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Computer Architecture Advanced Topics

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Presentation on theme: "Computer Architecture Advanced Topics"— Presentation transcript:

1 Computer Architecture Advanced Topics

2 Pentium® M Processor

3 Pentium® M Processor Intel’s 1st processor designed for mobility
Achieve best performance at given power and thermal constraints Achieve longest battery life Banias Dothan transistors 77M 140M process 130nm 90nm Die size 84 mm2 85mm2 Peak power 24.5 watts 21 watts Freq 1.7 GHz 2.1GHz L1 cache 32KB I$ + 32KB D$ L2 cache 1MB 2MB

4 Performance per Watt Mobile’s smaller form-factor decreases power budget Power generates heat, which must be dissipated to keep transistors within allowed temperature Limits the processor’s peak power consumption Change the target Old target: get max performance New target: get max performance at a given power envelope Performance per Watt Performance via frequency increase Power = CV2f, but increasing f also requires increasing V X% performance costs 3X% power Assume performance linear with frequency A power efficient feature – better than 1:3 performance : power Otherwise it is better to just increase frequency All Banias u-arch features (aimed at performance) are power efficient

5 Higher Performance vs. Longer Battery Life
Processor average power is <10% of the platform The processor reduces power in periods of low processor activity The processor enters lower power states in idle periods Average power includes low-activity periods and idle-time Typical: 1W – 3W Max power limited by heat dissipation Typical: 20W – 100W Decision Optimize for performance when Active Optimize for battery life when idle Display (panel + inverter) 33% CPU 10% Power Supply Intel® MCH 9% Misc. 8% GFX HDD CLK 5% Intel® ICH 3% DVD 2% LAN Fan

6 Static Power The power consumed by a processor consists of
Active power: used to switch transistors Static power: leakage of transistors under voltage Static power is a function of Number of transistors and their type Operating voltage Die temperature Leakage is growing dramatically in new process technologies Pentium® M reduces static power consumption The L2 cache is built with low-leakage transistors (2/3 of the die transistors) Low-leakage transistors are slower, increasing cache access latency The significant power saved justifies the small performance loss Enhanced SpeedStep® technology Reduces voltage and temperature on low processor activity

7 Power-awareness top to bottom
Less is More Less instructions per task Advanced branch prediction reduces #wrong instructions executed SSE instructions reduce the number of instructions architecturally Less uops per instruction Uops fusion Dedicated stack engine Less transistor switches per micro-op efficient bus various lower-level optimizations Less energy per transistor switch Enhanced SpeedStep® technology Power-awareness top to bottom

8 Improved Branch Predictor
Pentium® M employs best-in-class branch prediction Bimodal predictor, Global predictor, Loop detector Indirect branch predictor Reduces number of wrong instructions executed Saves energy spent executing wrong instructions Loop predictor Analyzes branches for loop behavior Moving in one direction (taken or NT) a fixed number of times Ended with a single movement in the opposite direction Detect exact loop count Loop predicted accurately

9 Indirect Branch Predictor
Indirect jumps are widely used in object-oriented code (C++, Java) Targets are data dependent Resolved at execution  high misprediction penalty Initially, allocate indirect branch only in target array (TA) If TA mispredicts  allocate in iTA according to global history Multiple targets allocated for a given branch Indirects with a single target predicted by TA, saving iTA space Use iTA if TA indicates indirect branch + iTA hits Target Array iTA Branch IP Predicted Target hit indirect branch target HIT global history

10 Dedicated Stack Engine
PUSH, POP, CALL, RET update ESP (add or sub an offset) Use a dedicated add uop Track the ESP offset at the front-end ID maintains offset in ESP_delta (+/- Osize) Eliminates need for uops updating ESP Patch displacements of stack operations In some cases, ESP actual value is needed For example: add eax, esp, 3 A sync uop is inserted before the instruction if ESP_delta != 0 ESP = ESP + ESP_delta Reset ESP_delta ESP_delta recovered on jump misprediction

