CSE 3541 Matt Boggus
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Virtual Human Representation
Additional geometric modeling topics Face modeling and animation Hair Cloth
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Body Modeling - Geometry
Polygonal representations
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Body Modeling - Geometry
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Body Modeling - Geometry
Subdivision surfaces ; CSE 5543 – geometric modeling
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Split
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Animation– Rigid Links
Hierarchical animation Use FK or IK to animate Interpolate between key frames
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Facial animation Parameterized facial attributues Blend shapes
Muscle models surface muscles deep muscles Performance (or data) driven instrumented (mocap system) video capture
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Parameterized Facial features
Also see
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Interpolate between 3D models
Facial blend shapes Interpolate between 3D models Another (older) example
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Facial muscle model
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Surface muscle model Geometry-based Muscle Modeling for Facial Animation Kolja K¨ahler J¨org Haber Hans-Peter Seidel
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Hair and fur
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MODELING, ANIMATION, AND RENDERING
Hair Complexity 100,000 strands Collisions Populate head with hair Shadowing Design hairstyle Reflections Animate hair Hair types STRANDS AND HAIR MODELING, ANIMATION, AND RENDERING SIGGRAPH 2007 Course Notes
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Hair - mesh
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Hair – linkages and springs
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Hair – particle tracing/strands
Figures from
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Hair – Hierarchy A Survey on Hair Modeling: Styling, Simulation, and Rendering Kelly Ward, Florence Bertails, Tae-Yong Kim, Stephen R. Marschner, Marie-Paule Cani, and Ming C. Lin,
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Cloth
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“Techniques for Animating Cloth”
M. Yalcin, C. Yildiz
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Total energy = repel + stretch + shear + bend + gravity
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Additional Slides
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Smooth Geometry Implicit surfaces – geometry exists where function evaluates to 0 Metaballs example Raycast or Marching Cubes to construct geometry
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Fur rendering Real-Time Fur over Arbitrary Surfaces
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Fur
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Reaching and grasping
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Modeling the Arm Also used is DoF
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Modeling the Arm Determine plane of motion (3 DoF) Use a 1-1 DoF arm
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Modeling the Hand
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Grasping Grasp planning for digital humans
Faisal Amer Goussous, U. of Iowa
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Locomotion
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Anatomy of the Walk
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Anatomy of the Run
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Ankle and Toe bend
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