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Grade 8 Science Unit 2: Optics
Chapter 5: The law of reflection allows mirrors to form images.
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The Ray Model of Light Used to study the behaviour of light when it meets a surface. Light is represented by a straight line or ray that shows the direction the light is travelling.
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Different Materials Transparent Opaque Translucent
Allows light to pass through freely. Only a small amount of light is absorbed or reflected. Prevents any light from passing through it. It will only absorb or reflect light. Different Materials Translucent Most light rays pass through, but are scattered in all directions.
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Rectilinear Propagation
Light travels in a straight line. Rectilinear Propagation Solid Object Shadow
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Reflection... Incident light ray: the incoming light ray Reflected light ray: the ray that bounces off the Mirror
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An imaginary line that is perpendicular to the Mirror.
Normal: An imaginary line that is perpendicular to the Mirror. Normal Reflected Ray Incident Ray
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Angle of incidence: The angle formed by the incident ray and the normal. Angle of reflection: The angle formed by the reflected ray and the normal.
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Reflection
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Specular vs. Diffuse Reflection
Applications of Specular and Diffuse Reflection: Countertop surfaces Furniture or car wax Glazed vs, unglazed ceramics Matte vs. Glossy finish on photographs or in paint
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Determining the Laws of Reflection
Using a Ray Box
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Laws of Reflection The angle of incidence equals the angle of reflection.
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Core lab Activity 5-2 B Page 192 “Demonstrating the Laws of Reflection”
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Types of Mirrors 1. Plane Mirrors A flat, smooth mirror
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Characteristics of images using plane mirrors:
Image size is equal to object size Image distance is equal to object distance The image is upright The image is virtual
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A B C Plane Mirrors The distance from the Object (ie. the candle) to the Mirror (A to B) is equal to the distance from the Mirror to the Image of the Candle ( B to C )
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Examples of plane mirrors:
Bathroom mirrors Rear view mirrors Dentist mirror for looking at teeth Periscopes
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2. Concave Mirrors Have a reflecting surface that curves inward like the inside of a bowl.
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Principal Axes and Focus
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Center Of Curvature or “C”
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Center of Curvature and Focus
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Characteristics of images using concave mirrors (depends on the position of the object):
It can be smaller, larger or the same size It can be upright or inverted It can be Real or virtual
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S-P-O-T S – Size of the Image ( Larger or smaller than the original Image ) P – Position of the Image ( Closer to the Mirror or further from the mirror. Distance is larger or smaller? O – Orientation ( Is the image upright or inverted) T – Type of Image ( Real or Virtual Image)
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1. Object Beyond the Center of Curvature (“C)
S - smaller P - Between C&F O - Inverted T - Real
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Object at the center of curvature
Concave Mirrors
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Object between the Center of Curvature and Focus
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Examples of concave mirrors:
Inside a metal spoon Spotlights Overhead projectors Flashlights Car headlights Lighthouses Satellite dishes
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3. Convex Mirrors Curved outward like the outside of a bowl.
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Convex and Concave Mirrors
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Characteristics of images using convex mirrors:
The image is smaller than the object. The image distance is smaller than the object distance. The image is upright. The image is virtual.
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Examples of convex mirrors:
Safety mirrors at the front of a bus Side view mirrors of vehicles Disco balls
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Ray Diagrams...parts to know
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Core Lab Activity Ray Diagrams using concave mirrors
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Real Vs. Virtual Images Real Image:
Formed when reflected rays (not extended rays) meet Located in the front of the mirror You need a screen to see the real image
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Virtual Image: Formed when the reflected rays are extended Located behind the mirror
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The bending of a wave when it travel from one medium to another.
Refraction... The bending of a wave when it travel from one medium to another.
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Refracted ray: is in the second medium travelling in a different direction than the incident ray. Angle of refraction: The angle between the normal and the refracted ray.
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Refraction
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What happens... As light travels from a less dense medium to a more dense medium (ie. Slows down)? The ray bends towards the normal.
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As light travels from a more dense medium to a less dense medium (ie
As light travels from a more dense medium to a less dense medium (ie. Speeds up)? The ray bends away from the normal.
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Why is the object not where you think it is?
If the light travels through two different media before it reaches your eyes, it does not travel in a straight line. The object is not where your brain thinks it is.
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Core Lab activity 5-1D “Follow that refracted ray!”
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