11 ESP Tracking Example PUSH eax PUSH ebx INC eax INC esp Δ = 0
ESP = ESP - 4 STORE [ESP], EAX STORE [ESP], EBX EAX = ADD EAX, 1 ESP = ADD ESP, 1 Δ = Δ - 4 Δ = - 4 STORE [ESP-4], EAX Δ = Δ - 4 Δ = - 8 STORE [ESP-8], EBX EAX = ADD EAX, 1 Δ = - 8 Sync ESP ! ESP = SUB ESP, 8 Δ = - 8 Δ = 0 ESP = ADD ESP, 1 Δ = 0

12 Uop Fusion The Instruction Decoder breaks an instruction into uops
A conventional uop consists of a single operation operating on two sources An instruction requires multiple uops when the instruction operates on more than two sources, or the nature of the operation requires a sequence of operations Uop fusion: in some cases the decoder fuses 2 uops into one uop A short field added to the uop to support fusing of specific uop pairs Uop fusion reduces the number of uops by 10% Increases performance by effectively widening rename, and retire bandwidth More instructions can be decode by all decoders The same task is accomplished by processing fewer uops Decreases the energy required to complete a given task

13 Load-op with 3 reg. operands
A 2-uop Load-Op Load-op with 3 reg. operands add eax,[ebp+4*esi+8] Decoder Decoded into 2 uops LD: read data from mem OP: reg ← reg op data LD tmp=load[ebp+4*esi+8] OP eax = eax + tmp Scheduler LD OP The LD and OP are inherently serial OP dispatched only when LD completes MEU ALU LD OP

14 A 1-uop Load-Op add eax,[ebp+4*esi+8] Decoded into 1 uop
Fused uops has a 3rd source – new field in uop holds index register Increase decode BW Decoder eax = eax + load[ebp+4*esi+8] LD + OP Scheduler LD + OP Increase alloc BW and ROB/RS effective size Dispatched twice OP dispatched after LD Cache ALU LD OP fused uop retires after both LD&OP complete Increase retire BW

15 Enhanced SpeedStep™ Technology
The “Basic” SpeedStep™ Technology had 2 operating points Non-transparent switch The “Enhanced” version provides Multi voltage/frequency operating points. The Pentium M processor 1.6GHz operation ranges: From 0.956V To 1.484V Transparent switch Frequent switches Benefits Higher power efficiency 2.7X lower frequency  2X performance loss  >2X energy gain Outstanding battery life Excellent thermal mgmt. 2.7X 6.1X Efficiency ratio = 2.3

16 Trace Cache (Pentium® 4 Processor)

17 Trace Cache Decoding several IA-32 inst/clock at high frequency is difficult Instructions have a variable length and have many different options Takes several pipe-stages Adds to the branch mis-prediction penalty Trace-cache: cache uops of previously decoded instructions Decoding is only needed for instructions that miss the TC The TC is the primary (L1) instruction cache Holds 12K uops 8-way set associative with LRU replacement The TC has its own branch predictor (Trace BTB) Predicts branches that hit in the TC Directs where instruction fetching needs to go next in the TC

18 Traces Instruction caches fetch bandwidth is limited to a basic blocks Cannot provide instructions across a taken branch in the same cycle The TC builds traces: program-ordered sequences of uops Allows the target of a branch to be included in the same TC line as the branch itself Traces have variable length Broken into trace lines, six uops per trace line There can be many trace lines in a single trace Jump into the line Jump out of the line jmp jmp

19 Hyper Threading Technology (Pentium® 4 Processor )
Based on Hyper-Threading Technology Architecture and Micro-architecture Intel Technology Journal

20 Thread-Level Parallelism
Multiprocessor systems have been used for many years There are known techniques to exploit multiprocessors Software trends Applications consist of multiple threads or processes that can be executed in parallel on multiple processors Thread-level parallelism (TLP) – threads can be from the same application different applications running simultaneously operating system services Increasing single thread performance becomes harder and is less and less power efficient Chip Multi-Processing (CMP) Two (or more) processors are put on a single die

21 Multi-Threading Multi-threading: a single processor executes multiple threads Time-slice multithreading The processor switches between software threads after a fixed period Can effectively minimize the effects of long latencies to memory Switch-on-event multithreading Switch threads on long latency events such as cache misses Works well for server applications that have many cache misses A deficiency of both time-slice MT and switch-on-event MT They do not cover for branch mis-predictions and long dependencies Simultaneous multi-threading (SMT) Multiple threads execute on a single processor simultaneously w/o switching Makes the most effective use of processor resources Maximizes performance vs. transistor count and power

