Presentation is loading. Please wait.

Presentation is loading. Please wait.

Level Up your Classroom.

Similar presentations


Presentation on theme: "Level Up your Classroom."— Presentation transcript:

1 Level Up your Classroom

2 Why do we play games?

3 Gamification Applying game mechanics to a non-gaming environment

4 Richard Bartle’s Player Types
All Games Have 4 Elements Goal Feedback Rules Voluntary participation

5

6

7 Richard Bartle’s Player Types

8

9 Flow in the Classroom At the beginning of many games, there are tutorial missions. You must learn how the game works before facing any real challenges. Provide students with the appropriate challenge at the appropriate time.

10 Gamer Lingo Quest/Mission Battles (Minion, Boss, Epic)
Experience Points (XP) Game Master Challenge Scouting Crafting Training Loot Warp

11 Gamer Lingo Quest/Mission - Unit Battles - Assessments
Minion(Quiz) Boss(Test) Epic(Final) Experience Points (XP) - Grades Game Master Challenge – Knowledge Check Scouting – Reading/Notes Crafting – Daily Activities Training – Labs, Extra Activities Loot - Rewards Warp – Project

12 Yep, it’s that simple! Now you’ll have 100% engagement!
Renaming mundane “school things” using gaming terms can help create a more exciting classroom experience. Yep, it’s that simple! Now you’ll have 100% engagement!

13

14 Game over !

15 Gamified LMS

16

17 Gamified LMS Students choose their guilds (groups)
Pick a character type (mage, warrior, healer) Earn experience points (XP) as they move through the material and unlock new powers Lose HP (health points) for failing to master concepts, and bad behavior

18 Gamified LMS Use AP (ability points) to use powers that can help you or your teammates Earn gold to swag out your character (buy armor) Train pets that can appear alongside your character

19 Gamified LMS If your character “dies” you must accept a random consequence AND each team member loses health points Fosters a collaborative environment where students help each other out

20 Pricing Free Version $12 per month (or $96 annually)
Unlimited students and classes Missing some features $12 per month (or $96 annually) All of the things

21

22 Building Your Class Establish game rules Customize powers
Create daily events Create sentences Load class content Populate with students

23 Game Rules How much XP will students need to earn to level up?
How often do you plan on rewarding or punishing students?

24

25 Customize Powers How much control do you want your students to have?
How much collaboration do you want?

26

27 Create Daily Events These can be used as warm-ups, or a way to focus student attention at the beginning of class. Classcraft provides some default events, but you can customize.

28

29 Create Sentences What consequences do you want for your students?
Sentences are randomly assigned when a student falls in battle.

30

31 Load Class Content What do you want your students to have access to?
Do you want online assignments? Class content can be used to post discussion topics, files, or assignments that can be turned in.

32

33

34 Populate with Students
Add first and last names of students. Classcraft generates a unique code for that student to sign up (and one for a parent account). Several copy/paste options.

35 A few thoughts… You don’t have to be a gamer to thrive
Works great with a flipped classroom model Be very mindful of the dynamic you create

36 XP Grading System Your Questions

37

38 XP Grading System Available for Flipped Learning and Gamification Workshops Youtube.com/flippinsciencevideos


Download ppt "Level Up your Classroom."

Similar presentations


Ads by Google