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SIMULATION SIMULAND PURPOSE TECHNIQUE CREDIBILITY PROGRAMMATICS

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Presentation on theme: "SIMULATION SIMULAND PURPOSE TECHNIQUE CREDIBILITY PROGRAMMATICS"— Presentation transcript:

1 SIMULATION SIMULAND PURPOSE TECHNIQUE CREDIBILITY PROGRAMMATICS
What is simulated PURPOSE Why it is simulated Dewey Decimal system TECHNIQUE How it is simulated CREDIBILITY How much is simulated, and How well PROGRAMMATICS How it is controlled Scope Physical Fidelity Functional Fidelity Quality Technology Management October 2000

2 SIMULAND 000 Generalities 100 Philosophy & Psychology 110 Metaphysics
Epistemology, causation, humankind Paranormal phenomena Specific philosophical schools Psychology Logic Ethics (Moral philosophy) Ancient, medieval, Oriental philosophy Modern Western Philosophy Religion Social sciences General statistics Political science Economics Law Public Administration Social services; association Education Commerce, communications, transport Customs, etiquette, folklore Language Natural sciences & mathematics Mathematics Astronomy & allied sciences Physics Chemistry & allied sciences Earth sciences Paleontology Paleozoology Life sciences Botanical sciences Zoological sciences Technology (Applied sciences) Medical sciences Medicine Engineering & allied operations Agriculture Home economics & family living Management & auxiliary services Chemical engineering Manufacturing Manufacture for specific uses Buildings The arts Literature & rhetoric Geography & history October 2000

3 PURPOSE October 2000

4 TECHNIQUE SOLUTION METHOD EXECUTION CONTROL INTERFACING CLASSICAL
Inputs and Outputs CLASSICAL MATHEMATICS SOFT COMPUTING October 2000

5 CLASSICAL MATHEMATICS
Continuous Discrete Matrix Algebra ODEs in space PDEs in space only Steady-State Queuing Theory Initial value numerical integration ODEs in time PDEs in time and space Dynamic Discrete Event Simulation Deterministic versus Stochastic - a third dimension ODE = Ordinary Differential Equation PDE = Partial Differential Equation October 2000

6 SOFT COMPUTING Fractals Dynamic Programming Game Theory Artificial
Intelligence Fuzzy Logic Petri Nets Emergent Behavior SOFT COMPUTING Neural Nets Human Cognition Knowledge Based Systems Swarms Logistic Networks Simulated Annealing Genetic Algorithms Decision Trees October 2000

7 EXECUTION CONTROL SINGLE RUN CONTINUOUS RUN STATISTICAL OPTIMIZATION
given a single set of boundary conditions and parameters, as for analytical studies CONTINUOUS RUN as for man-in-the-loop or hardware-in-the-loop, usually in real time STATISTICAL generating probability distributions OPTIMIZATION multiple runs, maximizing or minimizing a defined function October 2000

8 INTERFACING Interface Hardware Ergonomics Graphical Tabular Batch
Distributed INTERFACING Local HITL Virtual Reality MITL Human Factors Real Time Interactive October 2000

9 PROGRAMMATICS TECHNOLOGY MANAGEMENT Computer Science
Software Engineering Systems Engineering Modeling Data Structures Production Tools Verification and Validation Planning Cost and Schedule Justification Marketing Configuration Management Training Staffing October 2000

10 October 2000 SIMULATION PURPOSE SIMULAND Dewey Decimal Classification
Policy Experimentation Feasibility Studies Requirements Gaming Prototyping Development Engineering Analysis Design Optimization Sensitivity Analysis Training Test and Evaluation Acquisition Compliance Production Product Evaluation Logistics Education Research TECHNIQUE CREDIBILITY Scope Physical Fidelity Functional Fidelity Quality EXECUTION CONTROL INTERFACING SOLUTION METHOD TBD CLASSICAL MATHEMATICS SOFT COMPUTING PROGRAMMATICS TBD Continuous Discrete Technology Management Matrix Algebra ODEs in space PDEs in space only Queuing Theory Steady-State Single Run Continuous Run Initial value numerical integration ODEs in time PDEs in time and space Discrete Event Simulation Statistics Optimization Dynamic Deterministic versus Stochastic - a third dimension October 2000


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