22 Hyper-threading (HT) Technology
HT is SMT Makes a single processor appear as 2 logical processors = threads Each thread keeps a its own architectural state General-purpose registers Control and machine state registers Each thread has its own interrupt controller Interrupts sent to a specific logical processor are handled only by it OS views logical processors (threads) as physical processors Schedule threads to logical processors as in a multiprocessor system From a micro-architecture perspective Thread share a single set of physical resources caches, execution units, branch predictors, control logic, and buses

23 Two Important Goals When one thread is stalled the other thread can continue to make progress Independent progress ensured by either Partitioning buffering queues and limiting the number of entries each thread can use Duplicating buffering queues A single active thread running on a processor with HT runs at the same speed as without HT Partitioned resources are recombined when only one thread is active

24 Front End Each thread manages its own next-instruction-pointer
Threads arbitrate TC access every cycle (Ping-Pong) If both want to access the TC – access granted in alternating cycles If one thread is stalled, the other thread gets the full TC bandwidth TC entries are tagged with thread-ID Dynamically allocated as needed Allows one logical processor to have more entries than the other TC Hit TC Miss

25 Front End (cont.) Branch prediction structures are either duplicated or shared The return stack buffer is duplicated Global history is tracked for each thread The large global history array is a shared Entries are tagged with a logical processor ID Each thread has its own ITLB Both threads share the same decoder logic if only one needs the decode logic, it gets the full decode bandwidth The state needed by the decodes is duplicated Uop queue is hard partitioned Allows both logical processors to make independent forward progress regardless of FE stalls (e.g., TC miss) or EXE stalls

26 Out-of-order Execution
ROB and MOB are hard partitioned Enforce fairness and prevent deadlocks Allocator ping-pongs between the thread A thread is selected for allocation if Its uop-queue is not empty its buffers (ROB, RS) are not full It is the thread’s turn, or the other thread cannot be selected

27 Out-of-order Execution (cont)
Registers renamed to a shared physical register pool Store results until retirement After allocation and renaming uops are placed in one of 2 Qs Memory instruction queue and general instruction queue The two queues are hard partitioned Uops are read from the Q’s and sent to the scheduler using ping-pong The schedulers are oblivious to threads Schedule uops based on dependencies and exe. resources availability Regardless of their thread Uops from the two threads can be dispatched in the same cycle To avoid deadlock and ensure fairness Limit the number of active entries a thread can have in each scheduler’s queue Forwarding logic compares physical register numbers Forward results to other uops without thread knowledge

28 Out-of-order Execution (cont)
Memory is largely oblivious L1 Data Cache, L2 Cache, L3 Cache are thread oblivious All use physical addresses DTLB is shared Each DTLB entry includes a thread ID as part of the tag Retirement ping-pongs between threads If one thread is not ready to retire uops all retirement bandwidth is dedicated to the other thread

29 Single-task And Multi-task Modes
MT-mode (Multi-task mode) Two active threads, with some resources partitioned as described earlier ST-mode (Single-task mode) There are two flavors of ST-mode single-task thread 0 (ST0) – only thread 0 is active single-task thread 1 (ST1) – only thread 1 is active Resources that were partitioned in MT-mode are re-combined to give the single active logical processor use of all of the resources Moving the processor from between modes ST0 ST1 MT Thread 1 executes HALT Low Power Thread 0 executes HALT Interrupt

30 Operating System And Applications
An HT processor appears to the OS and application SW as 2 processors The OS manages logical processors as it does physical processors The OS should implement two optimizations: Use HALT if only one logical processor is active Allows the processor to transition to either the ST0 or ST1 mode Otherwise the OS would execute on the idle logical processor a sequence of instructions that repeatedly checks for work to do This so-called “idle loop” can consume significant execution resources that could otherwise be used by the other active logical processor On a multi-processor system, Schedule threads to logical processors on different physical processors before scheduling multiple threads to the same physical processor Allows SW threads to use different physical resources when possible


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