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Agenda Warmup Finish 2.4 Assignments

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Presentation on theme: "Agenda Warmup Finish 2.4 Assignments"— Presentation transcript:

1 Agenda Warmup Finish 2.4 Assignments Time Permitting: Lesson 2.5 (Ascii, etc) Independent Practice (2.5 Assignments) Closure Activity Students will be able to: Understand what Ascii code is, and how to convert to it from a char variable Understand what method overloading is, and when it should be used Write an overwritten method See how today's lesson fits into the unit and the course as a whole

2 Warmup There is a method that does not receive parameters but does return an int. Is this code valid in the client? int x = 0; objectName.methodName(x); 2) What is the result of this code? public boolean largeNumber(int y) { boolean x = false; if (y>100) { x = true; return x; } 3) What are 3 possible solutions to #2? 4) What makes a primitive type different from a variable such as a String?

3 Complete yesterday’s assignments.


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